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MythosHero

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Posts posted by MythosHero

  1. Gearing before 5.0

    • Join a steady raid team and build friendships while working towards defined goals

    Gearing in 5.0

    • Spam speedruns of the same 10-minute content and hope to get lucky

     

    I couldn't believe it when I came back and learned that this was the ideal method for earning gear. Buy a command boost and then run back-to-back-to-back-to-back vet uprisings until your eyes bleed.

     

    Does no one remember Battlemaster loot bags? Those were a terrible idea. And yet here we are, only so much worse. There's nothing fun about this ridiculous gambling lockbox fetish rampage that SWTOR's been on. For cosmetic items, I can see the justification, but depending on lockboxes for gear is absurd. There's no longer that feeling of working towards something as a team or as a guild. Now it's just "keep pulling the lever and hope you get a treat—but not the same exact one you just got 29 pulls ago".

     

    I understand wanting to create a single gear system that any in-game activities, not just ops or PvP, contribute towards. But please, the lockbox grind is killing what's left of our community.

  2. Just got my Season 4 rewards in and, while I'm hella excited about the new weapons and crystals, I have a few things to pick at with these new "striated" crystals. I held back when the purple ones were sent out, because who complains about free items? But here we go, first, some pics:

    Black-Silver, and Black-Blue

     

    First off, let me say that I do love the color choices. We've gotten a lovely shade of blue, along with (essentially) the "Black" crystal from Force Unleashed. But overall, they just feel too dim and . . . flickery?

     

    My suggestions? Leave the core as is, but make the blade (immediately surrounding the core) a bit thicker and brighter, tone down the flicker to be more similar to other sabers, and then darken the outer halo and soften the edge of the blade that fades from (color) to black.

     

    That last bit is probably my main issue with these, actually. The color in the blade fades to black as it goes outward, but then there's this immediate halo of the lighter color. It just feels odd. I know there's not much to be gained in changing things that have already been released, but personally I just want my crystals to be slightly prettier. ^-^

  3. Yes please. There were some pieces of armor in SWG that gave you four (!) color options per piece, each with a large palette. Something like this would be amazing in SWTOR. This could be done while keeping the old dye modules relevant by, say, requiring some palette options be unlocked by sacrificing a dye module (using a black-black unlocks black in both primary and secondary.)

     

    Besides, I just want more subtle, muted, earthy, and metallic colors. Nearly everything aside from greyscale just looks too saturated. Give me copper, steel blue, that slightly-tarnished silver look of the Oriconian armor . . .

  4. Just got my Season 4 rewards in and, while I'm hella excited about the new weapons and crystals, I have a few things to pick at with these new "striated" crystals. I held back when the purple ones were sent out, because who complains about free items? But here we go, first, some pics:

    Black-Silver, and Black-Blue

     

    First off, let me say that I do love the color choices. We've gotten a lovely shade of blue, along with (essentially) the "Black" crystal from Force Unleashed. But overall, they just feel too dim and . . . flickery?

     

    My suggestions? Leave the core as is, but make the blade (immediately surrounding the core) a bit thicker and brighter, tone down the flicker to be more similar to other sabers, and then darken the outer halo and soften the edge of the blade that fades from (color) to black.

     

    That last bit is probably my main issue with these, actually. The color in the blade fades to black as it goes outward, but then there's this immediate halo of the lighter color. It just feels odd. I know there's not much to be gained in changing things that have already been released, but personally I just want my crystals to be slightly prettier. ^-^

  5. I've been gearing up four alts non-stop since 2.4 and I only just now noticed this. It may not seem like big news, but it certainly made me happy. I like the Oriconian gear, but every set has at least one piece that I don't like with the rest. Now I can mix and match. Thank you for this nice little bonus! :D
  6. Since there doesn't seem to be a new thread established yet for crafters of 72-tier mods, I thought I'd post this here temporarily.

     

    I'm offering to craft the Skill Armoring 31 for mats at no additional cost.

     

    Mats required are:

    • Mass Manipulation x1
    • Vial of Isotope-5 x5
    • Exotic Element x4
    • Turadium x10
    • Mythra x10

     

    Please send requests to Evanesca (Empire - preferred) or Kalysta (Republic), or mail mats directly to Alecta (Empire) - preferably also sending a note to one of my mains so I can catch it more quickly.

    Like I said, no additional cost, but crafters always appreciate tips. ^-^

  7. ...in unranked warzones.

     

    I'll not be naming names, but honestly, how sad do you need to be to take full teams of people whose full-time job is PvP and go up against PUGs for three hours a day? Go back to the big kids' playground where you belong, please? What you're doing would be roughly comparable to a team of Underworld-geared raiders hunting starter-planet World Bosses (except, you know, with real players instead) for little more than a weekly and the warm, fuzzy feeling of accomplishment.

     

    True, everyone's entitled to enjoy the game however they choose, and some people just want to finish their weekly with as little effort as possible, but a lot of these people who get tired of the game and quit are those who only take the path of least resistance and blow through the content like it's a chore.

     

    Games are meant to be challenging; that's what makes them fun. Give yourselves a challenge sometime. I guarantee it will be more enjoyable for you than triumphantly carpet-bombing herds of comatose lobotomy patients.

     

    Rant over. ^-^

  8. Heres the letter i wrote to the devs when I unsubbed yesterday...

    Anyone else feeling this way?

    I was a subscriber since the start cause I love star wars.

    Dont get me wrong. I want so much to like this game, but realized that the "theme park railroads" is not for me..

     

    Ok! I want to love this game. But have realised this game is not for me.

    I have waited for good open World pvp who means something since the start of the game. I mean, its star wars, i want to explore big Worlds and hunt down siths

    To be honest, most of them probably stopped reading there.

     

    Although I do agree to some extent. I do miss a few of the open-world, sandboxy elements from "that other Star Wars game", especially the dye system. (Up to four independent color palettes on a single item, anyone?) But there are also aspects of SWTOR that I'd miss if the other game came back (say what you will, but I love Huttball as a Sage or Sin). No game is perfect, unfortunately.

  9. There's a fairly simple way around all this nonsense.

     

    After picking up about four of the random dye crates (because I'd been saving free coins for months in the hopes of just such a customization update) I stopped when it became apparent just how terrible of an implementation this all was. I've been buying the desired colors from GTN whenever I find them for an acceptable price. (Mind you, those credits were earned from crafting and raiding, not reselling cartel cash gimmicks.) Checking the GTN is also much easier, since the only colors that don't look like bad Crayola are some combination of black and white. (Well done on the realism and variety, I might add.)

     

    Moral of the story, coins remain unused because patience and credits are a much more favorable alternative.

  10. It's been said before, but I shall say it again.

     

    Star Wars bloody Galaxies.

     

    Not only could you choose the colors and combinations you wanted (God forbid), but there were numerous shades of those colors, so it's your decision whether to have your armor dyed a believable shade of blue versus one that was clearly dropped in a vat of concentrated #0000FF.

     

    (By which I mean that all of this game's "deep" colors make you look like a cartoon.)

  11. Okay so has anyone gotten a black\black or a black main or black secondary dye yet?

     

    Also what dyes are sold by the Collector vendor? I have tried several dyes from the packs and theyre random and everyone of them is ugly as hell.

     

    I've seen Black/Black and Black/White linked in chat, and Dulfy has pictures of the CE and Key vendor colors.

  12. Completely ignoring the topic of fixed dye combinations and only one slot for now, I just have to say that implementing dyes as random crates seems a completely terrible idea. You've turned enough paying customers into cash-burning sheep with these cartel gambling packs; do you really need to extend this nonsense to every new aspect of the game? I'm sure the GTN market for these will begin to settle in about a week, but I was really counting on spending my coins straight-up on new dyes, not scanning the GTN for days to see what's available and determine reasonable prices.

     

    Now, instead of spending my coins on new dyes, I'll be holding onto them, since the few packs I did buy only gave out God-awful combinations that no sane person would ever use. (Red/Purple, anyone?)

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