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RenaDyne

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Posts posted by RenaDyne

  1. no its a result of them not completing said maintence in the allotted and given time frame. its that simpe game should of been up and running and back online at 1pm p0acific standard time this afternoon no ifs ands or buts. that is the time ea and bioware gave us that's the time it should of been completed and finished what is going on now Is simply stalling and ea and bioware going gee George we don't know how to *********** fix things and we are just sitting around with our thumbs up our *** because we don't know what the hell to do!

     

     

     

    At this point, I'm pretty sure you don't understand what the word "Minimum" means or the concept behind it. Minimum means "This will take at least this amount of time, period, end of story." They did not say "maximum", the update also said they estimated; they were wrong. If they had said "Maximum" then they'd have over shot their deadline and you MIGHT have {wouldn't} had a point to gripe about.

  2. In my opinion the playable species that are in the game already are so visually alike it's painful. I know it's been said before, but it is true that they are all basically humans with different coloured skin. Only the twileks stand out a bit, which is why all my characters are twilek, in an attempt to bring a bit of visual diversity to the game.

    Therefore to me the cathar is a dull and pointless choice to add as playable race; they are just yet another race looking like humans but with a different skin colour.

    I know BW painted themselves into a corner with the cut-scenes since all races must have a human-body size and shape because of them.

    But there are plenty of races with bodies with human shape and size but heads that look far from human, Selkath, Togruta, Wookie, even Gungan would have been more fun for pete's sake!

     

    Please BW, next time, give us a race that doesn't look human :rak_01:

     

    Because Torguta wouldn't look and feel almost exactly the same as twileks with uglier heads, yep. Totally absolutely 100% Unique. And the chances of getting a gungan or Wookie are about the same as getting a jawa or deshad as a playable character, namely ,don't bloody count on it.

  3. Has no one ever stopped to think that "Every single aspect of the Havok Squads mission is nothing BUT giant extreme circumstances that go far above what the rank and file have to deal with"? Including a major military team turning traitor, ontop of that it being one of Garzas own super elite teams that turned?

     

    From what I understand of the "Havok Squad" lore, is that Havok Squad is sent in to do the work that no other squad can get done, often covertly, and effectively. Their not a particular "Group" of special forces like the Pararescue or Delta squad, but one very specialized unit of 6 men. You notice theirs no "Havok platoon" or any "Havok training program". They just grab the very best of the very best at what they do, and ship them off to the absolutely most dangerous missions possible, and if they fail well; thats also covered in the trooper story line.

  4. As a healer spec trooper, PUG's suck because a good 65% of the time, I get pugged into a group with a, guess what, healing spec sage. Guess which ones better at the healing role? Hint, its NOT the trooper. So either I detriment my team by providing aux healing, making sure we stay alive but slow down the fights immensely, bog down the team with extremely sub par DPS, or I have to leave the dungeon, pull up my saved tree list, respect into EACH bloody point on the tree, reset all my skill bars, THEN go back into the dungeon as a DPS spec proper. Taking up a good maybe 5-15 minutes of time we could be out in the dungeon {my computer isn't super fast, likes to lag on loads.} All because some "Thinks his **** don't stink" player like you has their head so firmly up their *** in their own unwarranted self superiority. Dual specking is not a lack of skill, not knowing how to build your TREE is a lack of skill, and that happens "now". Dual speccing is just convenient for everyone involved; except elitists who don't pug anyways and therefor can go shove it.
  5. Personally, I loathe tattooine more then any other planet. You think Taris' landscape is boring? Try sand, sand, and more sand. Occasionally broken up by the odd village at the arse end of nowhere, a landcrawler somewhere, and a sarlac.
  6. Wow, I didnt even realize they were nerfing MV..which was one of the commandos best opening attacks for cleaning up trash/opponents. One well placed MV could wipe an entire group of mooks, or damn near it, now we get **** radius, ridiculous timers, AND an easily dodged attack? Joy.
  7. Yeah...no. If I can define SWG's space feature in 2 words it would be: Black Space. (Durr right?)

     

    *Get a ship*

    Wow, look at all this black! It's so void and empty much like my wallet after giving it to SOE!

     

    Alright got my first mission need to kill 5 pirate ships. *update* alright now I need to kill 10 more. *update* 15 now??? *Update* 20 now..? :confused: *update* okay seriously 25 more? *update* alright boss fight. *dies* ow, that hurt at least I don't have to start..all...over... *cries*

     

    Next mission: Patrol space (So exciting!) for enemies.

    Alright this mission will be better for sure!

    *update* defeat pirates ambushing you.

    *update* another ambush

    *update* another ambush

    *update* Guess what. another ambush. :tran_grin:

    *3 hours later*

    Pilot trainer: I've trained you well now go visit your next CO.

    Sweet!

    Pilot Trainer 2: Alright now go into space and eliminate 5 pirate ships.

    Where have I seen this before?... Aw well I'm sure it's not the same thing I've been doing for the past 8 years.

     

    pst, theirs a gunboat coming up behind you!

  8. The space segments were hands down the most fun I had in SWG, though I feel I may have been better off going back to Star Wars: Rogue Squadron, or Star Wars: Tie Pilot {Or whatever it was called} for the flight sim stuff again, it was still the most enthralling part to me, and I'd love ot see TOR's space combat evolve into that
  9. I really don't see why everyone seems so intent on comparing SWG to TOR. Their two entirely different companies, and Bioware has ALWAYS been about story first. Always.

     

    I played SWG off and on, pre cu, pre NGE, and post. Starting when the game first came out, rejoining at each of the expansions. Most of the time I was bored within a week, if you couldn't get into the community you were royally screwed. Spending numerous hours looking for a shipwright, or god forbid, leveling one of your own, just to get a new ship crafted for the next tier so your next set of space missions wasn't giving you a gaping ****. The numerous, NUMEROUS bugs through the entire games lifetime.

     

    Granted I loved some aspects, namely the customization, but when it released originally SWG wasn't nearly that big as far as race/class was concerned, those were added over its lifespan.

     

     

    I miss the whole player housing, even if it was hard as hell for a very casual player to sustain a home or business without spending hours meticulously setting everything up, and constantly checking and fixing wear and tear on the harvesters/homes and paying "upkeep" on everything.

     

     

    My biggest qualm with SWG was that their was no real story. Yes their was a general overarching plot, but I never really bothered with it during my time playing. It was just meh, the real action was happening elsewhere, I was just some underwhelming shmuck trying to make a living, I felt unimportant, a replacement cog in the machine.

     

     

    TOR is all about story, pure and simple. Its entire job is to pull you into that story, and it does it well. They've flat out stated that the story WILL be expanded in 1.2 if anyone bothered to read it, and they plan fully on expanding the story more.

     

    Everyone seems to get their facts from mmo's after playing them YEARS after their releases.

     

    SWG on launch, buggy, small, broken beyond belief, took forever to get ANYWHERE.

     

    WoW on release, buggy, small, lacked numerous features, was extremely restrictive, took forever to level, and had an abrasive and often ******ish community {Not that this has changed}

     

    Eve online on launch, buggy, took EONS to get anywhere, had a learning curve that would make stephen hawking cry in pain.

     

    TOR: Buggy on launch, small somewhat liner planets and level designs, small amounts of customization, generally uninvolved community.

     

     

    Each game took TIME to get where it was, give TOR a few years and it'll have just as much content, and to be quite frank. The biggest thing I miss out of SWG was the space combat, I could live without the rest. Though with the inclusion of escape pods IN the TOR ships, theirs a possibility that our "Given" ships may get destroyed, and we may switch over to an SWG like system in the future. Only time will tell, and if you demand a game be killed before it can ever reach its potential, you'll never see what it can become. Or fail to become.

  10. I'd just like to point out, firstly, I do not have a lvl 50 character. Not yet anyways. I play an imperial agent sniper, and have not yet gotten to Taris so I don't "Get" my healer companion. As well as a sith Juggernaught, {immortal spec} post act 1. So Yes, I have a few issues with the whole "medpac" nerfing.

     

    Snipers do not get a heal. Period. We get to throw out DPS like no ones business, which is great, if we're grouped with a healer or another DPS'er and can close out the fight quickly. But I have seen fights drag on, and on, and on. I make regular use of medpacks because I AM still learning the game, and probably will continue to do so because their my one heal outside of using a dedicated healer companion.

     

    So I guess I should just go **** off since I don't know how to play/am a casual player, and can't make use of an item designed to allow you to survive a fight?

     

    I guess all sith warriors, jedi knights, imperial agent/snipers, and smuggler/gunslingers should just use their respective protocol droids until they get their dedicated companion healer, or never bother to solo anything. Since none of them get a "Heal" and it makes soloing near impossible if your not someone who's sunk thousands of hours into the game, and still generally learning the ropes.

     

    What about level 1-10 players? What if they don't have a group? They don't even get their COMPANION. I've done the starting zones enough times to know that until I got my companions, medpacs were a constant for me, and I always made sure to have at least 5 on me.

     

    This doesn't help the game in any way shape or form except for those hardcore chest-pounders who think not using medpacs makes them "Godlike" Which is all fine and dandy, unless you're a casual player. Pandering to one group over any other will just result in the death of the game, just look at what happened to SWG which pandered to the casuals over any other group.

     

    A lot of the time I'm either on my sith warrior {juggernaught immortal} or my imperial agent, and paled up with a healer. And I still make use of medpacs and the healing companions if we're doing quests at our tier/above us because a medpac can equate the difference between wiping and surviving. Just because I chose to use a resource that increases my survivability without relying purely on a healer class, doesnt make me a bad player, it makes me a smart player.

     

    Edit: One last thing, everyone seems to be taking into account if your 6+ levels higher then the zone your supposed to be in, if your grouped up and geared perfectly, or if your end-game. No ones taking into account new players, low level players who are still learning the ropes, solo-runners, people who are still trying to figure out how to play X-class. This change only hurts them, and add's "bragging" rights to the elitest top-tier players who have run through the levels so many times they know exactly how to do everything. But for a first time player, a few medpacs can be the game-changer that prevent a boss-wipe on the "Elite four" on Mandalorian raiders, who re-pop if you wipe.

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