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Renifizzle

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Posts posted by Renifizzle

  1. I craft too and I think it absolutely appropriate that the BIS PvE operation gear comes from a combination of sources. Crafters have one component (shells) and operation drops have another (mods). Actually, crafters get the better of that because they also get the augments.

     

    You really gotta come to grips with the fact that the game doesn't revolve around crafting.

     

    I don't disagree with the first statement. I'm not looking for BiS. I'm just looking to be able to make the "next-best thing".

     

    To your second statement, I just don't like BW pigeonholing crafters into "make orange gear because that's the only thing that is profitable"

     

    Whats the difference between buying the schematic on the GTN and buying it from a crafting trainer?

     

    I'm comparing a set of specific of purple gear (not linear and not just randomly going the blue->purple route with the variety RE) to a schematic you purchased off GTN for a few thousand credits. One takes millions and millions to get, the other costs a few thousand.

  2. ok first of all i dont see the problem here, this post is about you having nothing to craft and make money? well greet 1.2 with open arms then... yeah you have to crit it to make it desireable but i still think that 1mill credits for a orange critted gear piece will be about the minimum price. And there are lots of slots, on each character.

     

    this thing u say about the orange gear taking no work i dont get either nothing crafted in this game takes work... just luck and time... crafting isnt an actual profession in this game its just an afterthought...

     

    1 Million credits for each piece of slotted orange gear? I am on the wrong server and on the wrong side.

     

    Let's be honest about the orange gear. Any crafter who has made a full set of specific purple gear knows you burn through like 300-500+ blue items to get this set. Throwing away 10-20 oranges just to get 1 crit is not intimidating in the least.

  3. Rating doesn't tell the whole story. For most classes, for example, crafted earrings and implants are better than the Rakata ones. For some, that means Columi with augment slots. But quite often, a critted level 49 MC is superior.

     

    The new PvP stuff has a larger amount of its item budget go to Expertise. Expertise is rather useless in PvE.

     

    Very true, see my post like 5 posts ago.

     

    The problem is that I don't believe most players understand that. We crafters look at the stats and what we craft, but when they look to purchase something, they will likely go with the higher number because it's "better". That hurts our profits.

     

    Also, the price of 10-30k still cripples our customers' concept of price/value.

  4. A) Champ items are being removed completely. They are adding a blue set of expertise gear that can be purchased with credits. Last I checked, purple > blue, so there you have it.

     

    B) You don't know what new crafting schematics are coming with 1.2 yet. You're assuming that they aren't adding anything and that current crafted item ratings are going to be the ony thing available

     

    C) You will be able to crit orange armor items and that will be the only way to get augment slots on moddable gear. That is a huge bonus to crafters as now the BIS gear has a crafted component that will be in high demand.

     

    A) And yet the blue gear has a 128 rating and current purple gear we can RE has a 124/126 rating. I suppose 128>126. It's been a while since I've been in school though, let me know if I'm wrong.

     

    B) True, I am hoping this is a positive change. I haven't been able to level up enough to get to fleet on test server and check it out myself.

     

    C) I understand the concept of critted orange gear but it's just a huge joke that BW thinks crafting a shell that takes no work is the magic answer to making crafting valuable... Considering that we crafters can't even fill the mod slots with anything worthwhile (see 124/126 rating), it's just sadly laughable...

  5. crafted gear will be better than columni in 1.2

     

    Are you talking about orange gear?

     

    I would HARDLY call that "crafted".

     

    More like "bought the schematic off the GTN for peanuts and now I'm making bank off something I just happened across"

     

    combined with

     

    "I'm going to fill this orange crafted gear with dropped/daily mods, because crafted mods suck"

     

    Unless they're introducing new gear to RE?

     

    Sorry about my cynicism, please let me know if there is something more substantial to look forward to than the augment slotted orange gear. Thanks!

  6. Columi gear is so easy to get why was anyone buying from crafters in the first place? They didn't ruin anything with this patch.....they ruined it from the start.

     

    Hah, semi touche.

     

    Well thought out crafted gear is still better than Columi imho. Who wants just gobs of primary stat plus gobs of endurance with ill thought out bonus stats? Granted, armor rating is higher but that's only good vs energy and kinetic damage. (aka weapon...)

     

    For example, comparing a full set of veracity gear vs full set of columi supercommando:

     

    Veracity:

    Armor - 882

    Defense - 529

    Shield - 484

    Absorbtion - 125

     

    Supercommando:

    Armor - 952

    Defense - 187

    Shield - 0

    Absorbtion - 177

     

    The tank stats given by supercommando gear are laughable compared to Veracity. Reducing the damage taken is always better than having a bigger buffer (except in the case of chance to be 1 shotted ignoring proc). It's easier on healers and is universally better.

     

    Especially if you have full slotted Veracity gear with absorb augments, now you have 400 absorb. There is no comparison which is better. And the HP difference is going to be like 14,000 vs 16,000, which isn't that drastic, and doesn't matter for healers. And the veracity tank will do less damage (which does matter with holding aggro, but with the amount of taunts and untauntable opponents this isn't that huge of a deal again, imho (however I could still be wrong)).

     

    Problem with this is most of our customers don't realize this and will prefer the 0 cost option anyways through grinding. Anyways... rant over. I suppose I will have to just wait and see what 1.2 brings...

  7. Thanks for your replies. I was initially mislead with the quality of the new gear. The new gear *is* 128 though, which is still superior to our RE crafted gear by a rating of 2. Although this gear is specced towards PVP only, it still will eliminate our PVP market (to new 50's without gear).

     

    This also still sets a soft price ceiling for our gear, seeing as you can purchase 128 rated gear for 10-30k.

     

    And it's bogus saying "Just craft orange gear". Only armor slots and weapons can be orange (that I know of), so that still means there are 6 slots that are now borderline useless in 1.2.

  8. I would like to point something obvious out to Bioware that may have been missed during the 1.2 brainstorming session.

     

    Now that you can buy full Champion gear sets for a meager 10-30k credits per piece they have officially killed the crafting market on multiple levels, except for those who make Rakata items. Why do I say this?

     

    1) Item quality. The best rating you can craft by RE'ing items to purples is 124/126 (and corresponding stats for slots without ratings). Champion gear has a 136 rating (and corresponding stats for slots without ratings). This now makes the BEST gear we can craft far inferior to gear that can be purchased.

     

    2) Price ceiling. The price for this gear appeals to fresh 50's, which I can appreciate. However, now we can't sell our inferior gear for even close to that price. And with the price of mats for one purple item (armormech) being 20k-30k credits, there is now no profit in crew skills (at least from where I am sitting).

     

    And yes, I understand expertise is useless in PVE, but even without expertise the armor/weapon values are still higher, and will still give the same total stats as our 126 gear even if you subtract the expertise.

     

    This decision to make this armor available for purchase I personally believe (/miss South Carolina) did not take crafters into consideration. It's true I have yet to see the full changes to what gear we can craft in 1.2, but unless we can craft 140 rating gear (other than Rakata) I don't understand how we will be able to sell our product.

  9. ENEMIES can throw/pull when resolve is full; If 1 spell can be used to push/pull, all spells that have that affect need to work. ( Rather none of them should work to be balanced. )

     

    I don't care if knock-backs fill resolve or not; But the resolve system needs to be fair.

     

    I can't pull people when their resolve is full and people cant push me when my resolve is full.

     

    I see it happen almost every day when some SI tries to knock me off ledge in huttball when i have full resolve. MOVES DONT WORK WITH FULL RESOLVE.

     

    Unless of course you have a video proving it's bugged, at which point I will believe you.

  10. Personal differences aside (you obviously enjoy Stun Wars PvP a lot more than most) I think this is an excellent idea. Video doesn't lie.

     

    I probably don't enjoy the PVP as much as you think I do. I like it but have a lot of issues with it. I am just done hearing that a working system is broken. :)

     

    The PvP forums have collectively trolled me and I bit.

  11. I'm talking about leaping at ranged classes (sorcs, commandos mainly) who will be able to keep moving as I'm leaping to them, which means I won't be next to them as I land. That is a problem.

     

    Cmon dude, you need to spec Force Clap for the guaranteed 2s root on leap. There is no RNG, if you have it specced it roots if not it doesn't. If you rooted them then they immediately move theyre an idiot and popped their trinket or got cleansed.

     

     

    I can't count how many times I've tried to cross the fire pit with a full resolve bar only to find myself suspended in mid air spazzing with no control over my character.

     

    No, no you haven't. Simply fraps it and i'll believe you.

     

    I've also been electrocuted multiple times when it appeared that my resolve bar was full. Just tonight I ate two stuns and a cryo grenade..

     

    No you haven't. Please fraps it.

     

    I like the example someone else gave earlier: You get stunned for 4 seconds, you're immune for 8. Lets get out of the habit of making mmo pvp where cc is a spamfest, and get back into making it tactical.

     

    Immune for 10, not 8. 100 resolve drains every second down from 1000. That's a LONG time when you're carrying the huttball.

     

    You can still pass the ball even when snared, rooted or interrupted.

     

    Truth.

     

    I'd use Leg Shot on the ball carriers at every opportunity so they have to choose blowing their CC breaker on a root, or getting fried on the fire vents at full Resolve.

     

    Smart.

     

    make pulls not usable on targets with full resolve

     

    They're not usable on players with full resolve. You also can't trigger the root caused by the pull unless you actually move them.

     

    I've seen my Harpoon shoot out and go limp against players without a full resolve bar far more times than I'd care to count.

     

    No you haven't. I have a 50 vanguard and it's 100% consistent. As a better question, why are you trying to use grapple on someone with full resolve?

     

    I play a Scoundrel so it's been bugging me for awhile, but if we're going by what you posted, since apparently it is the "truth" regarding CC, than why doesn't it apply here?

     

    Very good question. I'm curious to see this. Please post a video, and no, I'm not trolling, I'm genuinely curious.

     

    There are abilities and talents that make you immune (or highly resistant) to things like roots, snares, interrupts and even cc. If you tell me what advanced class and what ability you used I can probably tell you why...

     

    People with no resolve protection and no active buff that precent roots, snares, interrupts or even cc are never immune.

     

    Abilities like grapple can bug out sometimes though if they for example are standing under a ledge when you pull them (they hit the celing) or if they stand behind something (prevent them from being pulled to you)... but thats the only thing i can think of that actually don't work when it is supposed to.

     

    All very true. I'm not sure how I feel about the grapple not pulling people when you lose LOS after the initial grapple attack. Grapple seems like it requires a maintained LOS, and I think that is fair enough.

     

    It's not just the chain CC factor; it's b/c the UI is either lagged out or bugged giving us false information when we play.

     

    It's not that I dont believe you (ok, no thats not true, I don't). It's just that you need to provide some kind of evidence.

     

    I'll even help out by posting the download link to fraps: http://www.fraps.com/download.php

     

    This should get you started. Simply download it and click next next next next next next next until you finish the install. Then make sure it saves videos to a hard drive with lots of space, it saves them in a raw video format so it takes gigs of space for a short time. I would even suggest reading the instructions on how to use it, they're a little simpler than understanding resolve. Heck, I'll even post a link to the FAQ. http://www.fraps.com/faq.php Then post your video to youtube and link it on the forums. Your video will be alongside all 0 other videos on youtube showing resolve being broken.

     

     

     

    Also don't forget your sense of time is likely altered when you are being burned by 5 people, so it may seem like you are stunned forever when you're spamming THROW THE BALL THROW THE BALL THROW THE BALL, but it's actually only 4 seconds.

     

    Many of you also forget all these snares/stuns/roots/knockbacks have much less effect on Alderaan and Voidstar. In these matches it's often much more important to burn people down quickly, which tanks can't do well. So while they may excel at huttball because of these abilities, these abilities have limited use at other times. (They CAN be extremely helpful at key points, but don't have as frequent of a benefit as huttball).

  12. Ahem. I'm a Gunslinger and snares may as well be a CC for us. If we're rooted we can't drop into cover which means its a free 4 secs of a beat down. We have no defense abilities or decent offense ones out of cover. Also I have seen on many occasions enemies with no resolve or purple resolve not being knocked back by Pulse Detonator.

     

    I was crossing the void bridge and knew this safe was going to try and knock me off. Before I could drop into cover and throw my anti-cc ability down, someone force leaped and knocked me back but I didn't fall off. Now I'm rooted and can't drop into cover to hit Hunker. Then the Sorc hit his knock back and into the pit I go. There was literally nothing I could do.

     

    Broken Ford Pinto > Resolve

     

    Can't you use deployable cover or just crouch for cover behind no cover?

     

    You can still use all your offensive abilities but yes your defense goes down.

     

    I think gunslingers have somewhat of a luxury being immune to leaps/pulls behind cover tbh.

  13. 8-seconds every 20 seconds. And you have a CC breaker. So you can remove one of those stuns. So... roughly 16 seconds of stun every minute, 12 if you break one.

     

    That's horrid! D;

     

    That's true, but that's only if 2+ people are out to screw you by using all their stuns on specifically you.

  14. Not true. Roots are not effected by REsolve. My Melee character can be CC'd longer than 8 sec.

     

    Plus resolve drains after a few seconds, making kiting very easy and allowing chain stuns without filling your resolve.

     

    The system is just bad.

     

    One more time

     

     

    RESOLVE PROTECTS

     

     

    YOUR ABILITY TO ACT,

     

     

    NOT YOUR ABILITY TO MOVE

  15. Hmm.. I guess you haven't played the game them. Maybe you should try it, buecause when you do, you'll see that was helpful.

     

    Have a good day. Let us know when you finish that treefort in your minecraft game.

     

    lol trying to contradict his facts with your feelings?

     

    keep going...

  16. Splitting hairs.

     

    The system isn't "broken," it's just awful. As if range isn't favored enough in this game, apparently someone thought it was a good idea to have roots bypass resolve.

     

    High five Bioware.

     

    Are we really going to complain about 2s roots and slows?

     

    Seriously, when do you get rooted? JK leaps onto you? When a vanguard charges onto you?

    You do realize they're in melee range now, right? Or how about when one of them pulls you? You're also in melee range.

     

    How about when a SI/sage slows you with the pebbles/lightning? They *are* a ranged class and need to keep their distance, you would **** them if you got close and they need to play to that advantage.

     

    Yes, the utility can be taken advantage of in Huttball, and yes it can suck if multiple people are slow/rooting you, but it's not broken.

     

    Don't pop your trinket when somebody knocks you to the ground or roots you, they have only a 2s duration. It's really not that bad.

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