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efylinx

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Posts posted by efylinx

  1. What was once "DD" = "damage dealer" has now become "DPS" in common forum discussions, I have no idea, why.

     

    Besides, does anyone know where the word "mezz" originally comes from ? I haven't the slightest clue ...

     

    Everquest 1, the crowd control class was the Enchanter whose main control spell was called "Mesmerize", which naturally evolved into "mezz that target!!" :-)

  2. How 'bout we make it work like an inverse taunt? Ie. for ~3-5 seconds, it reduces incoming damage by 30% or something (for balance, could reduce damage and healing on all targets except yourself by 30% as well). Make it work for everyone's threat reduction.

     

    Why? Sounds like that department is covered by Static Barrier...

  3. Ok let me see if I understand Op's question:

     

    "So we're unlocking Heroic Moment abilities like Force Choke, except that Force Choke isn't actually a Heroic Moment ability in the first place, therefore how can it be unlockable?"

     

    Would that be the question you meant to ask? If so:

     

    I believe the Devs meant to say that once you unlock class-based abilities for your Legacy alts, those alts can only use those abilities within the same restrictions as current Heroic Moment abilities (i.e. need to have a companion out and possibly on a long cooldown timer). Will the alt's ability be called "Heroic Moment: Force Choke", I don't care (and doesn't really matter :) ).

  4. Narrowed down to Vnguard, Shadow, and Guardian any input?

     

    You've already made a Commando, so I wouldn't go Vanguard as that's the same storyline (might as well switch it up and see something new). It's also a thrill to surprise someone by popping out of stealth and slicing them down. So I'd go for Shadow.

  5.  

    Why do you try and defend bioware's obvious forced dis-balance of the game in the favor of their most played class.

     

    The classes were designed before the game launched and they were surprised by the number of people who rolled sorcerers/sages. How could they therefore deliberately design the sorc to be better than the op if they didn't know which would be most popular? And if so, why did they openly state they are nerfing sorc heals and boosting op's?

  6. I would also like to ask this question to the people using the argument that they do not want combat logs because they do not want to be judged. Even though I really don't think that excluding a feature for the simple misuse that may occur, lets play devil advocate shall we?

     

    If you want to raid and play competitively with a guild, do you think you should be judged based on performance? If not, why do you think you should not be judged based on performance if in EVERY OTHER competitive game (spots included), performance is detrimental to success and progression?

     

    This isn't a professional sport or a job, people play the game to relax not be stressed out. I think that's the basic reason behind the "don't pass judgment on me" argument.

     

    With respect to your earlier argument about logs aren't just for DPS but also other events, like what wiped the raid, I have no qualms with a combat log that records incoming events (i.e. damage/etc caused by mobs) instead of outgoing events.

  7. I'd say the major difference between the two (other than stylistically, i.e. Sith versus Techie) is whether you prefer having a Tank tree or a Healing tree. If you see yourself potentially healing, then go Operative. If you think you'd rather switch to Tanking later on, then go Assassin.

     

    As far as DPS goes, the playstyle is relatively similar in that they are both melee-based Stealthers (with some differences of course).

     

    With respect to Cover, you will forget you even have Cover by the time you hit 40 as a DPS Operative. As a healing operative, if you're really good you MAY be able to take advantage of it (but rarely do we do so).

  8. You do understand that it's against the law to lie in a press release, right?

     

    People keep saying that it's leaking subs, I have yet to witness that at all (i.e. Fleets are well populated at prime time, I usually get a heroic group very fast, WZ queues are within 5 minutes, and my guild's membership is healthy and raiding frequently). Am I doing something wrong? :(

  9. ...a game that isn't even out yet is your argument? Hype, speculation, and unreleased software aren't much of a basis for an argument.

     

    Ditto. Comparing a live game to a game that isn't out is extremely unfair. Feel free to compare SWTOR to GW1 but until GW2 comes out we have absolutely no idea how that game will actually be like. Personally I found GW1 to be boring for me, I especially hated the fact that their game updates were infrequent and didn't really add much content to the game. Will I try GW2? Most likely. But until it's out and have tried it, I will reserve judgment.

  10. No, its a case of more Imps then Reps. Most servers show at least a 2 to 1 and most a 3 to 1 pop in favor of the Imps.

     

    Bioware stats a ratio of 60-40 (roughly), but that was posted the first week. Go to any server, anytime, and jump back and forth, and you will see.

     

    In PvP it's... it's useless to try and PvP as a Republic on most servers. WZs will only spawn 3 to 6 reps, and the Imps just win match after match.

     

    I'm on an imbalanced server where the average Imperial Fleet pop is over 110-130 an Rep Fleet pop is about 50-60 on prime time. I prefer PvPing with my Republican because I actually get something OTHER than Huttball (OMG!) and usually it's the same people Republic-side that keep re-appearing thereby giving the same people more practical PvP experience. Thus far, the win ratio is very close to 50% (which is very impressive, I've never been in another game which was this balanced, I still remember WoW's early days when it was a done deal that Alliance sucked in battlegrounds, or Aion where it's usually the Asmodians).

     

    With that said, an XP incentive is something worth looking into! But truth be told, I think most people joined the Empire because of the "coolness" factor of (1) being a Darth, (2) being evil compared to goody-two-shoes (I think this is one of the rare MMOs where the evil side is actually.... evil), (3) Lightning vs. Pebbles (nuff' said).

     

    The devs already mentioned they are fixing mirror class imbalances in 1.2 (casting time irregularities, etc.). Mortar Volley compared to Death from Above was specifically mentioned. So that's already being dealt with.

     

    I also like your idea about opening up clothing to both sides and frankly makes sense. Personally I find the Republic clothing cooler looking than the Imperial clothing options in many cases, but that's subjective obviously - there is no reason why we shouldn't be allowed to mix and match as we please.

  11. "F2P is a lie, there is only profit."

     

    The #1 duty of a corporation is to make profit, that's actually mandated by law. F2P is a misnomer for Pay-in-small-chunks-so-that-you-don't-see-how-much-you're-spending-per-month.

     

    Does it work? It depends on the implementation, most games that convert to F2P start off with a cash shop that seems reasonably harmless to the overall competitive gameplay (i.e. nothing in there would render a rich guy more competitive than a poor player). Then slowly they add in more "must-have" items, and even at times make their normal game updates a paid commodity (look at LOTRO, adding more and more items that are effectively "must-haves").

     

    It's no different than a cell phone contract, pay a flat fee every month and you get all the benefits compared to pay nothing and you only get 10 minutes per month, you want voicemail? pay up. Call display? pay up. More minutes? Add all those in and you will most definitely pay more than what you were paying with just the clear flat fee (they have to charge more, because not only are you paying for your own services but also to support the system from others who refuse to pay a penny - no MMO goes free to pay to make less money after all).

  12. Which is better Jedi Shadow or Sith Assassin i want to play the stealth type with dual light sabers so just wondering which is better?

     

    No stealth class wields two lightsabers (maybe you meant double-bladed lightsaber?). The Sith Assassin and Jedi Shadow are mechanically the same class, so the question is: Do you want to play Republic (Jedi Shadow) or Empire (Sith Assassin).

  13. Yup, definitely would recommend a ranged caster type such as Sorc/Sage, Merc/Commando (have no experience with Sniper/Gunslinger, but probably that too!).

     

    If your friends have some extra money, I would recommend buying a new mouse geared for MMOs (they usually have a good amount of buttons on the side). With that kind of mouse, I tend to play the game with one hand 90% of the time because all my abilities are bound to the mouse buttons.

  14. Compared to most other games who shed a lot of fat after their first few months, I would say SWTOR had a negligible decrease (perhaps even an increase) of players. Definitely not dying. As others have stated: ignore the forums.

     

    Also it depends on what side you're on, some servers are imperial-heavy while others are republic-heavy. On Tarro Blood (my server), there's usually 150-200 players idling in the Imperial Fleet on prime time with about 60-70 on the Republic Fleet (same can be reversed on other servers). 20 players on a starter planet actually is pretty normal, I usually only see 15. They move on to other planets very quickly.

  15. Here's some answers for 1 and 3, I think 2 was already addressed:

     

    1: I am currently at Armormech skill 310... Why is it only the Aim and Cunning armors are available still?? I had read that the str/end armors were in this skill. So far I have about a million armors I can make but only for 2 stats.

     

    Crew skills can be neatly divided into "for Force users" and "for Tech users" (except for Biochem and Cybertech which are presumably useful for everyone):

     

    FORCE USERS (applies to you if you carry a lightsaber of any kind)

    - Synthweaving: Creates armour for Force users, with either Strength or Willpower as main stat.

    - Artifice: Creates mods for lightsabers, with either Strength or Willpower as main stat.

     

    TECH USERS (applies to you if you carry a gun of any kind)

    - Armormech: Creates armour for tech users, with either Aim or Cunning as main stat.

    - Weaponstech: Creates weaponry and mods for tech users, with either Aim or Cunning as main stat.

     

    3: This is more of a whine than a question but.....I use pommel strike a lot (Sith Warrior).. Why is it when fighting an Elite.. you can't use this attack even though the Elite is stunned, etc. etc.?? The same goes for the Ninja kick (forgot the name). It makes no sense to give an attack that only works by the class of the enemy and not by the description (i.e... target stunned..you can use Pommel Strike)..

     

    Certain heavy hitter abilities which only work on incapacitated mobs will not work on anything elite-level (i.e. Gold and above, or players). It should say so in the ability description that it only works on Weak and Standard mobs.

     

    Edit: Before the trollers catch it... I understand attacks that work only for droids etc. etc. I am talking about the kick and pommel strike mainly.

  16. You cannot delete your class quest, that's a feature. So if it's a red door, unfortunately you'll have to forego the bonus and just hand in the quest and move on. I am not sure whether hitting Reset would let you back into that instance, but if it did you would have to re-do the main objective for that part.

     

    Now some non-class quests cannot be deleted currently, that's a bug.

  17. Excellent advise, thanks.

    How does the srmor stat usually fit in with all of this?

     

    As previously stated, when you get a new companion just open his profile and see what stat is the highest one (other than Endurance): that's his main stat which you should concentrate on. As for armour, it really comes with every armour piece so you shouldn't really worry about it (granted, if let's say you have a companion that wears heavy armour with Strength, don't give him medium armour with Strength unless the other stats are worth the armour reduction).

  18. 1.2 isn't going to affect me in any way because I'm still low level, but it's not coming until March? I've played games that have patches every week...

     

    The devs have said a few times that 1.1 was slated for January and 1.2 for March. To my knowledge, they have not changed that timeline (and for what it's worth, they did release 1.1 in January).

     

    No triple-A MMO I know of has a weekly major patch schedule; 1.2 is not a hotfix, it's a huge feature-rich update to the game. The typical wait time between patches in other games of similar calibre is 3-4 months, the fact we're waiting barely two months between major updates so far is actually a good, healthy sign.

     

    Rift is the only other MMO which comes close to having the shortest delays between major patches (I'd say Rift and SWTOR so far have equal delays between patches, however SWTOR also has weekly minor patches to fix bugs).

     

    PS: Why is this thread in the "Check-in" forum? Can a mod please move it to a more appropriate board.

  19. Played two characters Empires-side, now levelling a Republic commando. So far I REALLY love Coruscant, probably because of its central role in Star Wars lore and how it is depicted very nicely in the game (I even loved the Works!). Whenever I play in Dromund Kaas, it doesn't have that same attraction to me, it's just another planet I have to go through. It does not feel like the "beating heart" of the faction, as Coruscant does to the Republic.

     

    From my understanding (and research), Dromund Kaas is not part of any canon or Expanded Universe prior to this game. Is this true? If so, why not make the capital of the Sith Empire a planet previously mentioned in some Star Wars fiction, such as Korriban or Ziost...

     

    So first: Coruscant or Dromund Kaas, which planet do you like for its "feel", nostalgia or just ease of levelling. Second, do you have any idea why Dromund Kaas is the capital (and do you agree with the decision)?

  20. In answer to OP (put it in spoiler tag just to be on the safe side, but there is a small spoiler in there):

     

     

    -> Your decision to commend Quinn should not in principle affect when you get your companion (if there are instances in which it does, I'm unaware of them).

     

    -> Yes, some other classes get their 2nd companions that early, if not earlier.

     

    -> The IA gets his second companion after you're done with your story missions on Alderaan.

     

    -> No, your choice of advanced class does not affect the class story, and thus does not affect when you get your companions (story/companions are tied to your base class).

     

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