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son_of_man

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Posts posted by son_of_man

  1. This is not "needed" for Concealment at all. For a start, a TA is not a proc at all. If you cannot see your TA stacks, you cannot play very well. Don't come along as a casual player and tell me what I "need" for my DISCIPLINE.

     

    Never said ta was a proc....and again this just isn't "your" discipline lol. No need to get defensive about a suggestion from my point of view. Disagree with me so be it but leave at that. No need to make accusations about the type of player I am or how well I play.

  2. this is where i disagree, if you know it so well then you really shouldnt have to need a proc like that to know that you have "proc" to use laceration. even in the mid of a fight there kind of is no excuse for you to not know when you have a laceration ready to use

     

    Either way we agree to disagree. Its my little suggestion that's all.

  3. After rolling an operative for the first time i thought, "why does he show a pistol on his hip instead of a blade" I mean you can't equip anything but a rifle and blade. Operative cut scenes should show him or her drawing those wonderful blades they keep on hand instead of pulling out pistol. It makes sense on the slinger and such but it seems kinda cheezy on the operative.
  4. Not to sound like a douché but I think this is more of an L2P issue, maybe it's because I've been playing this class since launch but you should kind of always know when you have a TA and there is pretty much no reason, especially with the fact that they increased the duration of TA, that you should ever delay laceration so long that you lose your TA or that you delay your vieled strike so long that you don't generate TA

     

    i am new to the class as i mostly been a shadow user for the majority since launch. I have no L2p issues and i know my rotations pretty well, but i am a peripheral player when it comes to keeping up procs and so on. I just happen to like the extra shinnies like on my shadow and figured why not on the op. I get what ur saying though.

    Why?

    Hello everyone, I normally don't post on the threads but i do read them to stay updated. I felt a need to ask a couples of questions about pvp which im sure many has raised similar questions to. I recently came back from almost a two year hiatus when i heard 3.0 was coming. Been a constant Pvp'er since the release but I still don't understand the matching after lvl 30. Maybe someone can answer these questions that a dev might have responded to in the past.

     

    Why cant I have access to all the powers and utilities that lvl 59 have? As fun as pvp is its somewhat lopsided to try to compete with players u have the majority of skills at their disposable.

     

    Why not have more gear options for those 30-45 with expertise increases? Even with bolster fighting a lvl 55 with pvp gear while im lvl 30 seems more than one sided?

     

    Are there system or tech issues that limit how much the matchmaking system can be tweaked? The grind from 30-55 is somewhat tasking. Pvp serves as an escape for me at least to take a break from missions and enjoy my new abilities but with the current matching, you only get an idea of how effective they will be.

     

    Is there is something in the works to possibly address the "lowbe zone" or is just the end all be all? Either way its fine I just thought i would ask. Overall though i still enjoy pvp even if im like chum thrown to the sharks till lvl 55

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