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Posts posted by Knvkl
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I love the wow dungeon finder and it would actually make me want to play SWTOR again if it's implemented correctly. I know people are afraid that cross-server lfd will kill community, but there are suggestions on how to minimize that problem. Back when this topic was discussed in 2010, I suggested prioritising players from the same servers:
If 4 matching players from server A are available, the system should group these together. If 2 players from server A and 2 players from server B are available, they should form a group. Only if no other players from your own server are available should you be matched with randoms from other servers, which is still better than finding no group at all.
Anyway, I'm really looking forward to actually being able to complete a few flashpoints without wasting huge amounts of time forming groups.
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I've played GW2. It's miles ahead of TOR.
GW2 plays like an mmo released in the 2010s should play like.
TOR plays like an mmo released in the 00s played like. Actually besides the voice acting(which fans of MMOs could've told them that it isn't needed or wanted), this game is subpar in every category.
What would I know, it's not like I've played countless MMOs....
oh wait, I have.
GW2 doesn't even have raids... Unless you like bashing gates in PvP (Gate Wars 2), I really don't see what's so special about that game.
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Subs might even recover if Bioware continues to improve the game and once people realize that GW2 or other currently hyped MMOs aren't all that. I'm especially looking forward to seeing Karma in action when GW2 faceplants. That game is treated like the savior of MMOs, but doesn't even have raids (and apparently no official forum currently, which is why its fans migrate all over the internet to bash the competition). The much advertised PvP is just bashing doors in. Eventually people will judge SWTOR more fairly.
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The GW2 fanboys came home from school. (just kidding... well partially)
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1.3m is still a very solid number. They only need 500k to make SWTOR profitable, 1m is already a "great investment":
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Merging servers would create a lot of negative news and could cause a self-fulfilling prophecy. Nobody wants to join a "dying" MMO, and merging servers could give that impression and even make it true. A cross-server lfd tool should be enough imo.
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For a while, due to the constant hype, I was absolutely sure that GW2 would be the next big MMO and that it would be the death blow for SWTOR. After watching lots of live streams of the beta weekend, Guild Wars 2 looks like a mediocre MMO without any PvE endgame (no raids, seriously?). The PvP seems a bit more interesting, although WoW does competitive PvP better and WvWvW is just Gate Wars 2. Guild Wars 2 must be the most overhyped game of the last years. But we'll see, maybe I just don't understand what so many people see in GW2.
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That's not irony.
Yes it is, it's situational irony.
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Most subscribers will play less now than during the first weeks, even if they plan on staying.
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Oben links auf Deutsch klicken.
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The source for the $200m number seems to be that LA Times article.
Still seems to be guesswork though, wouldn't be the first time that "serious" journalists pull a number out of their ... .
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Some areas can become so overcrowded that you will experience frame-rate issues even on current high-end pcs.
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This was a good summary of problems with the game. It would have been a nice bug report, but you should have cut the drama.
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It's nostalgia, plus you were younger and more impressionable.
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Reputation means a lot in this business, and even if they make a profit on swtor, if they continue to ruin their reputation (jury is still out on that) like with DA2 this will cost them a LOT.
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Es gibt Spieler, die rückwärts laufen weil sie überfordert sind. Es gibt aber auch immer mal Augenblicke, da muss man ein paar Schritte korrigieren und geht halt rückwärts. Dieses grundsätzliche Verdammen von "rückwärts laufen" ist nur pseudo-elitäres Gegröhle.
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We're blaming Bioware for making one faction choice bland and boring.
Indeed. I usually play the good/light/paragon faction, but the Jedi and the Republic as a whole feel like a catholic priest seminar, or a parody thereof.
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PvP players always claim that PvP requires more skill than PVE, but they also want their unfair advantage through a gear grind (expertise). Removing expertise would show who's really skilled and who only has too much free time.
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Operatives are now the druids of SWTOR. Spec heal or ****.
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Do I want or don't I want his job? I can't decide
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I would have no problem with an arena if it only offered bragging rights (titles, mounts). When an arena system offers gear advantages, it becomes mandatory for PvP players, and also removes the importance of skill in PvP and it becomes a gear grind. The gear grind in swtor is bad enough as it is.
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Arena has inflated rewards that force people into the arena mini-game, even if they don't want to. If arena only offered titles and mounts etc., I would not have a problem with it, but if they give arena players gear advantages, it should never see the light of day.
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I just wanted to agree with the OP. I have nothing more to add.
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I left WoW because it got old after more than 5 years, but I still think it was the best and most complete MMO to date. SWTOR still has a lot of work to do before it can even compare.
Consular story is underrated
in Combat Styles
Posted · Edited by Knvkl
My consular is still in her 20s, but
early in the game Rajivari on Tython says something about not sacrificing your own strength for others. I assumed this would be part of the dark side consular storyline... saving your own strength vs. strength through numbers (by using a cure that weakens you in this case).
With that dilemma in mind, I have so far enjoyed the consular story more than most other class stories.