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Foamslinger

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Posts posted by Foamslinger

  1. Seriously.... 15 FPS... how? Tell MEEEEEE!!!!

     

    I think it's my system more than my settings. Most of the time most settings are on high. by the end of the night most/all were set to Low. Windowed mode, not the highest res. i7 2600k, 8g ram, geforce 560. I used to record to a different drive than the game runs off of, and I need to start doing that again.

     

     

    We do pretty much have repeats of this video at least weekly, although it's not tuesday on our server

    anymore. I think the 'pub collective mind wisely deduced that's when theres 200 imps waiting around for weeklies, so they strike on different days.

  2. @Dos -I agree with everything you said.

     

    @Metal - Everyone wins in huge battles like this. There were tons of deaths on both sides, valor was free for the taking for anyone there.

     

    Those Harbinger screenshots look pretty massive! Although I maintain if anyones looking for a pvp server Sword of Ajunta Pall is the place to be =D 'Pubs been outnumbering Imps a few times a day lately.

  3. Your video fades into different battles far too quickly to show the issues that arise in these situations. On my server, we regularly have skirmishes of 15+ repubs with 20+ imps. Yesterday we had ~24 repubs and probably ~32 imps. There is an imp that plays exactly like you do with those large battles. That guy dies a lot; then promptly ports back using /stuck. As a repub, it usually means you'll lose and have to kill the same stupid guy repeatedly with no kill credit (because he runs in to beat on your healer). They need to fix it.

     

    TY for the input. Mostly what I was trying to get across in the video was the scope of the battle and amount of players on each side. It was hours of fighting condensed to 4 minutes so I had to focus a bit!

     

    I did and do die a lot. I was going to put more of that in the video but most of the clips I got weren't that interesting otherwise.

     

    I don't and haven't used /stuck to get back into the battle quickly. I also try to avoid talking about it so less people know about it >.>

     

    1- If a player gets tagged and doesn't exit combat before death, anyone that tagged him should get kill credit (regardless of if they died as well). That way we could have real melee instead of this nonsense where the melee try to hit and then run away (ultimately doing next to nothing).

     

    I would argue the point about doing next to nothing. Snaring their front lines in our AOEs, aoe tuanting globs of the enemies nearest to our front line, giving the enemies a target to focus which they either dont kill or takes more time than it should, and stunning their rear to prevent heals and grapples and such all contribute to winning a fight. That being said it would be nice if you didn't have to then run away and hide int he back to regen for more time than you were active.

     

    2- /stuck in Ilum should kill you

    I agree, or port you to the rez pad if you are already dead.

     

    3- The stupid Ilum buff should actually apply itself correctly. One shouldn't need to re-zone into the area just to get the buff (after they've zoned into it directly).

     

    I agree. Or you shouldn't get it at all at zoning in and have to cap points to earn it.

     

    5chars

  4. On Scepter of Ragnos we usually have 2 instances on Ilum, but we usually only have 15 Republic vs 85 imps :(

     

    Thats how our primetime normally is, which is what makes this particular night so extraordinary.

     

    edit: ps added an own3d link for youtubaphobes

  5. Last wedensday the Republic showed in uncharacteristic force on Ilum on Sword of Ajunta Pall. I have never seen so many - at least 50. No clue how or why, but it was clearly premeditated and at least semi-organized.

     

    That night was super fun and loads of valor for everyone. I recorded as much as I could, unfortunately I wasn't getting the best performance. I put some clips together to try to portray the size of the conflict, but keep in mind there are lots of players not on screen.

     

     

     

    I hope you enjoy, and TONS of thanks the Republic of Sword of Ajunta Pall for putting up such a great fight.

     

    <-- watch in 1080hd!

     

    own3d: Ilum Mass PvP

     

     

     

    What to expect: Montage of 50 vs 50 fights from a jugg's point of view at 15 fps. Leaps, grenades, stuns, heals, wipecannons, forcepushes, escaping with barely any health and chasing down fleeing floes.

     

    Music: Iron Maiden. You may or may not think you do or don't like Maiden, but this song is undeniable.

  6. Background Imperials zerg republicans all day every day on ilum on my server, Sword of Ajunta pall. 'Pubs may get a good group going occassionally, or go guerrilla and pick stragglers off, but in general if they hang out too long the zerg'll get 'em.

    Today the republic grouped up in multiple ops and dominated Ilum for hours. At times it looked like at least 50 it not 80 or more. We brawled constantly all over the map. Tons died on both sides, and wipecannons of one side or the other were decisive in many engagements.

     

    I fraps'd a bunch of these fights, even at 10-15 fps. I'll put the better parts together in a vdeo later.

    For Now here's a short clip from near the imperial base.

     

    If you were there tonight this will make you laugh and if you were not there it'll make you wish you were.

     

    What to Expect: 60 second video of Wipecannons and +Valor spam.

     

     

     

     

    Here's the full length (4 min!) version of the fight:

     

    SWToR Forums - Ilum Mass PvP video thread

     

     

    Thanks for watching, I'd like to know what you think

  7. valor rank 55 assassin here, ever since they made PvP bracket for 50's, None of us high ranked/decked out PvPers on Shii'Cho ever solo queue. We run full champion/battlemaster premades because we have to wait 20 minutes for queue, we HAVE to win. We also coordinate our premades so that we never fight each other, we just roll disorganized PuG's. I liked it better when queues were fast and we'd all solo queue, so at least each team had a few good players. Oh well, people wanted this for their alts, so now their mains pay the price. Doesn't affect me either way.

     

    I am cheesy and cannot win with things like skill and tactics, I must coordinate with other teams.

     

    This is *********** sad.

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