Jump to content

Zeenno

Members
  • Posts

    12
  • Joined

Posts posted by Zeenno

  1. Well there was a yellow post a few days ago, where they acknowledged that issue. According to them its causes are of a very complex nature.

     

    They'll tell us more, when there is more to tell.

     

    And you are wrong, when you claim they would ignore the issue.

     

    I did not claim anything, I just said that the fact that it wasn't mentioned was disappointing.

     

    I didn't know about the yellow post though, that is good to know. Thank you.

     

    I'm not here to complain and demand things be fixed. All I wanted was this to be acknowledged and to know they are working on it.

    So, problem solved.

  2. I'm not trolling anybody. You are asking me to search through the forums and find these posts that I have seen a week ago and link them to you. No thank you, there is a search function. I love this game, this is just an annoying bug.

     

    If I have a problem, post it? Hey what do you know, that's what I did.

     

    You see what happened here is that I made a legitimate post about a very bad bug and I got trolled by several people. You don't seem to understand what that word means.

  3. I am sick of people bringing up WoW being released with bugs as a rebuttal to people saying how buggy SWTOR's release is. Let's bring up some facts:

     

    • WoW was released nearly a DECADE ago.
    • WoW did not have nearly as much resources as SWTOR
    • WoW had nothing to use as a "perfect" standard - EQ/UO/SWG/etc were nowhere near what WoW was at release. SWTOR has 7 YEARS of WoW's dos and don'ts, what gained and lost customers, what people hated and liked. WoW didn't have this kind of feedback on aspects of the game.

    There are probably many more, but this is enough to make your argument a moot point. Comparing WoW release to SWTOR release is utterly retarded, as the difference in not only time, resources, etc. is massive, but the fact SWTOR has a game so huge to simply "copy/paste" from (which they did, you can't deny it, unfortunately they didn't do it in the areas that count) that is 100% proven to WORK, yet didn't take advantage of it, just shows poor development. They took bits and pieces of a working system and instead of making it their own, literally left it as bits and pieces. That creates bugs.

     

    You are completely and totally wrong in every imaginable fashion.

  4. I was just very disappointed to read the patch notes and see not many things fixed, and no mention of the attack activation bug when makes my Juggernaut extremely frustrating to play. I have him at level 50 and I love playing him... but the bug has become so annoying that I have been forced to reroll and abandon that character until it is fixed.

     

    Then at the bottom of the patch notes I click the known issues link, and what do you know, this game breaking bug is not mentioned there either.

     

    I am a tank, and sometimes I can not get an ability to activate for 5-10 seconds, no matter how many different ones I try. The animation will start, and then suddenly stop, the GCD is still activated, and the ability is not used. It is even happening to where now when I use Ravage, I will sometimes be frozen in place during the animation, doing no damage, and Ravage is available for use again right after because it did not work.

     

    This bug needs to be fixed. This is the single most game breaking bug in this game right now, except for maybe the "Diminishing Returns" bar not working at all like it should.

  5. My list of unacceptable problems with this game that should not have existed at launch. Period.

     

    Load screen durations.

    -Not just me, I only get this in some areas. Many players have reported this.

     

    Gathering Nodes showing on map but not actually existing.

    -Existed for months of beta testing. Unacceptable.

     

    Knockbacks interacting with the environment in PVP in ANY form or fashion.

    -Currently Warzones are decided 100% by which team has more punts due to the garbage environmental damage in Huttball and being able to fall off of the Voidstar bridge. Using the environment is NOT pvp skill and it has no place in pvp involving anyone but non-factors.

     

    Latency in Warzones only, the ONE place there latency is unacceptable.

    -Not just me, my latency is immaculate everywhere else. (60 MS or less).

    -Plenty of people have reported it.

     

    Ability delays at all times. (IE not being able to move immediately after summoning my speeder and having to resummon it.)

     

    Taris. Enough said.

     

    No hide hood option, even though hood-down robes exist in-game.

     

    UI preferences not sticking (companion auto-cast options, sith corruption, etc)

     

    Removing the match to chest option.

    -This wasn't even something that we never had. You actually put work into REMOVING IT. I can think of literally no good reason that it needed to be removed, other than the fact that you discovered some devastating technical issue with it, which is again unacceptable that you would have anything that compromising ever.

     

    No, "the game just launched" is not an acceptable excuse. Not only is this the end of 2011, but many of these issues existed in beta. If you look at the threads complaining and praising, and ask all of the people blindly praising this game, I would bet the vast majority of them haven't reached above level 15. They haven't experienced the bugs and half-*** content yet.

     

    It's almost like you guys intentionally did a good job on levels 1-12, let's push the game out and get a month's worth of subscriptions.

     

    Oh, and the first priority for them is pushing out more flashpoints and operations within a month of like a week ago. NO ONE has asked for that.

     

    What you all fail to realize is that this launch was even smoother and this game works better than WoW when it was released. You fail, good bye, go play something else, you damn fool. Trust me, you will not be missed.

     

    By the way, I have been 50 for 5 days and am still thoroughly enjoying the game.

  6. It was the best of times, it was the worst of times. For ToR, unfortunately, mostly the worst. This isn't my first review - I reviewed the game during the beta several times, but I was shunned by incredulous and overzealous fans. After all, it was "just" a beta. Well here we are, at the dawn of release - no longer in the beta. So where does this game stand in the grand scheme of things? How does it compare to WoW, SWG, Rift, GW2? Lets find out.

     

    Who am I? I'm some dude that led a top-US CS:S team for many years, was a part of two top-10 WoW guilds, and played in several WoW Arena Tournies (including the CGS invitational) and many many CS tournaments, including the CPL. I also had a stint working for an indie game developer several years ago. I like to think that I know what I'm talking about, and usually, I do.

     

    Story

    Story. Story. Story. We've heard it over and over again. Bioware has really hammered this home - much how Vincent Chase is Queens Boulevard, The Old Republic is story. And story is one of the few battles ToR wins. The voice over quality is top notch and primary class quests are mostly interesting and engaging. Some may be deterred by the incessant use of family drama as a plot device since it gets old pretty fast. With that said, don't expect Chaucer, but the writing is sufficient.

     

    Unfortunately, the side quests are problematic and suffer from trivial subject matters ("blah blah click some turrets") or endless fetch questing (go to X, come back to Y, go to X again, now back to Y). This wouldn't have been a problem 10 years ago, but 2012 is almost here. WoW has moved us past the trivialities of fetch questing and now we do cool stuff like lassoing dragons, bombing runs or mind-controlling giants. ToR pretends like there hasn't been an entire generation of MMORPGs since KOTOR and suffers for it greatly. Bonus quests are an interesting touch, but more often than not, they insult the player. Here you are doing the most trivial of tasks (ex: clicking control panels - a Bioware favorite) and a bonus quest pops up that asks you to kill 30 of the same type of mob. And just like that, we're all sent back to the late 90s. Bioware has a lot to learn from Jeff Kaplan.

     

    On many levels, however, the VO is a technical achievement. Ordinarily, I'd have no problem with pouring so much money into something like voice over, but the gameplay significantly suffered from it. To me, that's unforgivable.

     

    Combat

    The crux of a good MMORPG is solid combat. I expect combat to be fluid, responsive, and logical. ToR has a pretty good grasp of what it wants to do, but doesn't quite reach the bar set by better MMOs. First of all, the "heroic" combat Bioware preached for years and years isn't as heroic as they made it out to be. Animations are often choppy and blocking animations seem to happen at random times (as opposed to having weapons make contact). But lets face it, it's not a big deal. What is a big deal, however, is the lack of an auto-attack.

     

    This quizzical gameplay choice hurts more than it helps. It means that the gamer needs to manually press 1-1-1-1-1 (or right-click like a madman) to use the regular "white attack" ability and to generate resources that one may use (in the case of the Warrior-archetypes). Not only is this boring, but it literally provides zero gameplay improvement - what is the reasoning behind no auto-attack? Who knows.

     

    Stealth and cover are very underwhelming. Cover, in particular, is nigh worthless in PvP. The conical radius, the spent GCD, the fact that 4 classes can easily close range, and the fact that almost every class has a knock-back should be very clear indicators that a mechanic like cover is a terrible, terrible idea.

     

    Stealth, as mentioned, is very odd. On one hand, it tries to mimic what stealth is in WoW (a fundamental mechanic of classes like rogues and feral druids), while more often than not it becomes merely a trivial escape mechanism. It needs to be fundamentally reworked - stealth should be a game mechanic, not a novelty.

     

    PvE and Leveling

    Admittedly, a high point of the game are the instances (known as flashpoints). Black Talon, Athiss, Hammer Station, etc. are all fairly well-designed. Mechanics are tried and true: get out of the fire, interrupt heals, kite bad stuff. This is where ToR really does feel like "WoW in space" and it's also arguably the best part of the game. As a matter of fact, the only reason I'm still playing is because I'm curious to see if the large-scale Operations will be as good as Flashpoints.

     

    Leveling is fairly smooth, but the fact that the world is sharded can be distracting and does discourage grouping. Heroic 2+ man quests can be fun, but I found myself skipping them more often than not - the time invested doesn't seem worth it. During hardcore leveling periods, I also found myself skipping all VO. I don't care about your life story, I just want to get this quest out of the way. I feel somewhat guilty about it, but these are the scenarios that make me feel like side-quest VO is a swing and a miss - a very expensive miss.

     

    PvP

    PvP is a joke, there's not much more to say. It's an insult to any form of competitive activity. Huttball is one of the worst ideas I've ever seen implemented in an MMO: Warsong Gulch with a passable flag? Really? What irks me most is that someone actually made money coming up with such a terrible idea. Inconsistent traps, obnoxious commentators, bad layout, Huttball has it all. There are 15-year-olds that designed better Unreal Tournament maps. Sure, there may be some occasional mindless fun to be had with Huttball, but there's no real value here.

     

    Alderaan is significantly better, but doesn't even compare to the wide variety of BGs present in MMOs like WoW or Rift. Ignoring WoW's trailblazing here, Rift's "Black Garden" was a particularly awesome innovation. World PvP is more or less nonexistent.

     

    If ToR was Communist Russia, PvP would be human rights.

     

    Companions

    Companions were lauded by Bioware as being an evolutionary step as far as the genre is concerned. Unfortunately, they turned out to be glorified pets. They even have an ability pet bar just like in WoW! Some companions are interesting, some are boring. They do seem to break up the monotony of the often morose landscapes, but they are basically just pets.

     

    Companion crafting is a great idea, however. Not having to worry about crafting stuff yourself is pretty neat. ToR sometimes surprises you with interesting and progressive innovations. Unfortunately, these moments are far and few in between.

     

    DOA

    Does The Old Republic have a chance? Not with what we see on day 1. No chance. Fanboys and fangirls may try to make a case for ToR, but the reality is that there is no case for ToR. There are many changes that need to make their way into ToR for it to be a competitor to 2nd tier MMOs, let alone giants like WoW.

     

    UI mods have been requested since beta. A combat log has been requested since beta. There are absolutely no features that even begin to address the social element of the game: guild achievements, guild skill trees, etc. There's a need for competitive PvP, LFG finders, etc, etc. These shouldn't be post-release patches, this is 2012! These are basic elements of modern MMORPGs. I don' think ToR is finished.

     

    The only reason ToR won't die in 6 months is "Bioware" and "Star Wars." Will these two names carry the burden for a year? Two? I doubt it. But then again, I could be wrong. http://warhammeronline.com/ is still going. Don't fool yourself though. It's dead.

     

    You may berate me now, but don't forget this review 1 year down the line. ToR is dead. Long live Titan?

     

    You, my friend, are an idiot.

×
×
  • Create New...