Jump to content

Tifo-Dias

Members
  • Posts

    46
  • Joined

Posts posted by Tifo-Dias

  1. Next the guardian or the vanguard hops in this thread and claims he wants to have stealth because operatives/scoundrels and shadows/sin have them and it is so easy to speed past many mobs.

     

    Class difference ftw

     

    yeah, tough i'm comparing two stealth classes, and one of them happens to be the only melee without some sort of reset or reduce its cd significantly (not that lame 10s excuse of reduction ¬¬)

  2. Now, before you guys start cursing me, at least hear me out.

     

    We all know this game have turned into a grind fiesta, with like 300 command levels dailies play no small part on our activities. The first time for each daily on the week we get to do the bonus, which usually involve killing a bunch of extra mobs, so stealth doesn't make THAT much of a difference.

     

    But for the other 6 day on the week, boy do stealth speed things up, holly ****. It is SO much fast to do dailies on a shadow/scoundrel than it is on any other class, it is not even fair to compare. We can skip so much annoying mobs..

     

    But hey, stealth is a core aspect of said classes, so it is strange to just give this to every class, and i AGREE.

     

    So, what do i propose? well, i thought of two possible solutions:

     

    Ideally: we get to purchase a legacy "stealth belt" kind of like rocket boots, we can use it open world, but not in war-zones, (also i think it should be limited for ops and hm/nim and whatever, ANYTHING related to endgame content should remain for scoundrel/shadow to be the stealth class), the stealth level would be capped at a level that is inferior to those of shadows/scoundrels, i think 4, but not sure. And with a long cd of the toggle ( 90 s), with 3 purchases, finally capping at 30s cd, just like rocket boots.

     

    Second Option: give cybertech a craftable "stealth generator", a consumable that put you in stealth mode until any stealth breaking skill is used, stealth level vary with cybertech skill required to craft it. Also, i plead that reusable consumables like those should return, here is a perfect candidate for it :tran_angel: . A cd of 30s would be enough i think.

     

    Also, it goes without saying, but of course NO COMBAT STEALTH, because, well, i mean.. that would be absurd, never even crossed my mind, but inb4 someone suggest otherwise, just NO.

     

     

    So, what do you guys think? any takers:jawa_confused:

     

    edit: spelling, not native, sorry.

  3. Believe it or not, each advanced class has an icon that is displayed above your player's name.

     

    this.. i honestly can't stand the whole " your weapon is to identify your class" when we have those icons above our heads..

     

    tough i do have to agree with guys above.. animations would be the real issue...

    sure, they already have most animations ready, but still, i bet that each ability would behave differently with different weapon equipped, and thus they would have to adapt each skill animation for each weapon available... too much work, and i doubt EA would go for it...

  4. So... what are you using your rolls on?

     

    you are not comparing scamper to trick move .. right?

     

    i mean.. comparing a 12m roll foward to a 30m targeted blink that can be used in air and even dodge some obstacles...

     

    scamper is meh... i'd trade for force speed in a heartbeat... granted it is better than nothing, but still..

     

     

    i mean, if shadows can have a reset on shadowstride why can't we have the same 10s kill/reset on trick move? it is certainly not asking too much... and would speed up daillys run

  5. Quick question: Why do you think that is fair, and more importantly how would it be realistic for a Cathar warstaff to have a weapon tuning slot? It makes sense for lightsabers to have them, and even for blasters, but how would it effect a weapon that is for the most part, normal?

    it is fair because it costs 500cc like any other weapon on CM, and other weapons, like blasters or sabers have said slots.

     

    realism shouldn't be an issue, first because.. you know... lightsabers in essence are really not realistic ¬¬ ( despite our wishes for it to be :jawa_frown:), second: have you even looked at the cathar warstaff? it is NOT a normal sword, it has that energy beam running right on the middle of it... if it can have a *********** laser beam on the midle of a sword, why can't it have extra glow, lightning, dripping aids/siffilis or whatever onto it? ¬¬

  6. it would never happen..

     

     

    that said, i would kill for unarmed combat in my scoundrel.. i mean, i can already effectively never use my pistol ( except for vital shot) in scrapper spec, might as well allow us to equip some vibro gauntlets ( zayne carrick style) and go to town punching siths with the ocasional shotgun to the face.

  7. You realize Sentinels have stealth, right? Limited duration, but super useful.

     

    but their stealth doesn't break agro... my use for stealth is skipping those pesky mobs that sometimes i simply don't want to fight... for pvp camouflage is effective as a stealth, pve not so much tough.

     

     

     

    thanks for the reply guys, think i'll give it a shot with a assassin, since is the only force user class that i haven't completed the main storyline yet.

  8. I was wondering which is better? now I know that they mirrors but I am try to boost Either one but can'y decide which?

    the Animations of Scoundrel are a nice mix between bare hands, pistol and Shotgun abilities.

     

     

    they are not.

     

    either bare hands and silly whacking with your scatter-gun via scrapper or just going pew pew and using your shotgun properly with ruffian, but scrapper dps is easier to set up..

     

    op's knife animation is repetitive, but so is punching....

  9. just leaving this suggestion here for some QoL changes for scoundrel/ops

     

    make bushwhack spread vital shots, the range is pretty big but as it requires upper hand it is far balanced... specially when compared to balance/hatred dot spreading skill.

     

    edit: I'm an imbecile, trick move is already usable against enemies ¬¬

     

     

    what do you guys think?

  10. i like the play-style of the shadow, really, love balance spec, all the tools and all that.. that said, i HATE the VO, he sounds like a douche-bag every time he open his damn mouth. also doublebladed lightsaber in this game are ugly and impractical as hell ( that is more or less covered by the release of those pikes tough..)

     

    i LOVE the VO on scoundrel, his smart-*** humor always get me, but his animations are ******... they should have left his humor on his VO only, i feel silly whacking someone with my *********** shotgun instead of.. you know.. SHOOTING.

     

    I like the sentinel's choice of weapon, especially now that i get to wear 2 shotos, but damm, stealth makes such a HUGE difference for me... also, his VO is kinda lame, better than consular tho..

     

    what to do... who to main as my outlander?

     

    returning player here, played from launch till makeb, first time trying this new expansion.. any suggestions?

  11. Backblast, tendon blast, lacerating blast?

     

    (granted that 2 of 3 of those have little purpose)

     

    exactly... you would only use backblast with your shotgun on a regular rotation.. while op's are all slice n' dice...

     

    i have a *********** shotgun on my left hand, still i choose to punch siths? kick them in the nuts? come on.. i could just shoot em there! ( granted it is not classy to shoot a guy in the balls, as Cartman says, but we are dirty fighters right?)

     

    terribly design, they went for what would look funny, but it is not funny after you've done a hundred times...

     

    it WOULD be funny if instead of shooting with the scattergun you randomly had a chance to whack em instead, or punching, like 10%-20% chance of a goofy animation. otherwise is just silly =\ .

  12. we already got the outfit from the temple guardians ( SW Clone Wars/ Rebels)

     

    about time we got those awesome double bladed pikes they use, they are much more plausible than a double bladed lightsaber, and shouldn't be too hard to make.

     

    https://vignette2.wikia.nocookie.net/starwars/images/f/f0/AnakinRages-TWJ.png/revision/latest?cb=20131029024218

    https://vignette3.wikia.nocookie.net/starwars/images/3/38/Jedi_Temple_Guard.png/revision/latest?cb=20160911143312

  13. don't know if this is the right section to post this but...

     

    i was checking the GTN for the new items that comes on the cartel pack. As i was previewing the new mint green crystal the blade looked a little more inclined to lime green, when i switched to the "derelict lightsaber" the blade seemed darker.. more inclined to an emerald tone..

     

    is this intentional? the hilt give a "derelict" effect to the crystal, making them a little ******r? or am i going nuts?

     

    i'm a little ashamed to post ss as i play on the lowest config possible... ( also note that maybe that is the reason)

  14. try using your interupts.. its a huge deal ..

     

    whem you see a mob chaneling an atack aginst you interupt him, stasis him, push him, leap at him.. don't let them hit you =)

     

    i leveled as tank with kira.. changed to vigi / doc now and so far so good

     

    force kick'em

  15. 1.no idea =p

     

    2. well, there are some predetermined rotes... we can figure that much after reading Tales of sith, whem the 2 adventurers ramdomly discovers korriban... they sey they were very very very lucky because they could just have crashed into some asteroid. But as far to any specific control i don't know either ...

     

    3. Tythoon had 2 cultures... but i agree that in the game they show little of that.. but we see these likes in Onderon, where there were those beast riders in the jungle and theyr civilization at the same time as there is the city folks.. star wars do seen to have a pattern to unify the planet culture... not sure why

     

    4. Qyzen Fess say all the time about his "Scorekeeper" God.. i suspect a lot of religions in the lore are related to the Force in some ways, but this Trandoshan's is one exemple of a religion that is not

  16. Well yeah, but they still had to record the voices of the Inquisitor saying "Those of us with red skin are a rare breed." Sometimes you're class will give you different dialogue options.

     

     

     

    Yes, I know. But I was talking about "Pureblood" in the context of what is called pureblood in the race selection.

     

    your*

×
×
  • Create New...