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Gorto

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Posts posted by Gorto

  1. Lightning- This discipline has terrible healing, but makes up for it (not really) with burst damage output. Fortunately for you, this spec is forced to stand still to be effective and their burst damage sucks comparatively. Force them to move and bubble up early through cc and burst, and watch them burn through their survival tools quickly.

     

    I don't see how you reach this conclusion. Most lightning spells are insta cast you rarely need to stop moving.

  2. As it stands now people can join a game, don't like the way things look and quit and instantly reque. They can do this however many times they want. Which is ridiculous. Some times the team is not even that bad, even end up turning around and winning.

     

    Some people seem that they only want to play when the game is stack entirely in there favor.

     

    15 min lockout is not that bad and would make people a hell of a lot more selective in the times they want to drop from the game.

  3. 15 - 20 Minute lockout, enough to make you think twice about just quitting cause you don't like the way things are going. Not long enough to seriously effect you if you drop by accident, which almost never happens.
  4. Whirlwind, Followed by stun to let your team get the cap and win the match.

     

    Not run around like a loon, casting on everything that moves so you top the DPS count.

     

    Sorry people high DPS is not the be all and end all of Warzone.

     

    Completing the objectives are. Forget about damage done and find your CC buttons.

  5. So just to let you know, we made a test with my mates, and if 8 players goes afk in one spot for 18 hours with a turning script, to handle auto logout and a healer healing them non-stop, then a Lightning/ Telekinetics sorce/sage can land 478 million dmg on them!!!

     

    What a fail!

     

    How could it be that BW didn't tested it out pre 3.0 launch!!!

     

    Really, 18 hours? This doesn't prove anything. Expect maybe you guys have to much time on your hands.

  6. This class is too op in pvp. They always at the top in warzones. And they kill everyone 1 on 1.

     

    This forum has not changed since day once, a mountain of posts stating how every class is OP.

     

    Smugs are OP

     

    Sorcs are Op

    http://www.swtor.com/community/showthread.php?t=786010

     

    Maur are OP

    http://www.swtor.com/community/forumdisplay.php?f=76

     

    Bounty Hunters are OP

    http://www.swtor.com/community/showthread.php?t=786203

     

    And on and on.

     

    So if every class is OP then the game is balanced

  7. Last time I made a Starparse analysis of how force storm on lightening spec can do a 2.7k single target DPS with no sweat, but it didn't get enough attention, so here I go again, and this time:

     

    A picture is more than a thousand words

     

    Um force storm, walk out of it, knock back the person casting, geee that was hard.

     

    This picture doesn't even prove anything. Just the damage after the fight. Anything could have been cast.

    But even if it was only force storm being cast, if your 4 man team dies to a force storm you just should not be PvPing.

  8. Are you guys kidding? At launch you could hit people for 50% of their hp sometimes. That's where all the "NERF OPERATIVES" comments came from, b/c you literally could kill some in 6 seconds of stun 1v1

     

    +1 To this I remember a good geared biochem op. Once he did shoot first and knocked you down, you were pretty much dead.

  9. They suck hard, either on normal and ranked, please Bioware allow us to have an option to toggle them off.

     

    Thanks in advance.

     

    Why would you want that.

     

    If it is a fair match up you get a good fight.

     

    If it is a not, you get **** on quickly get some medals and it is over fast.

     

    Win Win

     

    Beats being stuck in a Voidstar and having to get **** on till the timer runs out.

  10. 3. Being queued without a healer or tank is almost an instant loss if the other team has both.

     

    /UnsubbingAgain

     

    This is true of most PvP Games I have played. Team with Healers vs No Healers usually lose

  11. I'm a little unclear on how I'm supposed to finish a daily on a server where Republic has decided to hold the midpoint of the zone recreationally.

     

    This seems made up to me. According to the forums ever server only has 3 republic players on it. How can they hold the middle?

  12. I like how in this game you can saw peoples heads off. Murder a man in his home then bang his wife right after.

     

    But say the word ***

     

    that is just going to far.

     

    Gimme a Break

  13. The fire pits and poison pits are completely useless now. I'm pretty sure just about everyone can walk through them taking maybe 400 damage at this point. Just remove them, there's not even a point to them anymore.

     

    They should really do 2500 damage per tick no matter what, regardless of shields, protection etc.

     

    Tell that to my BH's grapple

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