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Swaay

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Posts posted by Swaay

  1. Not to take anything away from either of you, it's awesome to see, but IMO this is what happens when you have a SERVER community. People that actually care about their reputation. This would more than likely never happen in WoW. Good on both sides.
  2. I logged onto my Republic alt and realized I had no desire to do the linear questing again.

     

    I realized that while when I unsubbed WoW back in August I was bored. I am now about 6 months behind, there is new content and a new PVP season. I have a lot of catching up to do, which should keep my busy until Terra drops atleast.

     

    I reactivated my WoW account.

     

    I canceled my SWtoR account.

     

    In that order.

  3. The answer to all your questions is pretty simple. They did not bake and cook the game engine in house, they bought the 3rd party engine that is supposedly specifically designed for creation of MMO games. The engine is called Hero.

     

    If you work in software development industry you will know that once you commit to vendor solution you live with limitations of that solution and have to work through vendor for any and all improvements. Sometimes vendors will not want to tailor to any one specific customer in order to satisfy many customers.

     

    For comparison sake, Blizzard created their own engine and their smart developers decided that it would be much easier to script all UI elements instead of hard-coding them in C/C++. Thus the bootstrapped the LUA interpreter early in the game engine design and used LUA for all UI scripting. This also gave them an ability to expose Macro functionality.

     

    The way SWTOR was designed, IMHO, is they bought the Hero, got their developers and artists ramping up on the technology learning the workflow and API of the engine, and they never went beyond that. They never exceeded the engine capabilities with their understanding of it.

     

    Additional, the piece of crap engine is not even DirectX 10. It requires DirectX 8 or 9 I forgot which and uses 2008 version of C Runtime Library. It is single threaded and revolves around "scenes". Thus so many loading screens.

     

    There are so many issues to point out in the overall design that I don't blame them for not having those features. I wouldn't be surprised if the entire game is scripted using Boo or some other scripting engine and only core pieces of Hero run native code.

     

    Ugh...this is my biggest fear and you just put it into words (I am not a programmer but I get the jest of what your saying here I think).

     

    Basically the game is really a 5 year old game that we are just now getting our hands on. Hence the whole conversation in the "official" thread about the High resolution/texture settings (and Biowares claims about how the graphics being set to High are to much for our CPU's to handle :rolleyes:)

  4. I agree with your statement but the difference is WoW knows it's ui is bad so they let people do it. bioware should know their UI is *** but they haven't let the community make their own. You know how creative some of those custom addon UIs got.

     

    BW has said that addons will be allowed eventually. First thing they are doing, and rightfully so, is ironing out all the kinks of a freshly released game. Once the game is stable and most of the bad is gone, we will get addons.

     

    EDIT: Yep, I do know. My UI in WoW was totally customized, several times over. Rift had an amazingingly customizable UI at launch, was awesome, I loved it.

  5. First, you call the devs Nerds in your subject line. Maturity goes a long ways.

     

    Second, when was the last time you uninstalled or disabled all your WoW addons and took a look at the default UI? Not much customizing going on there, no cooldown tracking over abilities, no movable chat window etc. All these things are addons. (atleast this was the case the last time I played WoW)

     

    Third, they have stated that UI imporvements are high on the to-do list. We all agree (months ago btw) that alot of this should have been in release, but weren't...oh well.

  6. But.... why? What is better - to have a unified community that is able to enjoy thoroughly all of the games content, of separated stratas?

     

     

    So here's the thing man, this was already tried. There was no resilence when wow launched (hell, there was no pvp for that matter). They tried just putting in the Warzones for fun, giving rankings that really didn't matter for nothing more than bragging rights etc.

     

    This did not unite the community, in fact quite the opposite. The forums were full of people crying and complaining about the hard core raiders having all the advantage. The same arguements your making, I only have X time to play, I dont live to raid, I have a life etc etc etc

     

    PvP stats were introduced for a reason, the other way failed.

  7. 4) You need to make sure that PVE and PVP gear progression paths are 100% identically the same speed since whichever one is deemed the fastest will be the one everyone is "forced" to do (for the exact same gear, right?).

    [/i]

     

     

    This, exactly this.

     

    This is what these people don't think about.

  8. Expertise is a necessary evil.

     

    If you guys would all quit crying about it for a few seconds and contemplate how removing the stat would effect overall balance and longevity of the game, you might figure out why every major MMO in the last 3-4 years is using a variation of it.

     

    You guys are just like my employees who come to me and complain about why we do things a certain way where I work. They get all worked up, then I explain the bigger picture and they say "oh, I never thought of that".

     

    I think George Bush said it best as he was leaving the White House: "When you know what I know, you will make the same decisions".

     

    Exactly.

     

    Most of these people must be new to MMO's and didn't see days of the elite PVE raiders dominating PVP.

     

    Else, they would be on here crying about that too....wahhhhhh, why do the hardcore raiders get all the best gear and beat me up all the time, its not fairrrr!!:rolleyes:

  9. It is really shameful that BW allowed valor farming to go on for so long. It became clear during first week that scaling formula broke down at level 50, yet they didn't attempt to fix it nor separate into brackets until 1.1

     

    Now we will have bunch of 50 that farmed low levels making it difficult for new level 50 to rank up valor. Clearly, reset needs to happen.

     

    Where do you get that level 50's farm lowbies? I have seen plenty of times low levels with the stat bump tank a group (like say with the ball in a huttball match) as long as, just like anyone else, they have healers and tanks guarding them etc etc

     

    The gap is not as big as you make it out to be. This is not like WoW pvp where even a frersh 85 is farm meat for geard pvpers.

  10. No. Because if there is ever arena BW will simply lose customers left and right.

     

    WoW had/has arena and thier subscription base seems to have done pretty well.

     

    Just because you didn't/don't like arena doesn't mean that everyone doesn't.

     

    Not saying I want SWTOR to be a WoW clone (get back flamers) Just saying that a sweeping statement like that is not fact, just your opinion.

     

    I for one love the concept of arenas.

  11. If your not following the other posts like this there is some excellent information being introduced.

     

    Quoted from Dunzo

    Joined: Aug 2011

     

    AC's are specializations of a single overall class. It's not something to debate, it's not opinion. It just IS.

     

     

    ....

     

    Same Ship

    Same Story

    Same main stat

    Same Trainer

    Shared abilities

    etc...

     

    And its been stated that this was to save time/resources from having to create all these things for 8 completely unique classes as opposed to the 4 Base classes we have now. It has been stated that FOR ALL INTENTS AND PURPOSES your Advanced Class is your class.

     

    Did I start as an Inquisitor? Yes. Do I have a couple of shared abilites with a Sorc? Yes. Am I really just a Sorc that's spec'd to be an Assassin? Not at all. My character is an Assassin, end of story. Two completely different classes.

  12. I brought this over from a similar thread. Its accurate and inarguable.

     

     

    Originally Posted by Dunzo

    Since there's so much semantics here and some people don't seem to understand how this game works, I'll draw it out.

     

    Step 1 - Pick Class (Jedi Knight)

     

    Step 2 - Level 10, Pick Advanced Class (Jedi Sentinel)

     

    What just happened? Did I suddenly stop being just a Jedi Knight and become something else entirely? No. You have specialized into an Advanced (adj.) Class (n.), something completely dependant on your core class. If this was not the case, we would all simply start as Jedi and specialize into Sage, Shadow, Guardian or Sentinel each with their own stories and zones. The game itself does not distinguish between your AC. You get the same ship, story, companions and titles regardless of your AC. All it is - is play style.

     

    Bioware did this instead of making more central classes because it would mean more class stories, more gear, different companions, so forth. So they made 4 classes each with different specializations. This is like being a Doctor and specializing as a Heart Surgeon. In the end, you're still a Doctor but you specialize in heart surgery. This is blatantly obvious. It's not a matter of opinion, it's just the way it is.

     

    Step 3 - Pick a tree (Combat)

     

    Each subclass has it's own trees to further specialize your play style - PVP, PVE, etc, DPS, heals, tanking, etc. This gives players a more refined character overall. Good idea, if not unbalanced for several classes at the moment.

     

    So at this point you are for all effective purposes a Jedi Knight Sentinel, or Jedi Sentinel for short. You still go to a Jedi Knight trainer, and you still learn shared Jedi Knight abilities in addition to your Jedi Sentinel abilities. You enter Jedi Knight story zones, titled as such, and even your codex puts entries as (Knight).

     

    So finally, should players be allowed to respec CLASSES? No. Knight->Consular? No. Should we be allowed to respec our advanced classes for a multitude of reasons? Yes. Why? Because nobody stands to lose anything and everyone stands to gain something. It doesn't hurt the game in any way, and it gives players the ability to change their role in PVE, PVP and so forth.

     

    So that heart surgeon can walk into the hospital one day and say, "Today, I am a neurosurgeon, change my schedule accordingly nurse".....

     

    No, even by your own example this is not how it works

  13. +1 do not forget that the story line, gear, companions, ship, and class trainers overlap as well.

     

    The advanced classes are far more similar to each other than they are apart. They are not unrelated classes in the same sense rogue to a mage would be. They are more akin to the rift soul system, an assassin and a bard are both subsets of the same overall class. A gunslinger and a scoundrel are as well, we just do not have the option to change between them as you would in the rift system.

     

    Because this is not Rift. This is a different game/design.

     

    I personally feel Rift would have benefited in implementing more separate classes instead of so many different trees for each. I left Rift because it was obvious they had bitten off way more than they could chew trying to balance all those tree's.

  14. Your confused. You keep saying "classes" when , even in the game its called an "Advanced Class". An "advanced class" which , in fact, shares about 6 abilities, the main stat (Aim, cunning etc.) and a talent tree with the other advanced class.

     

    Stop calling it a class, if they had meant it to be a class they woulv'e labelled it as such. Dont go putting words in biowares mouth by trying to call an advanced class a class in its own right, its clearly not.

     

    No confusion.

     

    Your class is what you chose. Notice in your guild list, it says "Sith Marauder, Sith Sorcerer. Sith Assassin, Sith Juggernaut, Mercenary, Powertech etc etc" It does not say Bounty Hunter, Warrior, Inquisitor

     

    I don't understand whats so hard to understand about this. If you chose at the character creation screen instead of level 10, then what? Would you still be saying we are confusing what our "class" is? Would you still be crying for the ability to change your class I wonder?

  15. They arn't classes, they are advanced classes. Completely different. And yes its quality of life. Please tell me how being forcced to reroll my 45 shadow because i wanna try sage isnt quality of life?

     

    Clearly you dont see the point i was trying to make. But you did gather enough from my post to rile you up enough to spew nonsensical comebacks in the form of this.

     

    Because you chose shadow as your class and not sage, that's why.

  16. People are being ignorant or they are confused. They keep calling the AC a "class" when , even in the game its called an "Advanced Class". An "advanced class" which , in fact, shares about 6 abilities, the main stat (Aim, cunning etc.) and a talent tree and even the storyline with the other advanced class.

     

    Stop calling it a class, if they had meant it to be a class they wouldv'e labelled it as such. Dont go putting words in biowares mouth by trying to call an advanced class a class in its own right, its clearly not.

     

    And saying that going from an operative to a sniper is anything even remotely like going from a lock to a rogue is asinine. Your dont know what your talking about, or possibly just a troll if you say something anything like this.

     

    This is a critical issue that needs to be fixed. No one coming to swtor from other mmos will accept this for very long. Its the opposite of all other modern MMOs. The whole mmo industry has been moving away from that model for years, and bioware decides to reinvent the wheel?

     

    Theres a reason changing specs is good for business. it retains players.

     

    Except that Bioware themselves have stated that for all intents and purposes the Advanced Class is your CLASS

  17. I'd have to disagree. I've been playing Guild Wars for five years, now. One of the reasons it has held my attention this long is the ability to use any weapon, and any skill, from any other profession, because I can choose a secondary profession from any of the other classes.

     

    This, combined with over 140 skills available for use, means learning new skills, new strategies, and new playstyles based on the weapon in your hand and the skills in your bar.

     

    There are so many ways to vary your playstyle and hone your builds, it's amzaing. And it's not tedious.

     

    The hard-locked "You have X many skills to use from your profession and That's It" approach to balancing is, I think, really rather lacking and lazy; or the result of BioWare being inexperienced in the MMO market.

     

    The balances in GW (and it's a very balanced game) come from constant monitoring of builds and skills by the developers and making tweaks when needed to ensure things don't get out of hand. And, if things do tip too far one way, they're quick to come in with a skills balance patch.

     

    Allowing classes to branch out absolutely can be done without unbalancing the game if they're careful and pay attention to things.

     

    I've never played GW so I cannot say that I either like or dislike what you say here. The idea does sound intriguing though..

     

    BUT

     

    You have to remember who this game and almost every other MMO is aimed at, the average gamer. Just take a look around these forums, see all the ************ and whining. Now imagine what it would be if we all had 140 skills and a Jedi could use the same weapon as a smuggler etc etc

     

    Rift's classes had a lot of abilities and flexibility on how to spec and their forums were constantly filled with the "why do I have so many abilities" type posts

     

    The reality is each class does need to be unique.

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