Dkfusion Posted January 1, 2012 Share Posted January 1, 2012 Marauders don't need any sort of damage increase. Leveling to 50 I found only one fundamental problem. Damage Reduction needs to get increased some in general for the SW/JK classes. I never and having been 50 a bit, I still don't, look at other classes and wish I was able to do their damage. Our single target damage is absolutely amazing. It has a bit of ramp up, and not really meant for aoe play. Like I said my concern, which I still have, is the damage we take. Doing dailies and what not is a headache. Everything is constantly on the edge of whipping your a**. Just thought I'd clarify for those that are confused about the issues involving this class right now. Link to comment Share on other sites More sharing options...
nonumbers Posted January 1, 2012 Share Posted January 1, 2012 (edited) Sith Marauder already gets +20% damage reduction ability which can last up to 30 seconds every minute, +10% damage reduction for 10 seconds when we get 30 fury and chii-shoo form gives some +damage reduction as well. Carnage I know also has a +30% AoE damage reduction, Annihilation reduces some of the cool downs and grants immunity to damage when using force camouflage. These are just the damage reductions, we also have saber ward and obfuscate which just stop most damage hitting at all. There is also call on the force but at a huge 20 minute cool down I don't think it's really all that helpful except for the free saber ward (which is normally a 3 minute cool down). Yeah, no, I don't agree, Sith Marauder has all the defense a non-tank needs, I'd say more HP and more damage is what Sith Marauder needs, not more damage reduction since we fundamentally aren't meant to be tanks. Edited January 1, 2012 by nonumbers Link to comment Share on other sites More sharing options...
Majinr Posted January 1, 2012 Share Posted January 1, 2012 damage and defense is fine - we jus need a bit more control with targets - if we had that we would be perfect Link to comment Share on other sites More sharing options...
grandmthethird Posted January 1, 2012 Share Posted January 1, 2012 i think the real problem is, ppl that play the whole game solo v ppl that play with a group. so in an MMO there is kinda a holy trinity tank-dps-healer. we are playing the dps part of this group, so its not surprising we can't take a hit or heal our self. if you play in a group and you play your role as DPS, you won't be complaining about being squishy. having said that all the main story missions (that i have come across yet lv 21) have been easy solo. i have seen ppl say they can solo heroic 4 missions with there sorc, this tells me sorc is broken not marauder heroic are group content, the clue is in the title heroic 2 (2 ppl) heroic 2+ (more than 2) heroic 4 (full group) really what marauder needed was a tank as its first pet. but i like vette so Link to comment Share on other sites More sharing options...
nonumbers Posted January 1, 2012 Share Posted January 1, 2012 really what marauder needed was a tank as its first pet. but i like vette so Problem is the juggs need a DPS more then marauder needs a tank so Vette is needed first for that reason, Quinn is second and his healing helps a lot with soloing. Cloak of pain helps with absorbing damage while soloing too, but not so much if hate is going between you and a tank. Link to comment Share on other sites More sharing options...
wrmrstacrdwower Posted January 1, 2012 Share Posted January 1, 2012 (edited) The Mara's parity for the content at equivalent levels is higher then what it is for other class's. That is what needs to change. Edited January 1, 2012 by wrmrstacrdwower Link to comment Share on other sites More sharing options...
Temeluchus Posted January 1, 2012 Share Posted January 1, 2012 damage and defense is fine - we jus need a bit more control with targets - if we had that we would be perfect This. When you get to HM flashpoints, the 50 flashpoints and Operations you'll see that we do need more control and we'll be perfectly fine. You also really notice this in PvP, when everyone else is running around CCing their faces off while yours are either worthless,channeled,broken on damage or interrupted. Link to comment Share on other sites More sharing options...
memoriesofprey Posted January 1, 2012 Share Posted January 1, 2012 This. When you get to HM flashpoints, the 50 flashpoints and Operations you'll see that we do need more control and we'll be perfectly fine. You also really notice this in PvP, when everyone else is running around CCing their faces off while yours are either worthless,channeled,broken on damage or interrupted. This is basically my only annoyance with the class. Every time I get close to someone in PvP, I'm pushed back and CC'd. If we get an anchor later on (I'm level 37 Annihilation at the moment) I guess I wouldn't mind. Link to comment Share on other sites More sharing options...
RoyFokker Posted January 1, 2012 Share Posted January 1, 2012 The only things I really would like to see is droid cc turned into a cc that would function in pvp and some heightened resistance to pushes/cc's or a shorter cool down on our break. Link to comment Share on other sites More sharing options...
Raiden-loire Posted January 1, 2012 Share Posted January 1, 2012 This is basically my only annoyance with the class. Every time I get close to someone in PvP, I'm pushed back and CC'd. If we get an anchor later on (I'm level 37 Annihilation at the moment) I guess I wouldn't mind. We dont, At best we get a melee ranged Stun that breaks on any damage done to the target or lasts 6 seconds, Or to spec into carnage which can give our ravage a immobilizing effect while its being channeled... That is when the damn move works properly . Aside from that.. Just our charge and Slows that require melee range to use Link to comment Share on other sites More sharing options...
memoriesofprey Posted January 1, 2012 Share Posted January 1, 2012 We dont, At best we get a melee ranged Stun that breaks on any damage done to the target or lasts 6 seconds, Or to spec into carnage which can give our ravage a immobilizing effect while its being channeled... That is when the damn move works properly . Aside from that.. Just our charge and Slows that require melee range to use Ach. Yeah. The lack of anchor would be fine if we could buy more talents to further reduce the cooldown of Force Charge. I'm not sure I can stomach continuously playing Hutt Ball at this rate. Link to comment Share on other sites More sharing options...
Teladis Posted January 1, 2012 Share Posted January 1, 2012 Sith Marauder already gets +20% damage reduction ability which can last up to 30 seconds every minute, +10% damage reduction for 10 seconds when we get 30 fury and chii-shoo form gives some +damage reduction as well. Carnage I know also has a +30% AoE damage reduction, Annihilation reduces some of the cool downs and grants immunity to damage when using force camouflage. These are just the damage reductions, we also have saber ward and obfuscate which just stop most damage hitting at all. There is also call on the force but at a huge 20 minute cool down I don't think it's really all that helpful except for the free saber ward (which is normally a 3 minute cool down). Yeah, no, I don't agree, Sith Marauder has all the defense a non-tank needs, I'd say more HP and more damage is what Sith Marauder needs, not more damage reduction since we fundamentally aren't meant to be tanks. It does not work on paper, When other classes can do things easier and safer while we have to go through hoops of fire just to do it. Something needs to be changed. This class might not be broken on paper, but it plays like crap. Link to comment Share on other sites More sharing options...
JahDux Posted January 1, 2012 Share Posted January 1, 2012 This kind of complaints about the marauder kinda tips me off from creating one tbh. atm im rolling an SI assassin, and as i kick *** in warzones having no marauder or the jedi something outdps me nor even killing me 1 on 1 for once is all kinds of sad . :/ Hope they do something about it ...until then lol Link to comment Share on other sites More sharing options...
Teladis Posted January 1, 2012 Share Posted January 1, 2012 This kind of complaints about the marauder kinda tips me off from creating one tbh. atm im rolling an SI assassin, and as i kick *** in warzones having no marauder or the jedi something outdps me nor even killing me 1 on 1 for once is all kinds of sad . :/ Hope they do something about it ...until then lol People will come on our forum saying its us, the class is fine l2p...but really there would not be this huge of a outcry if it was just a skill thing. It's one thing to say like damage meters or something that I out dps people cause im skilled. It's another issue where you have to go through so hassle just to enjoy the class. I'm over geared for the content now, and I still see other classes rip through things easier. I know i'm stronger, but I don't feel stronger when I'm scared of my own shadow. Link to comment Share on other sites More sharing options...
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