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Posts posted by Darth_Hatine
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i tried once it was harder than i thought, mostly cause the old man heads arnt very good.
I'm a sad panda
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Hey everyone! I was wondering if anyone has ever tried to make their character look like the dreaded Darth Sidious. If anyone has and you don't mind sharing, please post with a picture. I would love to see what you guys can do with SWTOR's character creation and your imagination. Also any incarnation of Sidious(young, prequels, original trilogy, etc) you choose to recreate is fine!
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I'm still here.
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I really like body type 3 because it doesn't have shapeless stick limbs and doesn't suffer from having child like faces the way 1 and 2 do. 4 is cool if you don't mind playing an overweight character.
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I think preferred status should be able to post.
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I think Bioware should add more adaptive armor designs. One design I really want to see is something similar to the spaghetti western style armor the smuggler can acquire because I want to make my bounty hunter look like a space cowboy . Does anyone else have any suggestions on what new or existing designs could be incorporated into adaptive armor designs?
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Body type 2 looks like an average male(myself) and that's what I picked since when I play games I like to pretend I'm that character.
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Vowrawn stated Baras was the strongest Sith on the Dark Council and "near invincible" even right before you are going to fight him. Thanaton runs away on Corellia and begs the Dark Council for help. So I vote for Baras.
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For any of the healers:
It's okay, I've spent over 1,000 hours as a video game healer. I can certifiably tell you not to worry, legs grow back.
on the back of the shirt it should say,"... no they don't"
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As the title suggests. Please ask the art department to stop with the big shoulder pads on Guardian armor/Robes. I don't believe that I am in the minority here, the over sized shoulders are not Iconic to Jedi, but Iconic to a game that I will not name. Armor can look heavy without them.
I ask the community to voice either their agreement or disagreement on this matter.
I agree, I have no problem with armor textures underneath the robe. However, those huge medieval shoulder pads on steroids look a bit silly, in my opinion.
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From what I hear: carnage once fully geared in bm or warhero gear, otherwise go annihilation.
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Humans are my favorite because the original dark Jedi that created the Sith Order were humans and also less clipping with armor. My favorite advanced class is the juggernaut. However, I only recommend the juggernaut if you want to tank. Vengeance is only really efficient in pve since mobs don't kite players and rage is a 1 trick pony revolving around the smash attack. I personally had the most fun playing as an immortal juggernaut.
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I hated it at first, but it has since grown on me. I still prefer the Sith Warrior voice, but I'm a fan of sarcastic bastards so...
This^
I love the male Sith Warrior's voice.
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Dark side = Darth Vader, thus more epic!
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If you're madness spec: internal
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It's simply a reason to have a slot for something. I suggest not looking into it too much, it is just a game after all.
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I saw something like this on youtube and decided to make changes to it and create this build:
http://www.torhead.com/skill-calc#201hMrZoZcMfRsMkrfz.2
I am wondering what anyone thinks of it and if it is a practical build in even the slightest. My idea is to increase our survivability via increased healing from our dots. Not sure if it will work and want to see what the community thinks.
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I'm with the prior poster. I have about 540 light on my SI, and I'm Darth Occlus (which I'm thrilled with, even aside from having my own Darth title). So, for future reference...?
Light side = Imperius
Neutral = Occlus
Dark Side = Nox
^^^This
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With Sith alchemy, anything is possible!
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You don't have to wear it. It's a silly vanity items either you love it and wear or you hate it and don't wear it. I didn't like anything about Darth Nihilus except the mask anyway.
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The bonuses to healing received, crit, surge etc you only recieve for 1 companion of each type across all 8 characters.
The +10 presence bonus is applied for every single character (i still think it would be interesting to see how powerful a companion gets with 7 other characters maxed one being a human... 450 bonus presence from the start lol)
No, the companions bonuses don't stack, you can only get one set of them. Example: you completed all of Qyzen's dialogue and Khem's dialogue(melee tanks) you will only receive the bonus once, not twice.
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Hmm, interesting.
Though I do happen to have a female Smuggler, and the whole storyline kind of leans towards the charming "scruffy-looking nerf-herder" attitude to the character. However, I levelled her quite some time ago, picking the most obvious humor lines. Could have missed alternative character development options.
About Jedi - Bastila was pretty much the "spoilt Jedi princess", as Carth would characterize her. So I wouldn't dismiss this type of behavior entirely.
That was Canderous, not Carth.
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I can't help myself but thinking.
You play in SWTOR, a jedi class, and you use a vibrosword.
Are you sure you shouldn't play an heroic fantasy game ala wow, rift, or something else ?
In both Kotors you started off using vibroblades.
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Go Vanguard or Powertech. You will have more survivability.
Please, allow FACTION DEFECTION as a part of end game!
in Suggestion Box
Posted · Edited by Darth_Hatine
Personally, I think there should be a legacy unlock to switch animations for mirror classes. Example: Jedi Consular's Project becomes the Sith Inquisitor's Shock or vice versa. However, since we are on the topic of defections. I love playing the Jedi Consular, but I'm also the darkest Jedi to have ever lived! So faction defection would be awesome for my Consular.
Also while talking about defections, I think Bioware should make "Fallen Jedi", "Dark Jedi", "Enlightened Sith" and "Redeemed Sith" into titles. "Fallen Jedi" for Jedi who have reached Dark IV and "Enlightened Sith" for Sith who have reached Light IV. "Dark Jedi" and "Redeemed Sith" could be given once given Jedi or Sith reaches Dark II and Light II respectively.