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salamanderx

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Posts posted by salamanderx

  1. If there is any one class that makes me want to say imbalanced, its the operative. I can mark him as the healer so people help, interrupt everything he does, cc him with everything I got, and hes still yanking heals out the wazoo; keeping himself and his teammates up. With another healer on the team, forget about it. Most my team gives up and just lets them sit there healing... its so futile.

     

    Theres no other class no matter how skilled the player I cant win over, though it can go either way. I dont know if I want to say overpowered, but all I can do is try to stop them and slow them down from getting to the main battle, there is no way in heck to kill them. And I eat marauders for lunch.

  2. While I don't agree with every point made here I would like to say that shadows(even though you cant tell these days) have 2 other specs that are hurting in comparison to tank spec. Make the other two specs desirable by shifting some utility?

     

    Op healers I feel are in a good place, Except when they are guarded then they feel godmode. But I cannot fault them for using smart team work! The other healers should be brought up to par imo.

     

    In general I would like to see the TTK scaled back. This could be done various way through bigger health pools or scaling back everyones damage. While expertise is a big factor here I think the baseline burst of abilities is where it needs to be adjusted and not the PVP stat.

     

    Yea Operatives are very tough to kill, since their hot can keep up with dps class (with guard esp.), and are instant cast so interrupts are useless.

  3. Although I encourage you guys to get us more dps etc, I'm still topping the damage charts in the 10-49 matches.

     

    I had to change my spec for the changes but I have 90% armor penetration on my HIB, and have most of the add ons for stock strike too. Ive gone with specializing in a few attacks rather than spreading out too much. I think the major thing is that I always run ion cell, since the key to doing more damage is staying alive to do it.

     

    I'm not saying this to brag etc, I really think that BW wont be boosting us so you'd better adapt and I'll help if possible.

     

    Oh yea, should mention I'm playing vangard, not commando btw.

  4. I agree with ion cell, tried a few builds in pvp and I melt far too quickly with any other cell running, so its just a given. Even still I seem to die faster than 1.2 but thats due to overall changes affecting everyone (or a bug!).

     

    Shields with some assault for the missle and I seem to do alright. But yea, to me theres no point running anything but run ion cell or might as well play a commando since the tankiness aspect to the class seems non-existent.

  5. SWTOR PvP is NOT rock/paper/scissors AT ALL.

     

    Its chess piece A vs. chess piece B.

     

    In some matchups, you're a pawn and the other class is the queen.

    In other matchups, you're the queen and the other class is the pawn.

    But a pawn can still take a queen.

     

    only if the person playing the queen is daft.

  6. GW2: Pink butterfly combat animations plus buy to play + tons of micro-transactions

     

    naw... the shop only provides convenience items. Fluff and xp gain enhancers etc, stuff you dont need to compete or win, they've made this policy clear.

     

    Not that I think swtor is in any danger either, pretty sure you could call it a massive success already. It just doesnt fill the pvp void, so its apples and oranges anyway.

  7. I just want to say I think swtor is a great game for what it is, a pve game. What I'll be getting guild wars 2 for is a pvp game. I didnt really enjoy GW1 (tried it a bit, like WoW just didnt do it for me), but they are tossing the old formula out almost completely and adopting the DAOC formula.

     

    Also the PVE in GW2 does actually sound cool, public quests were A LOT of fun in warhammer, mostly because you meet so many people. In swtor 9/10 people are solo, same as any game. Public quests let you solo with other people which builds community like it should. Making them dynamic is a great pve concept too, I think rift did this also (never played), but gives you a sense that you are fighting FOR something, and not just doing quest a, b, c..

     

    Voice acting is cool in SWTOR also, they really did a great job there. But the story I want is the story of how our realm defeated realm X by rallying the guilds for a massive 2 prong simultaneous attack on their towers and suppy trains, and then once they were diverted a third force (mostly comprised of that somewhat elitist guild we all hate but came through this time), hidden in the forest, quickly set up siege weapons and assualted their fortress for a surprise 11th hour victory... which will be remembered for months to come! This to me is what MMO's are for.

  8. World PvP? You mean high levels ganking low levels, forcing the low level to alt so that high level gets bored and low level can switch to his main again.

     

    Aha! But in GW2 everyone is bolstered in the world pvp areas, so there is no such thing!! And gear is much less effective compared to skill. This is what I am talking about, GW2 gets PvP right. Everyone is in to world pvp areas specifically to support the realm against enemy realms, so any ganking is just part of the play.

     

    PvE happens in protected areas, and only if you dont feel like leveling in pvp.

  9. I enjoy Swtor, its a great game. But the pvp is not fleshed out, playing warzone maps isnt pvp thats going to keep me.

     

    GW2 has large scale pvp, and a 3 realm system which is pretty much essential to keep one side from dominating. Also the fact that the realms change every 2 weeks and you guarantee that you wont get mass migrations due to a side dominating. This hasnt been done since daoc and even if GW2 isnt perfect, at least when it comes to world pvp they alone at this time show they "get it".

     

    I enjoy both games (at least what i know of GW2!) , and this post is a fine place to discuss GW2, its very much in topic.

     

    edit: comparing the two is a little apples and oranges too. GW2 was built from the ground up centered on pvp while swtor is definately pve centered with huge resources in storyline. But I'm saying pvp is what is going to keep me long term once the story runs out.

  10. Definately looking forward to GW2... PVP players paradise, especially if you come from daoc. :)

     

    I've enjoyed swtor however, and if they revamped pvp to feel truly like a war in the server I will stick around some time (lookin at you Ilum :rolleyes: ). As it is I feel little to no sense of community so its pretty easy to pull the plug with few misgivings.

  11. They better do something fast... Guildwars 2 is just around the corner (prob. June release), and IT DOES COPY DAOC. The first company in so long that makes sense to this world pvp-er.

     

    I'm not hatin' on swtor either, I really enjoy it. But endgame pvp is where its at, and thats not this game right now. Swtor just played it too damn safe for my tastes and didnt try to innovate nearly enough. I respect the voice overs and story, good job there, but against any real competition the pvp just is not enough to keep me interested. There is no sense of realm pride or anything like that, no sense of unity of purpose.

     

    Everything I've seen and read says GW2 is getting it right, so many years post-daoc, and its chopped out pretty much anything that is anything like WoW. The pve isnt the focus, but a lot of public quests that evolve similiar to warhammer online (I enjoyed that part of it) and actually sounds very cool as they have taken the whole idea of quests and flipped it on its ear.

  12. I always MVP top healer. I'll look out for others if I notice them heal me specifically a lot.

     

     

    Even if you missed top spot one game and not get any MVP, next time you'll get it and get all the MVP, so it evens out.

     

    Thanks for reminding me to treat my healer right tho!

  13. The problem is there is little sense of community in this game, you just run through and join up with people when you need something, then never see them again. Problem with theme park games vs sandbox games generally.
  14. I re-rolled Republic... in large part to get to play all the WZ! Thought it was a good system to even out the pops. :D

     

    Also wanted to try my classes other specialization, but didnt want to go through the storyline again.

     

    So yea it does seem a little bit counter productive from the pop balance aspect but there are good arguments both ways.

  15. Using your analogy, bad players don't make team rosters. So, if you're not allowed on the roster, the problem is solved. I'll agree to that right now. Where do I sign?

     

    That's why leagues exist, to group players by abilities.

     

    They just need to leave the whole issue alone until rated warzones come out. Two separate ratings; one for group queuing and one for solo queuing. There, people will find themselves to be where they belong, eventually. It will no longer be my burden to carry dead weights and I can become a mere contributor rather than 1 or 2 supreme factors.

     

    If I actually leave a warzone, I feel like I'm already being punished for lost time and mingling with poor company. I don't think it's fair that I'm forced to play with people I outclass.

     

    By the same principle, I understand people not wanting to be weighed down by me if they outclass me. I don't expect them to.

     

    Once rated warzones come out I can leave players like you behind and enjoy a competitive environment more suited to my abilities where, if I leave, it really does mean something.

     

    Fine, "punish" me then, but not until then.

     

    Not talking about league play, just talking about pick up teams... no roster. If I'm playing a pick up game of basketball/volleyball/you name it, and someone decides they want to quit because its looking like we might lose, they aren't getting back on any team of mine.

     

    You quit, you stay quit. Dont come back. If its an emergency or something, fine but if you're going to waste my time and my teams time by being a p**** then stay the **** away.

     

    That said its an MMO, so a "time out" or something along that line will have to do. I dont demand that people be superstars or even know the rules but I expect they try. People that think their way is "the only way to play" are often more wrong than a person thats killing peeps (hey at least they are neutralizing 1-2 players to make up for themselves).

  16. How is the game to know your team is going to get farmed??

     

    Personally I've never been in a game that bad, so I dont think its that common.

     

    Quitters pretty much suck, and they blame others so they never really get better. One of the best ways to improve is to play with really crappy teammates I've always found. Good teams you can slack off and still win but get a really bad team and you've got to play at top form just to swing the momentum a bit.

  17. You sign up for a game you're expected to play it till the end.

     

    Do you have no life?

     

    This is common sense dating back to the stone age.

     

    Leaving because you "dont find it fun", means you lose your right to join team sports tradionally, because people wont be arsed to put up with your bs.

     

    The only way to implement this in an MMO is to give you a time out.

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