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Tales about Republic Troopers and Consulasrs


Kauzer

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Hello. Ok so what do we have ....

 

1) Heavy armor

2) CC

3) Anti CC

4) Push back

5) Healing for like 60%+ of total HP instanstly when moving.

6) Buble wich absorbs loads of dmg.

 

Are u seriuos ???? Give them damn stealth so they can become a gods !

 

About consulars and sorcs.

1) They can spam 1 button aka lightning \ rocks. Its realy unfair ser-ly. I'm sniper and i need to use like 6+ differnt shots. But those guys just spam 1 button.

2) Their shiled absorbs TONS of dmg. They can even run on fire and toxic during hut balls and didnt get hp losses.

3)They have push back aswell.

 

 

And finaly. Look on the WZs statistic. There are 40% sorcs\consulars 30%troopers and only 30% of other classes. I play WZs almost all day and i can say that its kinda hard to complete dailys with this balance and situiation on war zones.

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Hello. Ok so what do we have ....

 

1) Heavy armor

2) CC

3) Anti CC

4) Push back

5) Healing for like 60%+ of total HP instanstly when moving.

6) Buble wich absorbs loads of dmg.

 

Are u seriuos ???? Give them damn stealth so they can become a gods !

 

About consulars and sorcs.

1) They can spam 1 button aka lightning \ rocks. Its realy unfair ser-ly. I'm sniper and i need to use like 6+ differnt shots. But those guys just spam 1 button.

2) Their shiled absorbs TONS of dmg. They can even run on fire and toxic during hut balls and didnt get hp losses.

3)They have push back aswell.

 

 

And finaly. Look on the WZs statistic. There are 40% sorcs\consulars 30%troopers and only 30% of other classes. I play WZs almost all day and i can say that its kinda hard to complete dailys with this balance and situiation on war zones.

 

What's the point of this thread? Besides showing how incredibly stupid you are?

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Every class seems OP atm, which suggest all classes are fairly well balanced. I'm a 18k hp, 450 expertise, 57 valor rank pvp vanguard with tank gear. The ONLY class which can dish out enough pain to me in 1v1 are snipers(gunslingers) or operatives(scoundrels). Even if low level, they deal out insane amounts of pain.

 

Every class is OP in a good player's hands. I've heard people whine about every class in the game being overpowered. Every class has advantages, find them, and people will hate you in warzones playing against you.

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i like how you ignore operatives that can kill most stuff during their stunlock.

 

or snipers that dish out insane dmg from range.

 

but yea the evil sages and inquisitors

 

how dare they run around in light armor and do good range dmg.

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If all a sorc or consular does is spam telekinetic throw or lightning, then I will seriously own them. I'm a Consular and I use a much better rotation that deals way more damage. I've never lost to a sorc that was spamming lightning over and over. It doesn't do enough damage . Honestly, if you just stand next to a point on the map where you can LOS the sorc and make him switch targets, then you'll be fine. If he doesn't switch targets, then you're helping your team because now he is wasting time that he could be using dpsing.
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Every class seems OP atm, which suggest all classes are fairly well balanced. I'm a 18k hp, 450 expertise, 57 valor rank pvp vanguard with tank gear. The ONLY class which can dish out enough pain to me in 1v1 are snipers(gunslingers) or operatives(scoundrels). Even if low level, they deal out insane amounts of pain.

 

Every class is OP in a good player's hands. I've heard people whine about every class in the game being overpowered. Every class has advantages, find them, and people will hate you in warzones playing against you.

 

I am operative and in open pvp i cant stop vanguard on mount with granade, corosive dart and corosive granade. With 2 debuffs and damage from granade he ride from me. u think it is normal?????!!!!!!!!!

Edited by BlackyOo
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60% heal, lol, no, especially not when moving.

 

Also trooper and sage are not as good as their empire counter parts.

 

Death from above on BH hits instantly when Mortar Volley takes 1s to start doing damage, probject on consular takes 1s to hit while shock on inquisitor is instant...

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60% heal, lol, no, especially not when moving.

 

Also trooper and sage are not as good as their empire counter parts.

 

Death from above on BH hits instantly when Mortar Volley takes 1s to start doing damage, probject on consular takes 1s to hit while shock on inquisitor is instant...

 

DFA does not hit anywhere near instantly, it takes at least a second for the animation of you flying into the air plus him to start blasting from his wrists and the missile to hit you, not to mention having press the button for the AOE and then click on the floor where you want it. Then you get hit over time, boom, boom, boom, boom ticking each time. If anyone simply moves out of the small circle they stop getting hit.

 

DOA rarely works in PVP because people move before you even start firing, or move after they get hit once and the rest doesn't hit. If someone stands still or a group stands in the same spot, then it becomes viable.

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DFA does not hit anywhere near instantly, it takes at least a second for the animation of you flying into the air plus him to start blasting from his wrists and the missile to hit you, not to mention having press the button for the AOE and then click on the floor where you want it. Then you get hit over time, boom, boom, boom, boom ticking each time. If anyone simply moves out of the small circle they stop getting hit.

 

DOA rarely works in PVP because people move before you even start firing, or move after they get hit once and the rest doesn't hit. If someone stands still or a group stands in the same spot, then it becomes viable.

 

Still hits faster than mortar volley ;)

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DFA does not hit anywhere near instantly, it takes at least a second for the animation of you flying into the air plus him to start blasting from his wrists and the missile to hit you, not to mention having press the button for the AOE and then click on the floor where you want it. Then you get hit over time, boom, boom, boom, boom ticking each time. If anyone simply moves out of the small circle they stop getting hit.

 

DOA rarely works in PVP because people move before you even start firing, or move after they get hit once and the rest doesn't hit. If someone stands still or a group stands in the same spot, then it becomes viable.

Still doesn't explain imbalance of Full Auto vs Unload.

 

And compare the two videos of the abilities yourself on Trooper forms - DFA TICKS damage faster than MV, whatever the animations are doing.

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the only problem with pvp atm is mercenaries SPAMMING tracer missle, the rest i dont care about. I am sick of getting hit by 4-5 missiles before i even know where my opponent is then dying because, u guesed it, they keep spamming tracer missile.

 

 

maybe stealth combat too, ****s stupid.

 

My hate in pvp is is spread 85% towards tracer missile/ 10% towards stealth in combat / 5% towards people who dont know how to play huttball

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DFA does not hit anywhere near instantly, it takes at least a second for the animation of you flying into the air plus him to start blasting from his wrists and the missile to hit you, not to mention having press the button for the AOE and then click on the floor where you want it. Then you get hit over time, boom, boom, boom, boom ticking each time. If anyone simply moves out of the small circle they stop getting hit.

 

DOA rarely works in PVP because people move before you even start firing, or move after they get hit once and the rest doesn't hit. If someone stands still or a group stands in the same spot, then it becomes viable.

 

I dont think its game breaking and as a vanguard i dont use full-auto anyway so i couldnt care less. But you, my good sir, are in complete denial

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the only problem with pvp atm is mercenaries SPAMMING tracer missle, the rest i dont care about. I am sick of getting hit by 4-5 missiles before i even know where my opponent is then dying because, u guesed it, they keep spamming tracer missile.

 

 

maybe stealth combat too, ****s stupid.

 

My hate in pvp is is spread 85% towards tracer missile/ 10% towards stealth in combat / 5% towards people who dont know how to play huttball

 

The mirrored Trooper class spams that Grava Missile or whatever it's called.

 

*** for tat.

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Still doesn't explain imbalance of Full Auto vs Unload.

 

And compare the two videos of the abilities yourself on Trooper forms - DFA TICKS damage faster than MV, whatever the animations are doing.

 

I wasn't talking about that, just replying to a specific point. :)

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I dont think its game breaking and as a vanguard i dont use full-auto anyway so i couldnt care less. But you, my good sir, are in complete denial

 

In denial about what? Are you telling me that DFA doesn't take a second before damage starts ticking? Or that people move out of the circle? I can record it later for you if you want? Or you can jump on Youtube and watch it for yourself.

 

I haven't discussed anything else so there's nothing I can be in denial about?

Edited by Zetara
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LOL you say the shield absorbs tons of damage...you really are ignorant arent you. Even with talents, the shield doesnt scale with pvp. So it still only absorbs about 2k damage. Its not spammable as you cant shield a person for 20 seconds after (17 with 2 tier set bonus).

 

So you are whining about an "invinsible" shield that can be "spammed" every 17 seconds and that protects the shielded person for an "allmighty" 2k dmg.

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