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Posts posted by Trinak
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Yeah, its not perfect with the scoring it currently uses, but I still think it can be a useful place to start.
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As a suggestion, you may want to have some kind of function where you can email guilds (perhaps once a month) to make sure they are up to date and still exist. Then if they don't reply within a set time they can be removed from the quiz. I know some of the guilds I was recommended had links to recruitment threads that no longer exist.
Something else I thought of too, some way for people to weight the questions in order of their preferences. For example, if I care more about a light side guild than the guild structure I can weight that question more heavily to reflect that desire.
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Just wanted to put a plug for this quiz in our forums for those who may not have seen it.
Link to the site is here: http://tortoolbox.com/quiz/
Link to thread in SWTOR forums: http://www.swtor.com/community/showthread.php?t=3189
Certainly worth looking into if you are looking for a guild or guilds looking to recruit.
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I'm assuming PM as opposed to AM, correct?
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As a customer of Star Wars: The Old republic, I do not approve the implementation of a reputation system based exclusively on money expenditure.
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Just wanted to add my two cents that as a subscriber I think the new cartel rep is horrible. Assuming you were very lucky and get the purple rep each time it would require roughly 48 packs to reach max rep. This means two of the hypercrate packs. As I get 600 CC a month this would take me roughly 1 1/2 years to complete if I put my CC towards only those packs. Am I missing something?
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Group space combat OFF RAILS! *Let us group up such as we do in flashpoints. Let each individual ship have certain traits and skills such as our classes. Then we fly around trying to complete the objectives*
PvP space combat! *Have objectives, capture points and other players to kill*
Fly my own ship to planets! *Instead of point and click, let me control the ship. Move it around and pull it into a dock.*
Expand each existing planet by 30%. *More quests and a level 50 heroic zone for 50s. Let each faction be able to go to all planets for wpvp. (pvp server only)*
Get rid of fleet! *Shrinks your game down to the size of the fleet. Time for people to go see the sun*
Get these bugs off me once and for all! *Do one bug at a time, at least you're making progress*
Make crafting worthwhile again for leveling. *Planet comms are much better than craftables, don't want to spend so much money to craft a blue or purple*
More NPC scripts! *Let them walk around, fight and do something besides stand perfectly still.*
Expand our class stories *Let Makeb be an area where our class stories are being expanded instead of the Hutts*
Seperate classes MORE! *Let each class bring many many unique skills to the table. Don't homogenize them.*
Guild Perks! *Let being in a guild have SOME kind of benefit*
Minigames! *Let us bet credits as well, make things interesting (...and some foolish people broke)*
That's all for now. So go get to work!
I agree with all of these except getting rid of fleet (it's a nice place to go grab everything). In addition I would love to add:
- Dual/Multi spec (and when you change spec to save the skill bars so I don't have to keep reorganizing them)
- Macros (probably not going to happen, but it's my wish list so I can wish)
- More separation within classes (ie IA Sniper has 3 DPS trees, while each plays slightly differently it would be nice to have a different role available as well)
- More classes and races (though I favor classes over races)
- Support type classes (I personally love playing classes who's main job is buffing/debuffing and assisting)
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Paragraphs are a good thing.
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The event certainly looked fun, but unfortunately I missed it due to a vacation (was gone from 17th to 23rd). I would agree with many in this thread for allowing event to be run longer and announced better/sooner.
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I believe the answer is no.
Ideal Guild Quiz
in Guild Recruitment
Posted