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willtron

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Posts posted by willtron

  1. stun, they'll trinket then flash bang, then what I do is ambush -> followthrough -> instant snipe - depending on the situation laze and snipe or cover knockback, then explosive probe, shatter, leg shot -> cover and ambush -> instasnipe, run -> followthrough and proceed to /lol

     

     

    usually works for me against Melee

  2.  

    1) Dungeon finder.

    Finding a group and getting them all to the flashpoint takes too long, it's not fun so hardly anyone is playing flashpoints.

     

    Killed server communities and the MMO feeling of WoW.

     

     

    2) UI customisation.

    Especially UI scaling. I play on a high-res monitor and the current UI is awful.

     

    agreed, 1920x1080, and the ui takes up too much room.

     

    3) Group loot rules.

    Don't let classes that can't use gear roll on it. It only causes grief, whether it was intentional or deliberate. WoW's 2-hour grace period for trading bound items with those eligible for them would have been nice, too.

     

    Never really bothered me to be honest, and never experienced this in SWTOR.

     

    4) Selecting PvP warzones.

    Lots of people hate huttball. I know it helps reduce PvP queues, but melee classes hate it. I'd be much more likely to queue for PvP if I could knock it off the list.

     

    Agreed, but let them get the small bugs sorted, remember WoW didn't have any BG's on release.

     

    5) Skills that level as you level.

    Returning to a trainer every time you level up is not fun. It's a timesink.

     

    That sounds like a you problem

     

     

    6) Addons.

    Especially DPS meters, or at least a combat log. I have no idea which of my skills/rotations are most effective which makes learning my class really hard. It's also very hard to analyse fights to work out what to avoid, which mob to kill first, what to interupt etc...

     

    DPS meters can be useful to see if you're holding your group behind - or finding other slackers, but tbh it just leads to elitism.

     

    Most of the things you've listed are found out by trial and error, which I prefer doing, you feel like you've worked for it, rather than read for it.

     

    7) Guild storage.

    Sharing materials and items with guildies is a big part of a successful guild. Currently this is reduced to asking/offering in guild chat, which is pretty tedious.

     

    not needed.

     

    8) Achievements.

    They were fun, quirky and added longevity to the game. A great way to spice up repetitive encounters and great personal goals for PvP.

     

    not needed and means you can't do PuGs unless you have the said achi, forcing people in to guilds or to change guilds when they don't want to.

     

    9) Fishing.

    Great way to pass the ti.. nevermind, maybe SWTOR is doing some things right.

     

    yeah, agreed :p

  3. I played for about 10 minutes this morning around 11am, got kicked, played again for another 10 mins got kicked, and again but now there's a server queue and a 20 minute wait. This was midday, I keep getting error codes while in the queue and going back to end, endless circle.

    Will not pay for this service, I like the game, but if I want to wait in a queue, I'll go to the bank, at least I can look at women there.

     

    whats stopping you googling?

  4. i must say this is unacceptable and part of it the big mistake they made by bringing all the early acces guild deployment to so few servers. What was bioware thinking.

     

    i think Blizzard is lauging their *** of as we speak.

     

    with a big poster of a panda behind them in the conference room.

  5. Without guys like this big corporations can screw as much as they want without any consequences.

     

    News flash, big companies will always screw people over

     

    Anonymous are a bunch of autistic kids with no friends and think they're helping people, they're idiots.

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