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Argolith

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Posts posted by Argolith

  1. sorry, dont mean to get into the middle of your guys bicker fight, but this theorycrafting is pretty damn weak. You assume 5 heat regen consistantly over the whole fight, his (and others whom i respect on the boards) make the point that if you had faster cast times you would go over 39 heat more often with the same rotations... meaning that once your have enough alacrity to be in that position 100% of your *bonus* damage would be from rapidshots (railshot is figured into standard rotation so dont double dip on that) ...

     

    the argument can then be made that crit/surge or power would get you way better dps than rapidshots from alacrity.

     

    you do not take into account at ALL in your theorycrafting where your heat is based on the rate of your casting.

     

    I am not saying you are right or wrong, i am saying that putting this kind of garbage out there and trying to look smart hurts players that do NOT theorycraft a lot... so if you are going to do the math, do it right ... don't try to look smart, find the right answer...

     

     

    Again, I've never once said that Alacrity is better than Crit or Surge. I've stated that it is a better theoretical dps increase than a non-dps utility talent (AKA more endurance).

     

     

    There's alot of things I didn't take into consideration in the above napkin math, There are also alot of assumptions made that cannot be confirmed until there is a combat log available.

     

    So remember, if you have 2 points left over (Almost everyone does when they build their arsenal build) Alacrity is theoretically capable of more DPS than +2% endurance

  2. Damage is never done in a vacuum. Damage is done over time... Let's say N is the amount of time a boss fight occurs in seconds.

     

    For the duration of that combat you have available 200 + (N * 5 heat) + ((N/3) * 8) heat. This equation assumes 1 use of vent heat and that you maximize your heat regen time at 5 per second and you always vent heat for crits.

     

    Let's use a value of 120 for comparison purposes.

     

    200 + (120 * 5) + ((120/3) * 8) = Amount of heat you can use for this boss fight.

     

    Simplified that's 800 + 320 = 1120 heat that you can use for the duration of this fight.

     

    Let's assume you have 4pc so railshot costs 0, TM, HSM, and Unload cost 16 heat.

     

    So, how many abilities can we cast with 1120 heat? That would be 70.

     

    So that means we get 8 * HSM, X * Unload, and the remainder are TM.

     

    Now here is where we need to make guestimates. How often are we going to cast Unload? I would guestimate that it will be 8 + 0.5 * 8 (or 1 and a half times as many HSM) which is 12.

     

    Let's add all those times up! 8 * 1.5 (HSM) + 12 * 3 (Unload) + 50 * 1.5

     

    12 + 36 + 75 = 123

     

    That isn't even counting the 1.5 seconds for RS i imagine we will use on CD (Which is 8)

     

     

    OH MY GOD... it takes longer to cast the abilities than we have!!

     

    Now, if I had some haste, I could maximize and get those additional casts in.

     

     

    Do you understand now why people who completely dismiss alacrity are not doing themselves justice?

     

    Am I saying that alacrity is good? no, I'm saying that it has the potential to be useful, but there is absolutely no way to tell until we have some kind of combat log to know how often we cast spells.

  3.  

    In the end, get what you want, but at least IMO, Alacrity is a useless stat. You're better off stacking crit/surge/power for bigger hits and more crits to vent heat. I would rather pick the filler talents that give me more HP and more healing received because that gives you more survivability in raids for unavoidable dmg/standing in fire cause you're not paying attention or whatever.

     

    For one, no one has mentioned stacking alacrity, we can all agree that it's not a stat that you want to stack.

     

    Secondly, good players minimize the damage that they take and don't need those utility spells to increase their health pools. You have CD's that mitigate most "unavoidable" damage, if you use those in conjunction to not being a blithering idiot, you are no harder to heal than the person with a few hundred more hp's

  4. Every other thread I've read says that alacrity is a big no-no based on calculations not just speculation. There was a long discussion on it here: http://www.torhead.com/forum/Trooper+and+Bounty+Hunter/topic/623

     

    The conclusion was that arsenal dps mercs should avoid adding alacrity at all costs.

     

     

     

    The discussion is whether the 4% (or 5%) alacrity from talents IS BETTER THAN A NON-DPS UTILITY TALENT.

     

    The answer to that is yes. I have 0 alacrity on my gear, but those talents decrease my cast times on Unload and TM. Therefore they have a measured benefit over a utility talent that has no measurable benefit to my dps.

  5. actually there is no gcd for chaneled spells, if you want to split hairs here... you reduce the chanel to 1.4, any converstations about GCD on a chaneled spell is silly i think.

     

    Quite right, I just think of the GCD as anytime you cannot cast a spell, which includes channel time for another spell or during the GCD from an instant cast.

  6. i think he is implying that 0 is the amount of alacrity he thinks you should have therefore 0 gain.

     

    That's not right at all.. All characters have X alacrity. For Mercenaries, X = Make TM cast at 1.5 seconds and unload at 3 seconds.

     

    So talents that increase your Alacrity by 4 (or 5%)% increase by x * 1.04 (or 1.05). Alacrity the stat increases your Alacrity by N or (X + N) * 1.04 (or 1.05).

     

    So those talents ALWAYS increase your alacrity, even if you have 0 on your gear.

     

     

    ALSO NOTE: Abilities with cast times do not invoke the full 1.5 second GCD. Their GCD is the amount of time they take to cast.

     

    Therefore the GCD for a TM with enough alacrity to cast it at 1.4 is indeed 1.4, not 1.5.

     

     

    PPS: It is my opinion that System Calibration is better than Critical Reaction. I think 4% alacrity is always better than 5% that can drop off in certain situations.

     

    PPPS: Do i think Alacrity is good for a merc? I don't know, without a combat log, there is no way to tell, however I think it is better than a utility talent that doesn't do any damage.

     

    I kinda remember a newsletter or something mentioning how alacrity affects your heat regen rates, but I cannot confirm that it does without a combat log.

  7. Maybe i'm responding to a troll...

     

    But pushback refers to the effect of taking damage increases (Or decreases in the case of unload) the casttime of a spell. This pushback results in a loss of damage.

     

    So for example:

     

    Unload takes 3seconds to cast.

     

    You take damage while channeling the spell. this damage has a chance to reduce the cast time by 0.5 seconds. This makes it so that the third tick of damage does not occur.

     

    It's easier to conceptualize on a spell like Trace Missle.

     

    TM takes 1.5 seconds to cast.. if you get hit during this, it will add X amount of time onto the cast before it goes off.

  8. wow, a crafted item that is actually better than a commendation item?

     

    Making a profession viable at hl?

     

    I say keep it that way.

     

    I concur.. it's fairly difficult to craft one of those with an augment slot. It's not like there are hundreds of them on the AH and are dirt cheap.

     

    I think the trade-off of End vs DPS stats is a good option.

  9. I was going to laugh at the OP for "player cities/housing"... but then i saw he's asking for a non-combat class (enteratiner)... and realised that he's obviously joking...

     

    ...obviously...

     

    Just look at his post history. He's a troll and is unabashed about it. I do not know why BW continues to let him post on the forums.

  10. And they also aren't reuseable.

     

    The problem is the mats for a biochem stim are just about as the mats for any other item.

    The difficulty for raising the skill is just about as difficult.

    The time it takes to make is just about as long.

     

    So, the base sale price is just about the same.

     

    The utility, of course, is way out of whack. You can constantly use weapons/armor over and over again until you get better stuff. You can not (obviously) use stims over and over again until you get better stuff. (well, unless you're biochem)

     

     

     

    So, I'd argue the point stands, but with one addition.

    Make PvE player made consumables all reuseable, remove them, *or* substantially increase the yield vs. mats & time. i.e. get 10 or 20 out from a single batch.

     

     

    Go pull a piece of armor/mod/enhancement/barrel/hilt out of a level 50 item. Then come back and tell me about the re-usability of these items.

  11. So we can come to conslusion that because TERA has been out longer, it has been more optimized compared to SWTOR and therefore lower performance computers are able to play it?

     

    No... Their developers picked different numbers out of the hat.

     

    Also, it may be that Tera is not optimized for a multi-core processor, whereas SW:TOR is, hence the greater requirements for a multi-core processor.

  12. SWTOR:

     

     

     

    TERA:

     

     

     

    So...can anyone explain me why a crappy graphics and free game engine like SWTOR require higher minimum system requirements while a 3x heavier performance game like TERA has lower minimum system requirements?

     

    Because I don't even.....................

     

     

    You do realize that there is no magic formula for determining what minimum requirements are right? It's more of a question of asking your developers: What is the minimum hardware that you feel a person could reasonably expect to play the game on?

     

    Does that mean that you cannot play the game with less? No, it just means that you shouldn't blame the developer for crappy performance if you do not meet the minimum requirements. However, that does not mean it's not possible.

  13. I believe that the OP and some others in this thread are jumping the gun. You say that you have to have max DPS for hardmodes to succeed and that heat is limiting you. I disagree and say that until you have hard numbers of what your dps and other's dps is, it might be that because of other classes lack on DPS it is causing you to have to push your heat moreso.

     

    Until there are more comparative values out there, you can't argue against the mechanic.

  14. You're taking all of those instances grossly out of context just to further your agenda.

     

    SR told that guy to roll an alt as a temporary solution while that dude waited for more people got to 50. Newsflash, if you rush to 50, you don't have any right to complain about how lonely it is there.

     

    Ohlen's assessment of performance issues is likely accurate. After all, they're the ones with the data, not us. If they say only about 5% of people are having issues with the game, I'd tend to believe them over you. I know I personally haven't had any issues with performance on either my new PC or my 4 year old Macbook Pro.

     

    The game got loads and loads of 0/10's from random internet morons. It isn't a conspiracy at all. Some people did it because they just don't like the game, some people did it because they were stuck in queues and lashed out any way they could, some people did it because they're diehard WoW fans and don't want anything else to compete with their obsession. Obviously the game deserves more than a 0/10, anyone with even the slightest bit of cognitive skill would figure that out.

     

     

    I just wanted to quote the truth. It's nice to see someone who posts well thought out, grammatically correct and relevant non-conspiracy theory thoughts.

  15. Yeah it's pretty lame, the whole point of PC's having upgradeable hardware and software is that people with better systems can run high textures.

     

    Sincerely -Running the game at 200 fps, pretty sure I can handle high textures.

     

    You obviously do not understand what the problem is that is causing them to throttle graphics. Just because you can run the current textures at 200FPS does not mean that you would be able to run the HD graphics in a playable manner.

  16. The thing is mate, if the engine just can't use the multi cores, high res textures, AA etc will degrade the experience for everyone. Somehow, it just fits if you consider the very strange no AA or high res textures - that ARE in the game - at the moment.

     

    FYI, Just because the engine does not use multiple cores does not preclude SWTOR from using multiple cores.

  17. In some other thread, the creator of this website explained exactly what it is. He uses the population information from the server status to estimate the load on the servers.

     

    It's interesting information and is probably fairly accurate in usage, but again, it's an estimate of an estimate which is a lot of guesswork.

     

    It's an interesting viewpoint of the server usage, but that does not indicate a reduction of subscriptions or lack of enthusiasm by the playerbase.

  18. It could be your ISP, it could be your drivers, it could be problems unique to your server, it could be your definition of "high end"... it could be any number of things.

     

     

    I just wanted to point out that you've hit on what a considerable amount of people miss. It could be any and ALL of those things.

     

    Degradation of performance mostly can be traced back to a root cause, but there is also the possibility that many different factors contribute to the extreme differences that players are seeing.

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