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SoulPT

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Posts posted by SoulPT

  1. Hey there,

     

    Our guild <Ultima Ratio> is recruiting new members. The guild is new and is building up to be a small casual guild where you can feel at home and unwind after a day's work, make some friends and joke around a bit.

     

    We have a flagship, a guilded channel and an active guild chat.

     

    Give us a chance and help us build a small mature community of friends.

     

    We welcome everyone as long as respect is kept.

     

    Contact me here or through Michael Fox ingame for further info.

  2. Hey there,

     

    Our guild <Ultima Ratio> is recruiting new members. The guild is new and is building up to be a small casual guild where you can feel at home and unwind after a day's work, make some friends and joke around a bit.

     

    We have a flagship, a guilded channel and an active guild chat.

     

    Give us a chance and help us build a small mature community of friends.

     

    We welcome everyone as long as respect is kept.

     

    Contact me here or through Michael Fox ingame for further info.

  3. Bottom line, the event is temporary, infrequent and meant to make people happy- to want it to be taken away or never returned just because you dislike it is rather selfish.

     

    I don't think anyone mentioned that the event should be gone or not exist. The only thing discussed, and very well i might add, is the fact that there should always be a way for people to choose whether to take part in it or not. Thankfully Bioware thought the same way and introduced the white acute module. For my part i'm extremely happy.

  4. Keep in mind that that debuf works even when double XP event is not active. It can further reduce your XP gains. Currently, I'm using that for leveling via heroics between levels 61 and 66, since they give double rewards in that range.

     

    Oh really??? I'll just keep it active for ever then, thank you!

  5. Yep, I almost always turn the double xp off. Back in the day when leveling was actually slow, 2x xp was fine occasionally. But doubling xp now that it is already stupidly fast is just.. well, stupid.

     

    Ah, thank god I'm not alone in this... I really hate that games just increase xp rewards so you can get to see the endgame sooner but they fail to adjust the rest of the game to the new xp gains. As a result parts of the game don't add up and you level way too much for the zone your questing in. I understand that a lot of people enjoy the increased xp gains but it should always have a way for players to opt-out if preferred.

  6. I'm a returning player, just paid sub last week and have been exploring and enjoying the game ever since. The one thing I'm not enjoying is how fast you level up, I'm already several levels beyond what I'm supposed to be in terms of the zone I'm questing in. It's no big deal since the game lock my level to the max the zone allows but it really screws with my crafting since I like to craft for my level.

    Now, all of a sudden, double xp week... that's just... great...

    Is there a way to cancel the double xp effect? Maybe an item I can buy at a vendor or something?

     

    I just like to play the game at a normal rhythm... if it's not too much bother...

     

    EDIT: Thanks to the great feedback below i now know about the white acute module... GG

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