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Joxur

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Posts posted by Joxur

  1. The biggest problem with Bulwark is the lack of indication, visually, on some of his abilities. Especially the "down the room" that destroys people. Once you learn it, it's easy to deal with, but it could still give some indication it's happening. Flames, giant frickin laser beams, etc. Once the unwashed masses start trying it, I'd pay cash money to be a spectator for the ensuing hilarity.

     

    False Emperor: If you choose option 3 (as a bounty hunter, at least) when dialoging HK 47, I was immediately ported out of the instance. Wondering if this is just me or not, it could be a corrupt audio file? dunno

     

    False Emperor: If you spacebar through any of the dialog while dialoging HK 47, chances are he will not actually appear once the conversation ends. Consistently re-produceable.

  2. It's a nice guide. Well written and concise.

     

    But I just wonder, without a combat log or any ability to quantify threat objectively... how accurate can it truly be? Not your fault, there just isn't any way to quantify the numbers behind abilities. But how do you *know* the best threat generation without objective measurement? Do we even know the threat modifiers behind certain abilities?

  3. I think this game requires a slight re-think of how dps works on the pull.

     

    The standard enemies, because there are a lot of them, can do some decent damage to the group. Most of the time they are spread out in a way that you can't easily hit them all with one ability to grab them.

     

    So have your dps burn the standard enemy stragglers at the start. It will take them a few seconds and reduce incoming damage, AND give you time to pick up aggro on the strong/elite/champions while that is happening.

     

    I'm a PT tank and I've learned that if I try to get equal aggro on all mobs at the start, I will lose one or two and have to do damage control for the rest of the fight. DPS needs to get over their need to have every mob on the tank 100% of the time and learn to burn weaker enemies quickly. Individually they do little damage.

  4. Furthermore, the addition of bonus quests on certain planets gives us even more options. I loved Nar Shadda. I didn't particularly care for Alderaan. Should they remove bonus quest chains because you feel obligated to do them, and thus "greatly outstrip" the level experience? I chose to do the Nar Shadda bonus quests and skipped some of the Alderaan ones.

     

    It provides variety in lots of ways. I can do the opposite on my next playthrough and have a more varied play experience.

     

    What you see as bad I see as good.

  5. So your suggestion is what? A flat reduction in experience gains across the board? That may happen, but it won't matter. I'll be level 50 by this weekend. And frankly, I don't particularly want to spend MORE time leveling my alt than I did my main. Maybe you do.

     

    I've either been at the right level for the planet or slightly above for the entire experience so far. Some planets I fully complete, some I don't. It gets harder to find groups for elite quests since I've greatly outstripped my server pacing.

     

    Your post is full of exaggerations. Destroys? Please.

     

    You seem to want an experience tailored to the exact ratio of PVP, flashpoints and missions to suit your exact, and very specific, play style. But the whole point is that not everyone plays the same.

  6. You can level through a variety of means. Adding options precludes the ability to perfectly balance the leveling-through-missions experience. You will not be happy if this is your problem, because not only will it NOT be fixed, it CAN'T be fixed.

     

    If they reduce mission exp, you will need to supplement it with other activities, like flashpoints, which some people won't want to do.

     

    If they reduce flashpoint exp, you will need to be a completionist on each planet, which some people don't want to do.

     

    This game isn't for you exclusively. Be happy you have options for gaining exp.

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