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Marek_Kail

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Posts posted by Marek_Kail

  1. This is purely from a Leveling (post L42) and Soloing process, having any companion tuned to be a healer.

     

    What I've noticed is that the tank spec seems to be much more involved, ie more "button mashing", and are much more forgiving if you have a pocket healer and accidentally overdraw. The drawback is that it does take more time to whittle down an opponent.

     

     

    From the DPS spec perspective, you have to be more aware of what defensive cool downs you have, because you will need them even more than the tank while soloing. Your rotation has is less "proc" involved than the tank, but you do a lot more damage. Overall if you accidentally overall is almost certain death though.

     

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    With that stated, here is my question. Is the above just a generally true statement across the board, or is it an indication that should I ever start getting involved in the more social larger scale aspects of SWTOR that I should consider tanking?

     

    Thanks.

  2. Given that my choices are Dark Side Jaessa or Vette it ends up pretty easy for my Light Side Leaning Sith Warrior. Vette it is.

     

    On a Side note, where does the Dark Side, or the Sith Code, indicate that to be a good DS you have to be a psycho?

    You play a pragmatic, honorable Sith, who doesn't kill everyone and you are now are like Light 2 or better.

  3. Keep in Mind, because of Romance options I prefer to play Male toons, so the below includes the Romnaceable Female companions as part of the equation.

     

    Class with the Worst Companions? That one is easy. Hands Down the Jedi Consularand it's not even that close. Not only is the not really a memorable Companion (unless you include Halladay), but because the first companion is so unbelievably bad, and that you are stuck with them until at least the end Nar Shada. Nico and Treek look worth their weight in gold just to get rid of Qyzen.

     

    Best Class Companions? Sith Warrior, Especially if you play a light side leaning character who nonetheless turns Jaessa to the Dark Side, and then Romances Vette. I got this feeling that at any point Jaessa was going to decide that between being "jilted" and me being too Light sided, that I was going to the SW version of Fatal Attraction.

  4. Perhaps a newbish question.

     

    But If I have 8 Toons, all on the same server. It would seem that I should Assign 6 of them the various crafting skills, and then have 2 that are perma gatherers. Is that in error?

     

    I mean if you are playing it purely from an RP perspective I could get how you have say 4 Characters all in Biochem, but I'm speaking purely from a pragmatic standpoint

  5. So I came back to the game in a serious manner in August. I've got two classes already finished from a class story perspective, closing in on a 3rd. (republic side so far) Looking at this from the perspective of the upcoming new content Am I missing anything from 50-60, or would it be better to take advantage of the 12x and knock out my Class Story for all the classes I am interested in?
  6. Ah the Attis station mission, where the mobs hit you for 3x as much if you don't interact with the consoles.

     

    If you didn't pick up on it, I basically pointed out why you were the squishiest thing alive on that mission

     

     

    I didn't have near as much trouble with the station as the OP, but I too had missed out on that particular "feature"

    Honestly I just "cheated", metaphorically speaking.

     

    There were a couple of places that tactically were very hard, so I focussed down the trash, ran though the "green door" healed up, then went back in an finished the job.

     

    I was never more happy to Get Lt. Iresso. I don't play a female character, but a quasi-Vanguard as your tanks seems so much easier to work with than Qyzen.

  7. So I'm currently Level 38 Scoundrel on my way to Hoth. I'm enjoying that play style, and will continue that , but I'm looking for a ranged DPS'er. Because of Story and pure Style I'm going to Play a Gunslinger. The reason I'm posting though is this will be my first pure DPS character in any MMO. I'm normally your friendly healer, or struggling off tank. Sure on the scoundrel right now I'm playing as a ruffian, but I still have reasonably decent off healing there that lets me make any number of mistakes as long as my companion is reasonably geared.

     

    I've read all sort of "endgame" guides about gunslingers. But not that much in terms of leveling guides, or a guide for someone who is new to the whole

     

    How much of a learning curve am I looking at?

     

    Am I right in presuming that the proper Companion is "Anyone but Risha" ?

     

    Am I overreacting to losing my healing by picking biochem as my crew skill learning, or should I just pick something I don't already have an investment in (like arms tech)

  8. Hi All,

     

    I checked the boards, and found precious little for leveling a guardian in 2.6, which may mean there isn't much difference between 2.4 2.5 and 2.6 but figured it was worth asking anyway.

     

    So here is my question. If I'm leveling my character for the story, and the experience, and I don't know what I will do, role wise, from an end game perspective what is the best "solo" leveling skill progression? Speed isn't really a consideration. I would like to be able to do most heroic content , if possible, but fully expect to PUG flash points. I would also like to have reasonable survivability, and keep Kira as my companion though as much content as the game allows.

     

     

    IN short, is it possible to achieve decent (though not op quality ) DPS and also very good (though not operation quality) Survivability for the Guardian so that he/she can solo most if not all non-Flashpoit content?

  9. Healing numbers are irrelevant. Obviously HoTs are great for getting high healing numbers while all your targets die. Likewise, DoTs are great for getting high damage numbers while none of your targets die. If this was PvE, numbers would matter, but in PvP KILLS and DEATHS matter, not raw numbers. I understand these numbers are all we have, and that is why I specifically left them out of my post. They are not relevant.

     

    Now then, burst healing. If you run into a combat situation where someone is at 30% health and being attacked, what do you do? 3 options:

     

     

    Now, same scenario, but you're a sage. What can you do?

    1. You can throw a shield on them. This will absorb 3k damage so you can work on something else. Good option.
    2. You can cast Resurgence. This will heal them a little immediately, give them a HoT, and give you either a .5 second Deliverance cast or a mega-crit Healing Trance. You can then cast either of those abilities to very quickly top off their health. Good option.
    3. You can start casting a 1.5s Deliverance. The same thing you would do on a Scoundrel with UWM -- same cast time, about the same amount healed. So if this was a good option, you could still do it. But its a bad option.

     

    Trying to save targets that are at medium-low health is the real challenge of PvP because you can't be everywhere at once and you can't know immediately when a new target is under fire. Its clear that a sage is just massively and completely superior for this situation (but they are also better in every other situation).

     

     

    Err, why do you presume everything negative for the Scoundrel and Positive for the Sage?

     

    I mean in your scenario you are presuming that a sage:

     

    a) You didn't throw a shield on this guy at 30% health in the past 20 seconds.

    b) You have used rejuvenate recently and still have the Proc to be able to have a 1.5 second Deliverance. Or a great crit Healing trance.

     

    A Seer may be better than a Sawbones, but your failure to understand sage mechanics doesn't make it so.

  10. Hi All,

     

    I see tons of QQ, honestly I would swear I was still in the Shaman forums over at the other MMO's site. I am really loving this class, I must admit that I came to the class late, I am traditionally a healer class, not a pure DPS class, plus I had made the mistake of coming in to this forum and paying attention to the QQ. I had not played much in the way a DPS'er in other MMO's for very long because they were either:

     

    A) Overly complicated with no payoff for learning the complication

     

    or

     

    B) Mind numbingly easy. 3-5 Buttons to "I Win"

     

    B has never appealed to me, and A is depressing.

     

     

    So I've always gravitated to healing where the is a distinct level of complexity but, in most cases, understanding that complexity is rewarded in outperforming others in your role.

     

    So I imagine you can see where I'm going with that. The Sentinel AC is, for me, the DPS equivalent of a Healer, in that the class is sufficiently complex in it's method, but that complexity has payed off in spades for me.

     

    I've played every Republic AC to the mid 20's (excepting Gunslinger) now, and I seem to be dealing out significantly more Damage as Sentinel than any other class, and I also seem to be far less squishy. I will admit that the Sentinel forced me to change my style of play and definitely requires actually strategizing your attacks and make use of a lot, sometimes all, of your cool downs. I believe that for this clas you are making a huge mistake if you do not select "biochem/bioanalysis/diplomacy" as your 3 Crew Skills. Even forgetting costs of stims/medpacs, there is a very simple fact that unlike DPS hybrids, you will take damage and while you have mitigation and limited self heals and cannot just stop mid high and turn yourself into a pocket healer. Biochem is the closest you can get to that.

     

     

    At the end of the day though, I believe this to be the most fun AC out there, though not the easiest by any stretch of the imagination. I hope nothing is done to simplify the class.

     

    Now fixing things like ability lag, or the Jedi Big Butt Syndrome, is another story altogether :D

  11. First of all, if you are looking for a standard game that does not involve tough decisions, you made a poor choice in purchasing a BioWare title. This is the kind of stuff that they are known for.

     

    Moving on, about Jaxo:

     

    You are fundamentally confused about the difference between the Light Side and the Dark Side. It is not simply good versus evil. It is better described as peace and justice versus passion and selfishness. If you roll a Jedi Consular, your first class quest will explain to you the Jedi code:

    "There is no emotion, there is peace.

    There is no ignorance, there is knowledge.

    There is no passion, there is serenity. [...]"

    So, saving Jaxo by sacrificing 300 people is virtually the definition of a Dark Side decision. You are letting emotion get in the way of rationality. Good and Evil does not enter into it at all. In fact, I don't really think it's possible to classify either choice as good or evil.

     

     

     

    Actually the irony there is most light side points in this game are emotion driven.

     

     

     

     

    Peace/Justice says you save the Data on Taris, because it has a clearly greater good. BUt you get Darkside points for not saving the one girl.

     

    Cold unfeeling logic or "Peace/Justice" would clearly say that 300 grunts are not worth the value of a High level SiS Agent. Just as it would say that the potential of Life saving medicine is not worth the immediate loss of life of an innocent.

     

    In order for saving Jaxo to be dark side, then "hoping" 1,000's don't die because of data you lost to save a single person should also be Darkside.

     

     

     

  12. My problem with the story line and the whole Light/Dark thing is that they are bleeding inconsistent

     

    Take your example.

     

     

     

     

    Leaving Jaxo to dies and saving 300 is supposedly "Light", especially when you really don't know much about the 300. A lot of them could be Sith Agents.

     

     

     

     

     

    Now take an example from the Consular quest line in Taris

     

     

     

    Letting one person die, while saving information that will save thousands is "Dark"

     

     

     

     

    One is a slightly more concrete example than the other, but both are presenting the same question. Is one person more important than another. And the answer according to Bioware is "It Depends". Honestly I may not like it, but I can live with that, if the "depends" part was anything more than emotional feeling and purely arbitrary.

     

    Of course the other possibility is that Bioware is making a very strong point, namely the Lucas idea that someone can be only Darkside, or only Lightside is a facade and contradictory by nature.

  13. The Jedi ship looks awful, especially when playing Space Battles.

    It just doesnt look good.

    The bedroom is nice looking, with a Jedi touch to it.

     

    The layout isnt the best, better than Trooper though.

     

    Best looking ship, looks-wise and layout-wise is the Imperial Agent ship.

    Sleek, great layout and simply looks great.

     

     

    Heh, I keep waiting for someoen to refer to it as a "Warthog"

  14. Great question.

     

    I'm only lvl 20 and was thinking of respec'ing to TK to get the 20% increase in bubble and then re-focus back on seer side. No idea if that's the right thing to do but was going to give it a shot.

     

     

    See my thoughts there are given your role as support those 7 points would be better spent on Balance getting Pinning Resolve. I mean is Qyzen (at Level 20) going to take less damage from a better bubble, or the fact that 3 mobs are up in the air completely incapable of attacking him.

     

    But even then if you are Level 20, and started our pure seer, You just picked up rejuvenate, giving you a HOT. The bigger question is how much does force Armor actually absorb?

     

    So diggin through the forums I found that For Armor specced out gives you somewhere between 1500 - 2500 health. For the aske of argument let's say 2000 just to make math easy.

     

    That means x * 1.2 = 2000

     

    Means that Force Armor by itself is still really decent (still worth 1667 health). If we presume a linear improvement over levels For Armor would be worth 1000 at Level 25 (833 unspecced)

     

    Now consider that 833 health bubble unspecced, and that if you go pure seer, that You would not get Rejuvenate or Conveyance until much later to get 167 extra points on your bubble.

     

    Conveyance > 20% extra Bubble, Shoot getting Rejuvenate + Conveyance as soon as possible is well worth the cost of waiting to even getting the 6% cost reduction.

  15. There were some posts about this when I started playing, around Christmas. It said to start with 5 in TK, for the force pool and cost reduction, then go seer all the way. I did that, and never looked back. At lvl45 now (I work a lot :) ) and it really works fine.

    Also if you're doing just solo leveling, you could pick aoe heal at 50 (seer top talent)

    Also don't forget about +6% willpower in the 3rd tree.

     

    I've seen that as well, but the More I've looked at it the more that particular advice makes me remember Admiral Ackbar's well used saw

     

    "It's a trap"

     

    Because you retard your rate of skill growth, Hence you need more FP or less FP cost or both, hence you have to take the 5 points in TK. What I haven't seen yet is good numbers that show that retarding the level at which you get Rejuvenate and Conveyance is worht the cost.

  16. As the previous poster said, if you are a healer sage and had a dps shadow in your group then it's just common sense that the shadow gets priority on a willpower item with accuracy.

    Accuracy does NOTHING for a healer. Your teammates will not try to dodge or resist your heals.

    Heals are 100% hit.

    That is why your group gave you a hard time and they were right.

     

    That said, if there is no dps shadow or dps sage in your group and you get more willpower / power out of such items then off course you can (and should) roll need.

     

    If the accuracy is pre-built into the gear, then sure, you are absolutely right. The fact that the only measurables on this gear thoug were willpower and endurance create a very murky area.

     

    People need , no pun intended, to understand that we aren't in WoW anymore. A lot of these drops may have some nominal stats that in WoW would have meant it was definitely for one class and one class only. But if it's the mod that is defining those stats then anyone who is the member of the Base class should be able to roll. If that drop had happened to include the mod for +18 Alacrity instead of +18 Accuracy, does that automagically turn this into a "Seer/Sage" only peice of gear?

     

    The slippery slope here is treating the stats gained from modifcations to uniquely and permanently define who can roll need for something.

  17. I appreciate very much reading about optimum specs, or good specs, etc. But what is the priorty?

     

    Without Understanding the priority all the specs I've seen only answer the question of End Game, even the Leveling specs.

     

    Here is an example. One of the Leveling specs suggested in this forum for Seers is a (32/9/0) Build. Since we know that the single most efficient heal for a seer is really the Force Shield, and since we need Force regen + Larger Force pool is very important, do we prioritize the 9 points in the TK tree first, and then go down the Seer tree, or do we go straight down the Seer tree to pick up the talents from the TK tree later on, or is it a mix of the two?

  18. I purchased the CE and it wasn't cheap. One reason was to get early access. So much for that idea. I wasted a lot of money to get disappointed. EA better pay attention or this will flop like the CU did for SWG.

     

    Really, did you not bother to read the Bioware posts that WHEN you redeemed you code was more important that WHAT you purchased?

  19. I just can't believe all the super duper hate and nerd rage over not getting a damn name.

     

    I am truely at a loss................:confused:

     

     

     

    Oh it's better than that. Consider that that all this nerd rage is about THE POTENTIAL LOSS OF THE NAME YOU WANT!!!!!!!!!!!!!!!!!!!!

     

    I could sort of sympathize with someone who for certain didn't get the name that they wanted, but they are whining over merely the potential.

     

    These people remind me of the Queen song "I want it all"

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