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Krazy_Karl

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Posts posted by Krazy_Karl

  1. The raiding scene on The Shadowlands has made a definitive shift to Empire side raiding. You will find quite a few active raiding guilds, however none of them really tolerate "bads" and the worst thing a player can be in SWTOR is "bad" and not know it.

     

    I'd take a hard look at yourself if these "elitist" guilds on your server don't have room for you because chances are, you will continue to find yourself in the same situation no matter what server you pay to transfer to.

     

    Regards,

    KK

  2. Please stop trying to poach players from our already dwindling supply of skilled raiders on The Shadowlands.

     

    There are plenty of opportunities for them to succeed here with guilds further progressed than yourselves.

     

    Regards,

    KK

  3. The Chandrian gets a single server first kill and all of the sudden think they are above those who have many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many...

     

    ... more server first, and top 10 world kills than they have.

     

    Regards,

    KK

  4. I am making an executive decision here. The name of the guild will be one of these three options per Nibbon's discretion since he is paying for it in cartel coins:

     

    Fusion (Reflects what we are doing with the server's raiders.)

     

    Shadowed (Respects the server as well as the state of the game compared to what it was.)

     

    Heal to Full (Responds to how Bioware has handled the raiding community's feedback to balance.)

     

    These are the only viable options that everyone will be satisfied with and respect the process and guild we are attempting to create.

     

    Regards,

    KK

  5. dragon slayers

     

    serious dragon slaying

     

    dragons must die

     

    die dragon die

     

    soa was glitched

     

    pve is srs bsns

     

    youtube the fight

     

    my parse is higher

     

    epeen battles

     

     

    my ideas so far, will add more later.

     

    In response to your suggestions, I pose:

     

    Obvious Troll

     

    Class Balance

     

    U Mad Bro

     

    Regards,

    KK

  6. Really??? How many cleared Sunwell and Naxx 40 in comparison to the population? Last I check those were the 2 largest period of growth for Blizzard. And now that everyone can see the content, their population is steadily declining. History proves your theory wrong

     

    You do realize that the gaming culture was decidedly different nearly a decade ago. These comparisons of SWTOR to WoW are ridiculous. Extended periods of playing (8-10 hour marathon sessions) and raiding was a job (40+ hours a week) not a game.

     

    Frankly at that time period of the growth of the MMO, there was a much larger portion of gamers who yearned for that type of content. The majority of said players are for all intensive purposes extinct.

     

    • WoW: 1% of 10,000,000: 100,000 players.
    • SWTOR: 1% of 700,000: 7,000 players.

     

    So for Blizzard that is 100,000 players paying a subscription to pay developers for the hardest content, compared to 7,000 players for Bioware. And frankly, saying 1% of SWTOR players are completing the content is generous. In it's original form, it is actual fractions of a percent. In addition, WoW was not F2P, which means, they were being paid by EVERYONE playing which means even if only 1% of players saw the content, it was enough to keep them developing it.

     

    You also have to add in to the fact, that none of this "content" is new. It is the same raids tuned for higher levels of gear and coordination.

     

    So your comparisons are apples to oranges, and do nothing to add to the actual debate that nerfing the encounter good or bad for SWTOR. Subscriptions are dwindling, content is released at a snails pace.

     

    So history has proven nothing, other than allowing you to make idiotic comparisons.

     

    Regards,

    KK

  7. IT"S NIGHTMARE MODE! Get over it! 40 hours was nothing compared to what some put in n C'thun. So sorry you didn't go in and 1 shot them, so you can brag here oh this game is so EASY why do people fail so much.

     

    C'thun is an apples to oranges comparison, and comparing any MMO now to the way Vanilla WoW was is shortsighted and ridiculous.

     

    Yes, I cleared C'thun. Yes, I raided on Medivh. Yes, I remember what it was like to raid 40+ hours a week. Yes, I was part of multiple world firsts.

     

    No, games are not designed this way any longer. No, content is no longer designed for the 1%. No, it is not a good business model and is not going to change. No, Bioware has no intention of actually implementing a real progression tracking system.

     

    Gamers have become an increasingly fickle bunch now that there are so many options, and it takes a lot to keep them hanging around.

     

    Regards,

    KK

  8. I admitted I was wrong a number of times already. Mathematically impossible was an overreaction. But given that some of our best players (who don't play the best classes) took the day off to play, seeing an enrage that was obviously not tuned properly was a slap in the face.

     

    What I will also add is that it was indeed "mathematically impossible" for our group composition. And honestly, being a raid leader, it sucks to tell people you're going to need to sit out so we can bring in a couple Gunslingers (which we unfortunately didn't have online) in order to defeat the fight.

     

    If you talk to DnT, we were all discussing the fight as we were hitting the enrages, gradually getting better. We all made an assessment at that very moment doing this without any Gunslingers/Snipers was going to be impossible with the gear we were wearing. Now we probably could have gone and gotten the NP Buff, grenades, and gotten closer, but for us it wasn't worth it given the RNG nature of the fight.

     

    What people are still failing to acknowledge is the circumstances of the two kills. We are talking about a few thousand attempts across all guilds, and only 2 attempts were successful, and if you watch them, their success was marginal at best with much of the raid dead as Carl Lewis sprinted and one shot people over and over. And you're still stating the fight is not overtuned?

     

    People talk about their mistakes in execution on the fight, but if you watch closely, they had fantastic RNG with who was getting doomed, fixated, etc.

     

    We are going in this week with three Gunslingers and a Sentinel if the enrage is still as it stands and I am fully confident we will kill it after a few hours of attempts and waiting for that perfect RNG run. The fight is extremely healing intensive, but having Gunslingers/Snipers who can completely negate the lightening field, allows for much more leeway on the healers, and allows them to DPS in addition to heal.

     

    Show me a kill where there are 0 Gunslingers/Snipers in the raid, and everyone is in UW 72, and then I will admit that it is correctly tuned for diversity of DPS, and we'll go back in there to bash our heads against that brick wall.

     

    Regards,

    KK

  9. This is a game. People play the characters they have fun playing, in addition to the fun of progression. Unless all classes are balanced perfectly (for Bioware would be impossible) there has to be wiggle room with enrage timers to accommodate players playing the classes they have fun with.

     

    You cannot force a specific group composition without alienating a huge portion of the playerbase (something nobody wants).

     

    We had a member of our guild (Jekel) who probably played the best Shadow/Assassin DPS I have ever seen. He rerolled a Gunslinger in order to raid, then quit the game because he didn't have fun with his Gunslinger and his preferred class just cannot keep up with the other classes in DPS. Honestly sad really.

     

    Regards,

    KK

     

    Tuning encounters for diversity of DPS is just as important as getting the difficulty right.

     

    It has already been agreed, including the 16 players who defeated DG, the enrage is broken and the fight is overtuned. Why is this still a discussion?

     

    Regards,

    KK

  10. Or have the rest of the instance tuned harder to match NiM DG Council.

     

    But i am with you on

    How about my jugg, sorc and sin DPS? -_-

     

    This is a game. People play the characters they have fun playing, in addition to the fun of progression. Unless all classes are balanced perfectly (for Bioware would be impossible) there has to be wiggle room with enrage timers to accommodate players playing the classes they have fun with.

     

    You cannot force a specific group composition without alienating a huge portion of the playerbase (something nobody wants).

     

    We had a member of our guild (Jekel) who probably played the best Shadow/Assassin DPS I have ever seen. He rerolled a Gunslinger in order to raid, then quit the game because he didn't have fun with his Gunslinger and his preferred class just cannot keep up with the other classes in DPS. Honestly sad really.

     

    Regards,

    KK

  11. Would love to see the enrage timer expanded by anywhere from 30-60 seconds. POSSIBLY take a little off of the HP, but that may be pushing it. I'm thinking maybe a little off the HP due to it being double, if not higher than double, than they are on HM almost. Mechanics are fine, it just needs to be doable for all classes and specs. That's all.

     

    Leave the HP alone. Leave everything about the fight alone. Just fix the bug with the enrage timer and everyone will be satisfied.

     

    Regards,

    KK

  12. Your assessment wasn't entirely accurate though, as you've since admitted right? It is mathematically possible, and the 1st few pages of arguments were based on that.

     

    While I won't be one to say you made angry, or vicious comments - if you go back to the start of the thread your comments towards people who weren't in agreement (even posts that were worded without any insults of any sort) were extremely condescending and probably qualify as nasty.

     

    It will be "mathematically possible" when someone does defeat it. I did concede though that I probably should have stated "effectively impossible" and I have admitted being wrong numerous times since then.

     

    What was not inaccurate was saying "mathematically impossible" for our group composition. This fight requires a very specific setup to defeat this encounter.

     

    And your perception of my wording warranted the trolling/arguments/flaming that went on for 50 pages? Pardon me, but I didn't realize that telling people who were doing paper napkin math to go in and attempt it for themselves before arguing that it was not overtuned is condescending.

     

    If it is defeated, I will have been wrong of my generalization of "mathematically impossible". However, the purpose of this thread still was not to have the fight nerfed, but to fix a bug with the enrage timer to match it to current gearing and diversity of DPS composition.

     

    Regards,

    KK

  13. Karl, I don't disagree with what you're saying here.

     

    However, I'd like to note that your angry, vicious and nasty comments to Tam and some of the others in this thread are among the things that propelled it into flaming and trolling.

     

    You could have kept your cool and just tried to make your point instead.

     

    Point me to a post where I made these so called "angry, vicious, and nasty" comments. I did not throw the first stone.

     

    It was the wording, and then the insulting of people who thought calling it "impossible" in ANY way shape or form was premature. Someone is going to beat the fight in its current form, just like 5 or so guilds managed tanks pre-nerf.

     

    I'm sure people would have been more receptive if this whole thing didn't start Day 1 after some guilds gave it all of 15 pulls.

     

    I merely confirmed there was a problem, and others (who had not even attempted the encounter) escalated it as such. And as we have seen, our assessment was not premature, but indeed accurate. Every guild who is still banging their heads against the brick wall that is DG have agreed with our so called "premature" assessment.

     

    It only took a few dozen pulls for us to realize not only would the RNG gods need to be on our side, but we would need to completely revamp our DPS setup to even see a sub 20% pull. Our group composition was of some of the best players in this game, but who unfortunately don't play classes that were required.

     

    Our World 3rd/US 1st Warstalker title should have at least lent us some credibility before everyone decided to tell us to L2P.

     

    Regards,

    KK

  14. So it took 50+ pages of flaming/trolling/arguments for people to finally come around and admit the fight was overtuned, and needed at least 30 seconds added to the enrage. If you look on the first few pages of posts, I actually suggested amounts to add based on the % of players Bioware wanted to be able to defeat the encounter but it was buried among all of the armchair raiders posts.

     

    Fixing the enrage timer is not a nerf. In its current form, the fight is "effectively impossible" unless you utilize a very specific group composition, use grenades, NP Buff, etc. This is not tuned properly, Bioware messed up the enrage timer, and the fight needs to be fixed.

     

    Yes "mathematical impossibility" was incorrect, but with the nature of the mechanics of the fight, and all of the specifics needed to even make a viable attempt, the fight is broken PERIOD.

     

    Our progression group does not include a gunslinger/sniper (and actually includes two Sage DPS lawl), so for our group it indeed was mathematically impossible.

     

    Regards,

    KK

  15. [*]Is the fight tuned properly for the current gear level (UW 72)?

    -Yes, and the primary indicator is that you are able to avoid a second lightning which is in step with PTS and HM gear lvls.

     

     

    [*]Is it Bioware's intention for the enrage to be this way (e.g. "Working as intended")?

    Nobody will know until we get a response. They will likely hold off until Monday to not rob DG attempting guilds the challenge which is most assuredly a mistake. And, I think that a week of this is good stuff and has awakened the raiding spirit in so many. Looking forward, we will wish that it had lasted longer.

     

     

    [*]Do you personally believe this is the way the encounter is supposed to be?

    No.

     

    I believe you meant to say 3rd lightning.

     

    Requiring a very specific DPS setup in order to meet the requirements of the enrage would mean it's not properly tuned for UW 72.

     

    Regards,

    KK

  16. I don't think anyone will argue that the Enrage is too tight. I would increase it be 30-40 seconds personally. And I think they will. Because outside of our attempts to 19-10 percent no one has even come close, and we are doing everything possible to maximize our dps on the boss, and have a few more tricks up our sleeves and intend to try it. The fight will be nerfed, no doubts and to be honest it should be some but I wouldn't change a whole lot with it. I happen to enjoy this, and has been the best boss experience I've had since this game launched, though Soa was pretty epic before the nerf. So I see it going through a change in the up coming week or 2

     

    Have you even been reading this thread?

     

    And with your most recent attempts you have now given all the armchair raiders more ammunition to state the fight is fine as is.

     

    What you have just posted states you are in 100% agreement with everything DnT and The Gray Order have been saying during this entire thread minus the "mathematical impossibility" which should be changed to state "effective impossibility".

     

    Regards,

    KK

  17. quit using the frickin crow thing so much im getting tired of reading about people eating crows

     

    It's an expression.

     

    And this whole damn thread is a waste of time at this point since my suggestion on how much to adjust the enrage by based on the % of guilds Bioware intends to be able to clear it has been buried time and time again.

     

    • 1 Minute: 5% of all guilds.
    • 45 Seconds: 3% of all guilds.
    • 30 Seconds: ~1% of all guilds.
    • <30 Seconds: Completely RNG based.

     

    Regards,

    KK

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