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Posts posted by MasterOWo
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Out of curiousity, isn't this "spam?"
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I personally am quite ok with Force Quake, but lots of my friends are complaining. So, I want to give a suggestion.
Forcequake
Channeled: 6 seconds Force: 100 Range: 30m
Channels the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for 1626 - 1818 kinetic damage over 6 seconds and knocked off balance, reducing movement speed by 30%. In addition, standard and weak targets have a 33% chance to be knocked down by the quake each second.
The idea is that instead of an earthquake, the sage makes a sort of whirlwind, with lots of little objects maybe swirling around. I can't really think of a good name, but it can be vortex or something.
The description says that enemies are knocked of balance and movement speed is reduced. In this animation, it would make sense that it would be harder to move in a whirlwind.
The description also says that weak and standerd units have a chance to get knocked down. In my idea, instead of being knocked down, they could start spinning using the same animation that SI's stun has.
Thanks for reading!
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I don't stun first before using Project, and guess what? It still does damage! Woooo fancy that...
Seriously learn to play, this is such a minor difference in the overall scheme of playing Sage/Sorc that it doesn't matter. My republic main is a Sage and I regularly use project among all our other abilities and I regularly destroy Sorc's, making Project do instant damage is not going to turn all you bad's into good players with one click of a button.
I agree. I never really ever had any problems, and I never saw this floaty-rock thing.
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Well, I think that if I said that he wasn't lying, then they would try to make him a knight.... but he would either die because he was weak, or he would turn to the dark side.
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1) There is no hybrid tree- Kinetic=Tank Infiltration=DPS. If you want a hybrid, mix them.
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Balance has that double-project ability......... I think that you would use it more often then...
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Personally, I like his voice. I think that it makes his character more interesting. He ismuch better than the dinosaur- he doesn't whine about how everyone except for him is a wimp........
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I hope that whatever Bioware does, they should NOT make project instant. I don't think a lot of people would like it when their consular is getting ready to throw a rock, but it only hits an already dead body.....:(
I also wanted to say that the charge idea for the sorcerer is great, but for. 1.5 secs?
We could make project's delay shorter (and then make the charge for sorc shorter too if they do that) by changing the animation to something like this.......
Ok, so the rock would come from behind the consular and instead of the left hand going up then in front, the arm would just be in the ball-throwing motion. That way the sec where the rock is floating in the air is eliminated.
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I think some Sith Sorcerers will want to just zap, no lightsber games.
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Positive Comments about Companions #1
in Combat Styles
Posted