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Griimm

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Posts posted by Griimm

  1. The cooldown is dependent on how quickly you can build 30 Fury which isn't too long with the correct points placed.

     

    Get 30 Fury --> Berserk --> Rupture --> Frenzy --> Berserk --> Deadly Saber then Rupture once it finished CD --> Get 30 Fury

     

    Rinse and repeat then add Frenzy back in there once it finishes CD.

     

    well thx for the tip, ill try rage first and if i dont like that ill try annihilation

  2. We CAN heal. You haven't played Annihilation, have you? Bleeds + Berserk = Restores 18% of maximum health. And don't forget we can CC droids. Marauders can probably dish out the most damage in the game played right.

     

    Problems in PvP? Then spec Rage. Problem solved. Anyone with half a brain can use it effectively and it DOMINATES.

     

    yea ive been considering playing rage for pvp, but my main objective was raiding lol. now thats it doesnt seem to be working that way maybe ill try rage and do pvp more. But i still hope they do soemthing about the raids. and as for annihilation i havent played it but i would assume that 18% heal thing has a huge cd, so its not like being able to heal constantly.

  3. None of those people as far as i seen are even 50 or 40 in the video, and it still took the mara a while to kill most of them. The class is clearly weak.

     

    I'll be honest Maras are OKAY at the pvp thing imo. The damage part is fair they should all be even. I do have issue with no cc really but w/e we still fair okay, the ravage thing is what really pisses me off the others are just little bonuses that get irritating. But my biggest problem is that raids dont want melee. It has nothing to do with gear or skill its just the fact that they didnt want ANY melee other than tanks.

  4. I don't know about the raid part, but I do know that the pvp part is is wrong. Marauders do just fine in pvp, your characteration of ravage is not accurate. If you spec into carnage your target can't move. A week and a half ago I was the only marauder in pvp, now they are everywhere. You just have to play to your strength, burst dps then get away, you can close the distance quickly so after you escape charge back. Maras have some of the best defensive abilities in the game.

     

    i know what youre sayign about them not moving, i am specc'd into it. but sometimes it bugs and like it doesnt go on cooldown or anything but im stuck in the channeling of it while it does no damage and i cant cant anything else until my guy stops the "ravage motion" so im basically stunned.

  5. So I have found out after reaching level 50 on my marauder that they are not an ideal class at all. First off in pvp, its not like they're 100% gimped but they are definitiely not very good. Half the time when you use ravage it cancels and stops doing damage but you're stunned in place and keep channeling it while the enemy either runs away or beats on you. Also we have virtually no CC, cant heal, and only wear medium armor. Then in pve we're worthless too. As of right now no raid wants a melee class like marauder. All we offer is the same amount of dps as other dps classes, no crowd control, and we take more damage than ranged. Therefore no raid really wants you. As a marauder you may get lucky and the raid wont care and will send you an invite. But a progression raid group wont want you because all you do is hinder them slightly. So just a warning to anyone considering rolling marauder....think twice.
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