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DLSilence

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Posts posted by DLSilence

  1. It doesn't take long to download 25 gigs and a few patches.. but yes the general consensus is to get out while you can before EA sinks it. As a whole Bioware makes amazing games.. but being placed into leagues with Mythic and EA who already failed horribly (and probably the biggest mmo failure to date) with Warhammer Online was a recipe for disaster. I said since launch to my friends, "It will be a great game so long as Bioware does the exact opposite of whatever EA suggests to them."

     

    Note: Here down is all speculation, opinions, and hearsay and do not reflect actual facts about the current situations:

     

     

    I feel EA rushed the product to boost their digital sales projections for last year. Then tried to get Bioware some help to get the game where it should have been at launch by merging their mmo departments. Then the customer base slided as expected because there just wasn't enough here to hold them. In mmo terms it was lacking several features that should have been standard, and as a business, there just never felt like a sufficient amount of customer service. Add on to that it took five months to fix a simple bugged mobbed that honestly could have just been deleted and nobody would be the wiser.

     

    EA saw the projections from current subs and predicted cancellations and made the business decision to "distance themselves" from this project. (note the layoffs) And thus make room for their next soon to flop mmo, Secret World. It's a terrible thing to see honestly as this was one of the first mmo's for several people, breaking their cherry essentially.. and now they know the feeling, they want more. Bioware got a bad deal off of what is essentially a gaming colossus known to buy up smaller companies, apply pressure to get out sequels reguardless of quality.. and then drop them off the face of the earth. As noted here.

     

    From the sports contracts to create a monopoly over other gaming companies, to buying smaller companies producing games similar to theirs and then merging them into their own sections.. EA has all in all had a horrible past and is no wonder they took the coveted crown.

  2. Well for starters, you have to have an active subscription to post on these forums, so as mentioned above you've technically never left. Next, as for your "rumors" about EA dropping themselves from this game.. that is actual fact as noted by this total public relations disaster.. found here. As a final note to your actual question, I've seen a general loss of three fourths the player base since Feb when everyone was begging for server mergers.. as of then my fleet has rarely broke 40 people online except for when a pvp match lets out. Groups are rare, and many guilds, the one I'm in included, have gone.

    I'm just finishing up my thread linked below and I'll be heading out the door too. They let the population get too far spread out while further anchoring you to your own server via the legacy system.. and 1.3 is only adding more weight to that anchor with little to clarify on the actual population issue. It sounds to me like they're just going to see how many desperate customers will pay to move before they start merging.

  3. Why should EA and Bioware need to prove anything, to people who are dead set on seeing this game fail.

     

    What they need to do, is keep going, keep collecting /bug reports and constructive intelligent feedback, and continue to make the game great for the people that really appreciate and enjoy playing it.

     

    :rak_03:

     

    They need to do more than collect the /bug reports.. they need to show they're making the effort to fix them. For a little over five months there were six mobs for a simple killing daily quest on the republic side.. HALF of those mobs would evade and reset after three seconds of attacking them. I'm sure they got several tickets everyday about it, I submitted at least two a month and my first report about it came in December.. FIVE months?? really? They could have just deleted the mobs and made everyone happy instead with a response time like that.

  4. Since 1.2 hit, there are only 3 vendors that really matter.. the Security Key Vendor (Kass City / Coruscant, Fleet, and Ilum Orbital Station), the Collector's Edition Vendor (on Fleet), and the vendor in the main base of Ilum who sells everything else. The taris/balmorra/belsavis vendors are there, but no need to figure out who is where when one vendor has them all.
  5. C2-N2 was my companion of choice from the point i got the ship till level 50.

     

    He has heavy armor. He heals. He draws fire because he heals so you can kill enemies one at a time while he tanks the rest. He is very easy to gear for a cybertech(trainer sells blue recipes directly).

     

    Pretty much this, the ship droid is the best option on classes that don't get a healing companion right away (ie: Guss from Hoth) The quests still reward you with droid gear along side the other companions gear.

  6. It is a bit of an issue, ideally dps and tanks will always take their healing companion and healers will always take a dps companion. Now of course if you were to group with one other person this whole thing goes down the drain, as you could build your party around a full team (tank 2 dps and healer). I'm not sure how many people play this game with a friend, child spouse.. but you get more xp, social points and essentially are not bound by the "best companion" situation for soloing.

     

    But for some people, the extra downtime is worth it just to keep out that preferred companion. Or even if you have to just summon them back for conversations, you'll still experience the game together.

  7. 3 comes from the Collector's Edition vendor in the VIP lounge, but is also a quest reward to noobs who just finish Tython. I have begged CS to give me the red skin and save me the hassle of having to delete and start over but they basically said I was SOL. There is also an epic Qyzen skin from the new Operation. All of these are in my link below.
  8. It makes perfect sense for the hunter to have no interest in getting the spoils. He wants the weapons for the hunt so he can get his own trophies and add to his score. Though I don't like Qyzen as a companion (seriously I put him as the worst) this was one thing that made sense to me. What doesn't make sense is why the weapon category of gifts aren't a "Love" option but instead only "Favorite". This makes as much sense as the companions whose only love interest in gifts are courting. Which basically means, good luck same gender people.. enjoy your grind.
  9. Sadly, I have tried and pleaded and begged and even offered "favors".. but they will not give up Qyzen 3 to people who already leveled the consular class. (Or Aric 3 either for that matter for troopers) In spite of this skin being available upon finishing the starting planet as a quest reward, they stick to their guns that it is our fault for not simply deleting the character and starting over, or having bought the CE to start with. As my link shows in my signature, companion skins is sorta my thing and I was pretty super upset to find out that they might keep adding to the CE vendor. If I could just upgrade my current cd-key to a CE without getting all the spiffy items and fluff, just to get access to this vendor I would happily do it..
  10. Anyone who is still confused on the matters of 8 man versus 16 man proves they have yet to try. ALL damage in a 16 man operation is increased. Soa and Fabricator Droid were the only two challenging fights on 8 man, and that's just from mechanics that take your healers out of the fight. When you only have two healers and one gets stuck in a mind trap, it's time for the other healer to step up their game and prove they deserve to be there. That's how my guild saw it when we did our Infernal title runs as two 8 man groups.

     

    Pure and simple fact as stated by bioware themselves, 8 man damage is less than 16 man. In case you missed that statement by BW, it's right here: http://www.swtor.com/blog/community-qa-feb-17th-2012 the very last question asked on the bottom of the page. They wanted to change 16m difficulty, but we, the player base who likes a challenge, told them no. Good day to you Cassp, get off the 16m forum thread now.

     

    On a side note, what was your composition for the hard mode clear? We're unsure if we should be 5 healing at this point and cutting dps who aren't pulling their weight, or if it's our healers just not doing a good enough job to heal through some of these dot mechanics. (Looking at that Double Destruction on this question mostly)

  11. By "other" mmo's, you mean that single one that lost a huge customer base from people feeling the community died and the main company stopped caring about them? That's a good example, very good choice. Last time I played that game it was like watching diablo 2 on battle.net, where everyone is sitting in the chat channel talking or trolling each other while they wait to make a game with friends. Sound familiar? replace chat channel with main city and replace game with friends to the all mighty box that tells them their group is ready. Automatic lfg tools turn the community into a bunch of zombies sitting mindlessly in one area. There's already one Lobby of Trollcraft, let's not repeat that mistake.
  12. The current problem with a personal combat log comes down to one very simple, very obvious problem. If the combat log only keeps track of what you do to your enemy or yourself, then how does this combat log keep track of the healing I do to people who aren't me? It doesn't. I use moxparser and I can top healing everytime in a combat situation if I just stand in something stupid and heal myself. The current log is about as worthless as C2.
  13. After going through some of the current logs I have, I notice that this is a great tool if you play alone. Can I suggest we get real combat logging that tells us what the rest of our party / operation is doing? Rather than the current system of only what happens to me and mine.
  14. My guild just killed him last night, and after many attempts we finally killed this boss. The fight itself is not the area that needs looked at, or his drops. But the weekly quest to kill him was only 16k credits with the "Provided Rewards" section displayed but nothing inside of it. We were all very shocked that this didn't even net us a few Black Hole commendations, as the boss himself didn't drop any either.

     

    Also, the 5 day debuff is extremely annoying as it's constantly displayed in Ops frames, this was a poor design. I feel that his drop is worthy enough to just deserve a solid lockout. Something, anything to just hide this from our operation frames. Cleansing is already tedious enough with the small icons and cooldowns.

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