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Posts posted by Omiku
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I'm deeply saddened that 4 days away from launch people who have obviously preordered the game don't understand that your advanced class is functionally different with different abilities and different core mechanics then your base classes other AC.
For example a Bounty hunter has 2 AC's; Power tech and merc.
Powertech; doesn't use cover, has a lot of shortrange/melee abilities, only uses one pistol and can dps or tank
Merc; Uses cover, has mostly long range abilities, duel wields and can heal or dps.
For the feared wow comparison this is like saying you want to change your character from a hunter to a paladin because 'they have the same story lol'.
They are entirely different classes with different talent trees, abilities, playstyles and mechanics you can't change your class halfway through any other mmo why should you be able too in tor?
Bingo!
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Hopefully not. They want choice to matter, and getting to switch classes pretty much eliminates one of the biggest choices in the game.
I agree with this
Need/Greed system
in Flashpoints, Operations, and Heroic Missions
Posted
I agree, there needs to be a lock on the "Need" button so a class that can't wear the armor can't roll "Need". I've seen this happens with even friends that are confused by being able to roll need on items for companions. I don't think most people are doing this ma'liciously, there is just no standard set for this yet. I don't know of another MMO with companions that wear the same gear as the main characters.
I would suggest adding a button for in-between "Need and "Greed", perhaps a "Companion" button.