Zennshi Posted January 1, 2012 Share Posted January 1, 2012 (edited) Deleted because I don't care anymore. Edited January 15, 2012 by Zennshi Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 (edited) Deleted! Edited January 15, 2012 by Zennshi Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 (edited) deltedd Edited January 15, 2012 by Zennshi Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 (edited) deleted.! Edited January 15, 2012 by Zennshi Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 (edited) deleteD!!! Edited January 15, 2012 by Zennshi Link to comment Share on other sites More sharing options...
KetMalice Posted January 1, 2012 Share Posted January 1, 2012 I didn't read anything because slicing is not needed. You make 300k a day on dailies. Enough said. Link to comment Share on other sites More sharing options...
Talryn Posted January 1, 2012 Share Posted January 1, 2012 I didn't read anything because slicing is not needed. You make 300k a day on dailies. Enough said. SWG is dead, 12 point weaponsmith was the suck... You don't need to cross server harvester placement, because they makes money out of then air... Oh wait, that's why slicing does? ****... If your not going to read the post, least you can do is make a worth while comment. Repeating the same mission every day is almost as retarded as not reading a message before you post. Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 I didn't read anything because slicing is not needed. You make 300k a day on dailies. Enough said. At least you are honest and proved my point perfectly. Link to comment Share on other sites More sharing options...
Sleeptastic Posted January 1, 2012 Share Posted January 1, 2012 The money sinks are already balanced by the amount of credits you get while questing. Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 This has got to be the most ludicrous, irrational, rambling, and time-wasting post I've seen yet on these forums. Congratulations. This sounds like a case of "i don't feel like reading, gonna post insults instead of constructive ideas" Do enlighten me as to why it is ludicrous irrational rambling and time-wasting. Otherwise, back at ya Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 I am not trying to troll here, I really think this would work... it would give augments a reason to be found on missions, because you can only get them through missions. It would make crafted gear and the risk and returns on reverse engineering A LOT more desirable... What is so bad about this? Link to comment Share on other sites More sharing options...
malaclyps Posted January 1, 2012 Share Posted January 1, 2012 Very solid, well thought out post. Link to comment Share on other sites More sharing options...
Donger Posted January 1, 2012 Share Posted January 1, 2012 I like it. Great write up. Being able to craft gear that is slightly better than vendor gear, via the extra slot(s) is wonderful. It would help out my Synthweaver, Armortech, and give my slicer a renewed purpose of running missions. It would possibly make slicing fun in the sense that you pay to gamble on the stat and quality. Right now on my server they sell for the same as vendor trashing them. If they were in demand then I would love rolling the dice on a 2k mission 20 min completion time to try and get that sweet purple drop that the fans (my would be buyers) are screaming for. It would open up the doors for low level twinking on cheap crit green gear. Link to comment Share on other sites More sharing options...
Zennshi Posted January 1, 2012 Author Share Posted January 1, 2012 ^ exactly! Link to comment Share on other sites More sharing options...
Philmors Posted January 1, 2012 Share Posted January 1, 2012 (edited) Meet Joe, he is a investor(slicer) he sends out his workers (companions) to other countries(missions) where they took merchandice(calculated in terms of credits, the travel expenses + the value of the mercandise) which is sold for a profit(key being profit) and then flown back with this profit. During the day he works part time at McDonalds, where he makes some money by being there(time spent gathering slicing nodes) but his other source of income is his exporting. And here is where your example falls flat. Slicing is also a gathering skill. On top of sending people out on missions you make money from gathering slicing nodes, lockers, safes, etc. Would you have preferred to have had the gathering aspect of the profession gotten rid of so you can rely on nothing but the missions for income? Bioware wanted it to remain a gathering profession and so nerfed the profitability of the mission aspect of it. Personally, I think it should remain nerfed but something should be done to allow for augments to be used more. I.E. allowing the crafter for each type of gear to be able to make an augment slot for that type of gear they make. Edited January 1, 2012 by Philmors Link to comment Share on other sites More sharing options...
Ilmostro Posted January 1, 2012 Share Posted January 1, 2012 The most funny thing about people complaining about the slicing nerf is the part where people think that sending your companions out to do the gathering is the only way professions work. When you run around and find nodes out in the world you make a HUGE gain in income. Why do people think they are entitled to get free money from sending out thier companions to gather stuff. There are no other professions out there where sending out your companion to gather something makes you money. NONE. You send your companion out to farm some bio analysis mats and make you pots your not making any money off the deal you lose money on the deal buying the mats (sending out your companion) when you could still run around and quest and farm the stuff yourself there by saving you money. all the slicers out there are crying because their free money is gone. now they have to work (running around and farming nodes) to make money just like eveyone else. also i have seen multiple posts about people with slicing still making a profit. im just tired of everyone crying that thier free afk farming is gone and they have to work like everyone else. Link to comment Share on other sites More sharing options...
Philmors Posted January 1, 2012 Share Posted January 1, 2012 (edited) The most funny thing about people complaining about the slicing nerf is the part where people think that sending your companions out to do the gathering is the only way professions work. When you run around and find nodes out in the world you make a HUGE gain in income. Why do people think they are entitled to get free money from sending out thier companions to gather stuff. There are no other professions out there where sending out your companion to gather something makes you money. NONE. You send your companion out to farm some bio analysis mats and make you pots your not making any money off the deal you lose money on the deal buying the mats (sending out your companion) when you could still run around and quest and farm the stuff yourself there by saving you money. all the slicers out there are crying because their free money is gone. now they have to work (running around and farming nodes) to make money just like eveyone else. also i have seen multiple posts about people with slicing still making a profit. im just tired of everyone crying that thier free afk farming is gone and they have to work like everyone else. My smuggler is making good money right now. He's at level 22 and is just above 40k credits right now after buying some things I need. So he's doing quite well and much better than my Jedi Knight at that same level where he is a cybertech crafter. Hell, I'm still making alot of money selling schematics on the auction house. A few augments here and there and gathering nodes in various areas. I would be sending crew members out for more augments but I find that they don't sell nearly as well right now. I think some people just feel entitled to having credits basically just handed to them for free pretty much. Edited January 1, 2012 by Philmors Link to comment Share on other sites More sharing options...
RvEijndhoven Posted January 1, 2012 Share Posted January 1, 2012 There are no other professions out there where sending out your companion to gather something makes you money. NONE. Apples aren't making money! Why should oranges? Link to comment Share on other sites More sharing options...
Philmors Posted January 1, 2012 Share Posted January 1, 2012 Apples aren't making money! Why should oranges? Considering said orange is a gathering profession, it definately shouldn't be making more than the other oranges/gathering professions. Slicing was making credits more easily and faster than the other gathering professions could. Link to comment Share on other sites More sharing options...
Zennshi Posted January 2, 2012 Author Share Posted January 2, 2012 My smuggler is making good money right now. He's at level 22 and is just above 40k credits right now after buying some things I need. So he's doing quite well and much better than my Jedi Knight at that same level where he is a cybertech crafter. Hell, I'm still making alot of money selling schematics on the auction house. A few augments here and there and gathering nodes in various areas. I would be sending crew members out for more augments but I find that they don't sell nearly as well right now. I think some people just feel entitled to having credits basically just handed to them for free pretty much. Or some people don't like to grind to keep up with repairs and skills. How does that hurt you? Please enlighten me? Link to comment Share on other sites More sharing options...
RvEijndhoven Posted January 2, 2012 Share Posted January 2, 2012 Yes and due to the fact that 3 Crafting professions use it as opposed to the other three and it can get materials from Nodes, Mobs and missions, like bionanalysis but unlike Slicing and Archeology, Scavenging now makes the most money of the Gathering professions. All three Gathering professions make more money and make money more easily than Archeology. Link to comment Share on other sites More sharing options...
Zennshi Posted January 2, 2012 Author Share Posted January 2, 2012 Considering said orange is a gathering profession, it definately shouldn't be making more than the other oranges/gathering professions. Slicing was making credits more easily and faster than the other gathering professions could. "shouldn't" is a dirty word to use, because it presupposes an argument. Here is a counter, I "shouldn't" feel like this is another job that I have to clock in X hours just to play. Link to comment Share on other sites More sharing options...
Zennshi Posted January 2, 2012 Author Share Posted January 2, 2012 More feedback! Link to comment Share on other sites More sharing options...
Zennshi Posted January 2, 2012 Author Share Posted January 2, 2012 Bumping. Link to comment Share on other sites More sharing options...
bizznach Posted January 2, 2012 Share Posted January 2, 2012 hell just remove slicing already so i dont have to sift through any more I WANT MY FREE MONIES posts.tired of the i dont want to farm nodes, i shouldnt have to, i just want the nodes in mission form so if i want even more money i can go collect nodes crap too.i just want to hit a mission button so i can buy purps and speeders and repair. Link to comment Share on other sites More sharing options...
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