-
Posts
207 -
Joined
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Posts posted by Bristol
-
-
Funny, can log into forums, but not the game.
-
Ephemeris dies without a fight and disappears without giving any loot in Solo mode Star Fortress, all planets.
Confirmed this with some other players: http://www.swtor.com/community/showthread.php?t=953153
I've been trying to run Solo mode Star Fortress all morning for decorations. Unfortunately, the last battle is glitched. The Ephemeris droid shows up, then says it's in Knight mode. I hit it once, and it dies and disappears without being lootable. The rest of the scenario runs normally, thinking I've killed the droid.
The first "story" droid disappears, the "combat" droid appears but only for a second before it dies.
I had something like this happen the last time I ran it. I found that if you kill the droids too fast, it bugs out. I shot them with a basic attack, that served to kill them slow enough that the phase progressed properly.
-
"...the coming year"...does that mean 2019?
Given the date of the blog, technically, I think it means August 2, 2018 - August 1, 2019.
Surely November will have something new...???
-
Casey Hudson (BioWare General Manager) actually mentioned SWTOR in his Mid-Summer Update which was mostly about Anthem.
In the meantime, our Star Wars: The Old Republic team is hard at work on some amazing plans for the coming year, with new features and surprises that I think makes it the game’s most exciting year yet.
-
April 25, 2018 09:31 • Press release
The Belgian Gaming Commission has determined that randomized loot boxes in at least three games count as "games of chance," and publishers could therefore be subject to fines and prison sentences under the country's gaming legislation.
At the request of Minister of Justice Koen Geens, the Gaming Commission conducted a thorough investigation into 'loot boxes' in video games. Players can buy a 'loot box' against payment - which can give them an advantage in the game - without knowing their content in advance. The Gaming Commission now judges that this is at least three video games in violation of the gambling legislation. 'An interview with the sector is imminent. It is often children who come into contact with such systems and we can not allow that, 'says Minister of Justice Geens.The issue of the loot boxes came recently in the media when the game Star Wars Battlefront II was launched. In that game people could buy an advantage with real money without knowing what benefit it would be. Given the importance of the protection of minors and vulnerable players, this was very worrying. Minister Geens then requested an investigation from the gambling committee.
The Gaming Commission investigated four video games: Star Wars Battlefront II, Overwatch, FIFA 18 and Counter Strike: Global Offensive. They all belong to the genre AAA games, being video games that reach millions of people around the world, often produced by large studios. Those video games are connected to their own age system (PEGI). That system decides on the content of video games, but does not consider whether there is systematic use, winning or losing of real money.
However, developers are increasingly using systems to get players to real money once they have purchased a game. The Gaming Commission is talking about:
Emotional profit forecast: uncertainty loot box is linked to profit forecast;
A player may think that the purchase of a loot box gives an advantage, which is not always the case
Confusion of fiction and reality: well-known real people promote the most expensive loot boxes;
Use your own coin system: for a real amount, players can buy in-game coins;
Apparently infinite methods to deposit money on player accounts;
Hide from the random generator or at least its opacity.
To speak of a game of chance, the Gaming Commission uses four parameters. If there is a game element , a bet can lead to profit or loss and chance has a role in the game. In the case of FIFA 18, Overwatch and Counter Strike: Global Offensive, the Gaming Commission decides that the system of loot boxes forms a game of chance that is subject to Belgian gaming law. The developer of Star Wars Battlefront II made some adjustments shortly after the launch, so that the system of loot boxes in that game no longer technically forms a game of chance.
Although the system of loot boxes in the three other video games can be seen as a game of chance, there is always lack of protection for the players. The fact that it is often minor players is worrying. The hidden character of gambling is extra problematic in the case of children. If this is not properly arranged, games of chance in video games will cause great damage to people, family and society.
The games with paid loot boxes, as currently offered in our country, are therefore in violation of the gaming legislation and can be dealt with under criminal law. The loot boxes must therefore also be removed. If that does not happen, the operators risk a prison sentence of up to five years and a fine of up to 800,000 euros. When minors are involved, those punishments can be doubled.
-
LMAO at all the super-elite PVPnesses calling it an "exploit" if people are bad at PVP'ing.
In addition to not giving a rats rectum about PvP, I am also even terribler at Role Playing, so I guess in your eyes I am exploiting the RP'ing aspects of the game just by logging in then too.
Just another PVP temper tantrum, nothing to see here, move along.
-
Don't click on ABOUT. Go the homepage of the site, move your mouse over the word ABOUT and sub sections will appear listed as such:
News
Holonet
Media
Game Overview
Game Setting
Digital Expansions
Game Updates
Legacy
In-Game Events
The behaviour of which you speak only appears to work on the home page. All other occurrences of the ABOUT link apparently do not have the same behaviour baked in.
-
WOW, holy confusing UX batman.
Here is the page without the confusing navigation parts: http://www.swtor.com/info/in-game-events
-
Sorry, I misspoke. Don't click on ABOUT. Just scroll over it and these tabs will appear:
News
Holonet
Media
Game Overview
Game Setting
Digital Expansions
Game Updates
Legacy
In-Game Events
i have Firefox and Internet Explorer on this machine, neither of them demonstrate the characteristic of which you describe.
-
That's what I am talking about. That page gives you overview of the events coming in the game with the days they are active. So right now, the page gives a calendar for the month of November,
Double Rewards Event: November 8 – 16
Relics of the Gree Event: November 14 – 21
Rakghoul Plague Outbreak on Tatooine: November 28 - December 5
Double Rewards Event: November 28 – December 5
The page updates monthly to keep the in game events up to date.
What heading are you looking at? Your About Page and mine appear to be nothing alike...
-
Hey! So on the website, if you go under the ABOUT tab, all the way to the right is a link to "In-Game Events." If you click that, it will take you to a page of the current and upcoming weekly events for the game like the Gree, Rakghoul, and Bounty Hunter as well as any double exp events. Hope this helps!
Ummm...All the way to the right of the About Page are the headings:
- HOME
- OVERVIEW
- GAME UPDATES
- PREMIUM
- CHARACTERS
- CHAPTERS
- MEDIA
- PREQUEL
- TERMS
- EMAIL UPDATES
- FACEBOOK
- TWITTER
- INSTAGRAM
- YOUTUBE
- TWITCH
Nowhere on the about page do I see other tabs or in-game events...
- HOME
-
To the first part of your question, it is giving you UC instead of CXP, not Command Tokens, so that is not impacted. I do not believe there is a choice on what items break down into but a general rule is stuff with stats breaks down to UC, everything else is CXP. There may be exceptions but I believe that was the guiding principle.
There is no longer a cap on UC because it isn't actually tracked via the currency tab any longer. It is now a stackable bind on legacy token in your inventory (allowing you to move it across characters).
Also related to that is UC costs and accrual. Costs for all items via UC will be doubled in 5.6, BUT, everywhere you previously gained UC (Warzones, Missions, Ops) will also double. This totally breaks even, there is no change to current rates for gaining and spending UC. The team set those numbers higher to be able to get the values for breaking down items from Galactic Command in place.
-eric
Eric,
I am curious:
- Do only stat items from Tier IV Crates disintegrate into Un-Assembled Components?
- If any level of Command Crate drops UC's from stat'd gear, will disintegrated 242 gear drop more UC's than 230 gear?
- Do only stat items from Tier IV Crates disintegrate into Un-Assembled Components?
-
I like the take that ARS took.
My favorite part:
What's to come, then? The above description describes the game's story-based, linear origins in the past tense. Söderlund's vague description about "a Star Wars adventure of greater depth and breadth to explore," along with his acknowledgement of marketplace shifts, suggest anything from a Destiny-like, always-online adventure to some sort of Ewok-driven loot-box nightmare. -
What version of Hammer is that giving that much CXP?
Veteran Mode.
100% 2-hour CXP Boost + 2x CXP Event + 25% Legacy CXP thingy.
Each run, with the 2 green boxes and the 1 blue, I get just over 3 ranks every run.
I think the 5x Weekly Veteran mode was nearly 20k CXP.
-
And Hammer Station is the only content you can do now huh. Curse the strict gear requirements for flashpoints!
2x CXP incentivizes grinding CXP. Follow the sheep I say!
-
Truly experiencing everything this game has to offer.
LOL, I have been playing since the last 3 months of closed beta with the exception of a few 3 month SWTOR sabbaticals. My latest SWTOR break was due to the dev's destroying my Sage, I just re-subbed last Thursday, I have some CXP catchup to do.
-
Back to Hammer Station...
With 2x CXP, 15 minutes grants >9k CXP per run, and infinitely repeatable.
I've played 6 hours since the patch hit and made 80 CXP levels using just Hammer Station repeats.
-
Although I strongly disagree with the 75CXP, I am concentrating on taking advantage of 2x CXP as much as I can for the 7 days that we have it for.
Tuesday, thanks to patch and life, I could only play for 2 hours, but made 30 CXP levels.
Wednesday, I played for just under 4 hours and managed to rub out another 50 CXP levels.
Again thanks to life, I won't get to play at all on Saturday, but before the Tuesday reset, I should be working on my 4th Base Class 300. That is if I don't burn out on the tedious grind-fest before then.
-
5.5 MUST be one hellofa update. There's a queue on Jedi Covenant at 17:10.
-
My initial post is now buried on page 17 of the official discussion thread and I haven't seen anyone respond to it. This has been brought up multiple times and my memory has no recollection of any dev ever acknowledging any of these as an issue. But yeah, your players do.
I left The Harbinger in no small part due to the insanely long respawn rates of certain necessary Daily Heroic Objectives that, when combined with a very populated server, result in some Dailies becoming infuriatingly frustrating to complete.Please, please, please, please, please, fix:
- Hit 'Em Where They Live - Republic Balmorra
- Increase number of Deadeye's
- Increase the spawn rate of Deadeye's
- Instance the zone
[*]Justice for the Lost - Republic Balmorra
- Increase number/type of targets that drop Database Access Codes
- Make Database Access Codes a guaranteed drop for ALL group members.
- Instance the zone
[*]Mutations - Republic Taris
- Increase number of Irradiated Rakghouls
- Increase the spawn rate of Irradiated Rakghouls
- Instance the zone
[*]Possessed Hunter - Imperial Dromund Kaas
- Increase the spawn rate of Valen Korik
- Instance the zone
- Hit 'Em Where They Live - Republic Balmorra
-
I left The Harbinger in no small part due to the insanely long respawn rates of certain necessary Daily Heroic Objectives that, when combined with a very populated server, result in some Dailies becoming infuriatingly frustrating to complete.
Please, please, please, please, please, fix:
- Hit 'Em Where They Live - Republic Balmorra
- Increase number of Deadeye's
- Increase the spawn rate of Deadeye's
- Instance the zone
[*]Justice for the Lost - Republic Balmorra
- Increase number/type of targets that drop Database Access Codes
- Make Database Access Codes a guaranteed drop for ALL group members.
- Instance the zone
[*]Mutations - Republic Taris
- Increase number of Irradiated Rakghouls
- Increase the spawn rate of Irradiated Rakghouls
- Instance the zone
[*]Possessed Hunter - Imperial Dromund Kaas
- Increase the spawn rate of Valen Korik
- Instance the zone
- Hit 'Em Where They Live - Republic Balmorra
-
I left The Harbinger in no small part due to the insanely long respawn rates of certain necessary Daily Heroic Objectives that, when combined with a very populated server, result in some Dailies becoming infuriatingly frustrating to complete.
Please, please, please, please, please, fix:
- Hit 'Em Where They Live - Republic Balmorra
- Increase number of Deadeye's
- Increase the spawn rate of Deadeye's
- Instance the zone
[*]Justice for the Lost - Republic Balmorra
- Increase number/type of targets that drop Database Access Codes
- Make Database Access Codes a guaranteed drop for ALL group members.
- Instance the zone
[*]Mutations - Republic Taris
- Increase number of Irradiated Rakghouls
- Increase the spawn rate of Irradiated Rakghouls
- Instance the zone
[*]Possessed Hunter - Imperial Dromund Kaas
- Increase the spawn rate of Valen Korik
- Instance the zone
- Hit 'Em Where They Live - Republic Balmorra
-
Hey folks,
One of the topics we have seen come up a bit in the past couple of weeks is all of your feedback regarding Class changes and what is happening with it. We understand we have not kept you updated on the threads where we posted the Class changes so we want to talk through what happens next and how we will use your feedback.
For a multitude of reasons, Class balance is one of the most challenging communication topics. We dislike having to nerf a Class as much as you do, but sometimes we have to do it for the overall health of our game (as we talked about in our "How Class Balance Happens” thread). We understand that no one ever likes to see the effectiveness of their Class reduced. It can change the way you play, take enjoyment out of playing that Class, and make you feel slighted if you believe the changes happened because of another type of gameplay (PvE or PvP) which you don't even participate in. We are very sensitive to all of these things.
We knew Class changes were a top priority, so we provided insight about how we intended to balance all Classes ahead of next week’s patch. Since we took so long to make changes after the release of KOTET (5.0), we had quite a few big changes to make, and that’s what you’ve been reading the last few weeks. It is going to be rough for some Disciplines as they are way over target, but it is important that we bring them in line. Additionally, we may have missed the mark with some of the changes and if we went too far or not far enough, you can expect to see additional adjustments in the future. Going forward, it is our intent to stay on top of Class balance so changes will be less severe/sweeping than they are in 5.3 and the upcoming 5.4 patch in August.
Let's get a little more specific! The following list is not comprehensive, but here is some of the key feedback we have read coming out of the Class change posts:
- Arsenal/Gunnery needed survivability/utility nerfs, not DPS - As we said in the balance thread, we want to get damage targets in line first before we touch too much utility. They did get a slight nerf to survivability in 5.3, and we will monitor both their damage and ability to stay alive going forward.
- Corruption/Seer nerfs went too far and may also negatively impact DPS - Admittedly those two Disciplines were substantially overperforming and will receive the most significant nerfs in 5.3. But, we will watch their performance closely and make changes if we’ve gone too far. The same is true of the impact on "Sorc/Sage bubble" for DPS. We’ll change it or give them other defensive options to compensate if needed.
- Madness/Balance buffs are nice but they are still Force negative! - Beyond the changes already listed, they are receiving a buff to their Force regeneration to no longer be rotationally negative. We have doubled the effect of Sith Efficacy / Psychic Barrier so that each channel of Force Lightning / Telekinetic Throw will restore 8% of total Force (minus the cost). To be clear, that’s a net of +3 per tick of damage or +12 total Force per channel, not including the ongoing passive Force regeneration that also occurs during the channel.
When we start talking about 5.4 changes, we will work to do better in keeping the conversation alive around Class balance. This way we can make sure everyone has a clear understanding of all concerns/feedback going into the update.
Thanks everyone!
-eric
TLDR: Shut up and grind another 300 Command Ranks already...
- Arsenal/Gunnery needed survivability/utility nerfs, not DPS - As we said in the balance thread, we want to get damage targets in line first before we touch too much utility. They did get a slight nerf to survivability in 5.3, and we will monitor both their damage and ability to stay alive going forward.
-
Hey folks,
...
- Corruption/Seer nerfs went too far and may also negatively impact DPS - Admittedly those two Disciplines were substantially overperforming and will receive the most significant nerfs in 5.3. But, we will watch their performance closely and make changes if we’ve gone too far. The same is true of the impact on "Sorc/Sage bubble" for DPS. We’ll change it or give them other defensive options to compensate if needed.
...
When we start talking about 5.4 changes, we will work to do better in keeping the conversation alive around Class balance. This way we can make sure everyone has a clear understanding of all concerns/feedback going into the update.
Thanks everyone!
-eric
"substantially overperforming"
Fully-Qualified supporting data, or it didn't happen.
The login service is currently unavailable
in General Discussion
Posted