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DarthApple

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Posts posted by DarthApple

  1. You could always try levelling up IRL. Take an online university course, or maybe go outside and get some Outdoor Experience points. Take Karate. Learn guitar. Just imagine what you could do with the 5-6 hours per day you are spending on a game if you applied that time to bettering yourself.
  2. Well it is sort of frustrating the come December the mainpage still advertised "Preorder NOW and you can get up to 5 days early access" when in reality if you preordered then you were never going to get 5 days.

     

    It is misleading.

     

    Wow.....Still people dont' get it? "UP TOOOOOOOOOOOOOOOOOOOO". If you waited until December to "pre-order" be thankful you might get a day.

  3. Was thinking that most the folks that are in atm are amazon preorders anyways. They dont even have to put any cash down to get into the game. I myself Have fully purchased the CE edition 178 dolla bills while some kid that prolly wont have enough cash to even buy the game is playing for free.

     

    Yes, and they will be gone on the 20th. Why does that matter to you?

  4. From SR

     

    "Hey everyone.

     

    We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

     

    First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

     

    For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

     

    The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

     

    What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

     

    Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

     

    Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

     

    Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. "

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