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illililili

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Posts posted by illililili

  1. This should have gone live when the game was released.

     

    By now they should be trying to emulate RIFT and have 4/5 specs that people can purchase. Makes another money sink for the players, and gives people more freedom to change roles to fill a needed gap in a party or operation.

  2. I got a new pair of leggings yesterday for my Bounty Hunter. The legs are "RD-15B Commando Greaves"

     

    When I click on the "Customize Appearance" button, then I click on the "Unify to Chest Color Theme" button next to the legs, the primary color (in my case white) changes, but the secondary color (in my case should be blue) stays an ugly brown. Takes away from what should be an awe inspiring set of armor, and I am not pleased.

     

    I put in a bug report in game, and the response was "go post your bug in the suggestions area"

     

    Really? That is how you take care of graphics bugs? Tell the user to post it on the forums? Why would you do it that way instead of forwarding the bug report to the graphics department?

     

    What are the odds the graphics department even sees this?

  3. If it helps, the sound reproducing issue to easy to reproduce:

     

    Open Firefox, latest version, then in Firefox open 200+ different tabs to all the various things that interest you. Keep them all open for a day (including overnight)

    Then, play some Star Trek online, making sure you alt-tab back and forth between the game and different tabs in Firefox.

    Then open Star Wars and play. The sound will cut out regularly during conversations, and restarting the game won't fix it. You will need to reboot your computer to fix the issue.

    Note however, that sound in the various Firefox tabs is unaffected, and sound in Star Trek online (if you reopen that one to check again) is also unaffected; somehow, this sound issue to specific to Star Wars online.

  4. The new quest was fun, the idea that this set of missions made the galaxy seem "alive" and changeable instead of the same place no matter what my character did was nice. Two things would have made this event better:

     

    1. As the quests become available, they are available for everyone on the day they are released. Yes, I realize you are trying to get people to log in every day and see another part of a story. The fact is, many casual players can only play for a few hours in the week. Throw them a bone. Trying to find the time to log in every single day to run around and look for the quest I had not seen before was too time consuming.

     

    2. Each server should have had a "step counter" with each new mission being introduced as the counter stepped up. For example, day 1 is the start missions. When 10,000 infected Security Officers (and 24 hours have passed, whichever is greater) then the next mission is introduced. The next counter is for the server to harvest 100,000 Rakghoul DNA (or the 24 hours, the time is needed to stop the larger servers from racing through the content due to manpower), the next counter is 15,000 Rakghoul vaccines. By the end, there should be 6 counters, one for each quest, and the population feels like they are participating.

     

    Well, in afterthought, my idea is a generation old, I know you are trying to get away from the "collect 10 rat tail" model of game play, and use story. Hmm. What if you used "5,000 separate characters must defeat the Rakghoul Captain" so you maximize the number of players doing the mission. Then choose to do the other counter as a server wide "bonus quest" which, if completed, allows access to a special merchant or pet or something for everyone that helped.

     

    The point I am trying to make is that stories are great, but active stories where the players get to make the outcome happen (or better yet, have two outcomes, and each server can choose to follow a dark or light side outcome!) are better than passive stories where the players just watch a movie after they kill 10 rats.

  5. Voice bug is back - when I first started testing 1.2, the first patch was horrible for voices cutting out during quest hand-ins and cut scenes. After the next small patch, I didn't have an issue at all. Yesterday, all day, voices kept cutting out.

     

    Most of the time, if I press spacebar, then the voices come back, though you miss the one you spacebar'd through. Often, the voices would only be back for one character, and as soon as the voice changed to another character, it would drop again and I would have to press spacebar again. This really needs fixed!

  6. Everyone has 5% base resists so you need 5% acc to have 100% chance to land spells. Past 100% becomes armor penetration which is useless for us.

     

    5% to help with CC. Otherwise we don't need acc. Do it with off pieces like ear/mod.

     

    Where is this information from Zidean?

  7. I just lucked out and got an unassembled champion implant mod. My choices are:

     

    force-masters, which has 66 will, expertise, crit and alacrity;

    stalkers, which has 77 will, expertise, crit and accuracy.

     

    Now, on my sheet, it shows base force accuracy for me is already at 103.41, and as far as I can tell, there is no real force resistance in the game (hard to know with no combat logs though).

     

    So, I can't imagine the extra 11 will is worth accepting a useless stat, but I don't really see the use of accuracy either. Can anyone fill me in? Am I missing something?

  8. Imo this could be solved like this (example with fake values):

    Set armour chest piece:

    Armoring mod:

    [Advanced set armouring mod 28]

    Binds on pickup

    Chest piece only

    Part of XYZ set.

    Armour rating 170

    + 60 Endurance

    + 50 Strength

     

     

    'Part of XYZ set' will ensure your modable armor is part of the set.

    'Binds on pickup' so it cant be sold on the trade.

    'Chest piece only' to ensure if you take it out of the chest piece you can only put it into a chest piece.

    Rest is obvious as it is currently

     

    Just my 2 cents about this.

     

    This needs to be implemented immediately! Great idea, and should't take a ton of coding time.

     

    I do not want to play Clone Wars, I want to at least pretend I can have my own look!

  9. I did biochem in beta with my Sith healer, and it worked out allright. You get a perma buff, and more importantly, you can heal when you are out of mana... er, force.

     

    TOR limits your total mana to 500 to 600 depending on talents, and until you get the talents that reduce healing and blasting costs, you will have a lot of issues. Heal pots can save you then.

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