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Botho

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Posts posted by Botho

  1. Tactical:

     

    • At Three stacks Depredating Volts hit's all targets effected by Discharge.
    • Force pull pulls the target and all targets within 30 meters under the effect of Recklessness but consumes all charges or Recklessness.
    • Phantom Stride's range is set to >5 meters but when activated causes you to negate the next hit you take.

     

     

     

    Set Bonus:

     

    Small self heal on Depradating volts for each target it hits on full stacks.

  2. I was running full Lethal B for a long while with the 246 crafted Enhancements Low (defence) Steadfast and Vigilant.

    Just recently swapped all the Lethal B's for pure 248 Lethal mods and essentially lost -/+ 4300 health points.

     

    But gained....

     

    324 Mastery

    342 Power

     

    So now with dps relics still stilling at around 144k hp with 30% defense and 60% Shield and 51% absorb.

     

    So I reckon it was a good trade off.

  3. For me personally in 248 gear, I balanced it to 61% shield and just over 50% absorb, your absorb will be higher than 50% most of the time thanks to Kinetic bulwark as well. And of course 246 crafted B Power mods

     

    I know on top of that other progression Assassins/shadows that basically used only 246 Crafted Enhancements as well to stack HP further, (HIgh End, high sh/ab low def) which resulted in closer to 57% shield and 48% absorb. However that was more for the sake of mitigating the sometimes insanely high damage you can take in one hit in NiM by inflating HP.

     

    DP Raptus springs to mind, his Driving thrust hit me last night for 120k and that was just in HM.. rng... but it can happen

  4. Yeah too many sorc whinners lately who claim their demands depending on useless dummy parsleys which are quite a stupid way of getting information on class performance. Here for example sorc showing pretty high dps - http://parsely.io/parser/view/286734/0 and on other someone cant make even 8k. Devs must stop making class balance according to parsley info, and start playing their own games - on warzones and operations so they see the true picture what is happening.

     

    Pt needs some defensive buff. Not much but needs. I think one defensive cd from mercs may make it viable in pvp without creating a new fotm

     

     

    That's one of the bugged parses with Chain lightning being constantly instant cast is it not though? Hardly a fair comparison if you need a bug to make the numbers..

  5. Your not being excluded from story or veteran ect ect, they said only for Master Mode...... It's better to read what the game devs actually write than take 2nd hand information from "someone"

     

    Crisis on Umbara – Our story will continue in a new Flashpoint coming on the planet of Umbara. This Flashpoint will launch with all 3 difficulties, Story, Veteran and Master. For Umbara’s Master Mode we are trying something new, and depending on how well it goes, we may do something similar for all Master Mode Flashpoints. Specifically, a player will need to have an average gear rating of 242 to use Group Finder.
  6. Just a leftover no doubt, the thing with NiM EV/KP is they where exactly the same as HM just more HP to burn and bigger hit's, mechanically they where identical and somewhat pointless. Bioware didn't want a so called "NiM" in there that was in the great scheme of things not really a NiM and there was no chance of them making changes to it so..

     

    "Chop it out and call it a day that's the Bioware wayyyyyyaaayyyy" sing it with me!

  7. It was weapon damage from the beginning in NiM, I remember well as it was so easy to avoid with resilience in HM.

     

    Your best options are CD's that have a flat Damage Reduction, such as Shadows Battle Readiness or Reactive Shield for VG Warding call for Knights? I cant really remember the Guardians CD's well. I suppose this Blitz as well if it reduces damage.

     

    I can't honestly remember back in the day a time Huge grenade was ever Defended againts so It could be that it's just not avoidable at all only mitigated.

     

    To be honest though a Bubble from a sage should be enough to survive it if you have one with you and our hp is topped off.

  8. Based on the comments of the vocal minority in this cess pool, there's nothing they could say that would make those "people" happy.

     

    Oh boohoo people aren't happy and they like to talk about it. Isn't the whole "If you don't like it well to bad" or "There's the door" or that old classic vocal minority line attitude that people throw out whenever someone complains just as bad if not worse.

     

    Next thing you know you'll be highlighting a spelling or punctuation mistake I made as a come back :D

  9. Just get it done. Just throw a space in there or a ' or something into your name, truth is there are dead servers and there are some healthier ones but none of them are exactly bursting with people. Do you think that other folks on quiet servers deserve to or want to lose there names, strongholds ect ect ect ect. No probably not but if Bioware organised it properly it would lessen the effects on people.

     

    Instead they make cheap character transfers which is basically just a lazy way for Bioware to get people to merge servers for them without doing any of the work and also charging you for it at the same time like a sucker.

  10. Are you continuing to DPS all the way up to the point you get flung off the Tanks by defensive system, until that happens they are still fully vulnerable, all you have to do is point yourself in the right direction for getting thrown into your sides shield, doing this when the shield spawns on the side your tank stands can b skipped as the cleaves are nasty but that's still 2 outta 3.

     

    Ideally you want only 1 DD between shields. You can always cycle your class buffs to help. Have Inspiration at the start then assuming your healers are not the same class, there buffs for 2nd and 3rd.

     

    I should add you mentioned having 2 dps attacking each boss, I prefer having them all attack the same boss down till 15% or so then switching focus the the other, this way you can maximize dps and minimise the amount of swapping and movement for the first half of the fight.

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