Krollx Posted January 1, 2012 Share Posted January 1, 2012 Hi everyone, I play a new lvl 50 powertech bounty hunter, and just started tanking the hard mode flashpoints (4 men). I'm curious on which tanking stats are most important? should i be stacking as much def. as i can or shield and absorb? I'm a little confused, mainly due to there being so many different gear options for tanks. My Dodge is at about 13% shield block chance 41% and absorbs 31% and I'm about 16K hit points. I seem to be holding up pretty well so far in these hardmodes, I started soon as i hit 50 2 days ago. I'm hoping to start raiding asap. and am wording if anyone knows of a good site, or what min. stats for tanking should be before starting operations. Any help is appreciated or info on web sites about this kinda stuff, Thanks, Krollx Link to comment Share on other sites More sharing options...
Apiusmon Posted January 1, 2012 Share Posted January 1, 2012 form the way powertech looks ( stats wise) and feels play wise plus how the talents list out i would definately be stacking al lthe shield and absorbtion i can find Link to comment Share on other sites More sharing options...
Jakamoko Posted January 1, 2012 Share Posted January 1, 2012 With those stats, you're ready to start raiding. I'm at about roughly the same, and tanking normal ops was a joke. Havent tried HM yet. Link to comment Share on other sites More sharing options...
Methane Posted January 1, 2012 Share Posted January 1, 2012 Accuracy to 105% > DEF/Shield/Armour > Endurance/Absorbtion > Aim > Secondary Stats This tends to be the best way to go from what I've seen. Link to comment Share on other sites More sharing options...
MorningMusume Posted January 2, 2012 Share Posted January 2, 2012 (edited) Running some numbers Absorption is usually the best tanking stat, then Defense, then Shield, then Armor. Endurance only helps if the boss kills you too fast for the healers to react. Absorption, Defense, Shield and Armor all have diminishing returns, so the first three will keep changing priority if you stack them high enough. Why is Accuracy needed? Is the stat I don't really understand, the char tab says you have 100% chance to hit with Tech Attacks (almost everything), 100% with specials, and a minimal % to miss the normal attacks (Rapid Shots and Unload...). Edited January 2, 2012 by MorningMusume Link to comment Share on other sites More sharing options...
chainsawsamurai Posted January 2, 2012 Share Posted January 2, 2012 Why is Accuracy needed? Is the stat I don't really understand, the char tab says you have 100% chance to hit with Tech Attacks (almost everything), 100% with specials, and a minimal % to miss the normal attacks (Rapid Shots and Unload...). Your chance to hit ends up being your accuracy - your target's defense. So you want ~105% Link to comment Share on other sites More sharing options...
MorningMusume Posted January 2, 2012 Share Posted January 2, 2012 5% is the base defense for bosses then? Link to comment Share on other sites More sharing options...
chainsawsamurai Posted January 2, 2012 Share Posted January 2, 2012 5% is the base defense for bosses then? Now that I don't know the specifics of. No parsers, etc. 105% is thrown around a lot and it is generally assumed that, like players, most mobs have 5% defense. I'm not sure if bosses have more, they're probably special unique little snow flakes and all. Probably 10%? Who knows. What we do know is that stacking more accuracy than you need is a waste. So since we can assume 105%, at least, for other players/mobs then that is the number being thrown around right now. I'm sure someone will do an awful lot of testing and fiddling and come up with an exact number eventually, but I dont have the time for that sort of testing. Link to comment Share on other sites More sharing options...
Schmack Posted January 2, 2012 Share Posted January 2, 2012 Isn't those extra 5% in accuracy to avoid the boss being able to parry/dodge/defect? Not have the game with me but I remember the description saying something like that. Link to comment Share on other sites More sharing options...
Catalan Posted January 2, 2012 Share Posted January 2, 2012 Is the increase in accuracy that much of an advantage, seeing that upgrading to epic armor pieces with the required accuracy generally means you losing Shield or Absorb rating, which arguably is our priority. I'm really disappointed with the Rakata/Columni/Champion stat sets, it's like the Devs made the class based on Shield Chance but didn't tell the item designers..... I know a lot of our threat is based on our white damage, but we are also meat shields at the end of the day... Link to comment Share on other sites More sharing options...
UnsungCesspool Posted January 2, 2012 Share Posted January 2, 2012 Running some numbers Absorption is usually the best tanking stat, then Defense, then Shield, then Armor. Endurance only helps if the boss kills you too fast for the healers to react. So i been playing around with some math, and I'd have to disagree to an extent with this person when it comes to absorb/shield/defence. As of right now, Defence is our worst scaling stat..and heres a breakdown. Note: This is BEFORE Diminishing returns. Defence = .035% per point Shield = .06% per point Absorb = .106% per point Now heres another interesting tidbit @ 100 rating Defense rating suffers ~2.79% loss due to DR Shield rating suffers ~1.3% loss due to DR Absorb rating suffers ~5% loss due to DR Imo, I would stack focus on Shield > Absorb > Defense. When Absorb hits 150 raiting (roughly 40%), then swap the priority to defense. I have yet to find a "Soft/hard" cap on shield to the point where the DR become "too much" Keep in mind this is before we get combat logs, at which point we can figure out just how much accuracy is truely needed. TLDR: Below 150 Absorb: Shield > Absorb > Defense Above 150 Absorb: Shield > Defense > Absorb Link to comment Share on other sites More sharing options...
InfiniteShift Posted January 2, 2012 Share Posted January 2, 2012 (edited) Keep in mind this is before we get combat logs, at which point we can figure out just how much accuracy is truely needed. TLDR: Below 150 Absorb: Shield > Absorb > Defense Above 150 Absorb: Shield > Defense > Absorb If there is DR in this game, I'd have to agree with this, however I'd say you can go a bit more above 150 absorb, say, 200-300, maybe more. Since our base defense is absolute garbage, it'll take longer for defense to be a more worthwhile stat, seeing as most %-based stats gain more value as to get more of it. I'd say it would be worth while to maximize our absorb over defense and get the most out of it before DR begins to punish us for it. If there is no DR, I would think going all out on Shield > Absorb > Defense would be best. On another note, I've been able to hold on to aggro fairly well while keeping my accuracy stat to a minimum while trying to maximize my Shield/Absorb stats. Edited January 2, 2012 by InfiniteShift Link to comment Share on other sites More sharing options...
UnsungCesspool Posted January 2, 2012 Share Posted January 2, 2012 If there is DR in this game, I'd have to agree with this, however I'd say you can go a bit more above 150 absorb, say, 200-300, maybe more. Since our base defense is absolute garbage, it'll take longer for defense to be a more worthwhile stat, seeing as most %-based stats gain more value as to get more of it. I'd say it would be worth while to maximize our absorb over defense and get the most out of it before DR begins to punish us for it. If there is no DR, I would think going all out on Shield > Absorb > Defense would be best. On another note, I've been able to hold on to aggro fairly well while keeping my accuracy stat to a minimum while trying to maximize my Shield/Absorb stats. The problem is that there is a soft cap to absorb where the DR on the stat just does not become worthwile to stack. You start to see heavy DR the higher you go (I, myself, is starting to see it around 160ish). The trick, which I have yet to find, is to determine a point where defense overcomes absorb in terms of being worthwhile to stack. I would say that point comes well before the "300 absorb" mark, and imo falls somewhere between 200-250. As far as Threat, I havent been gearing towards it, and i seem to hold aggro decently well single target. AOE becomes hectic when you have lackluster dps focusing different targets. Link to comment Share on other sites More sharing options...
Serifyn Posted January 4, 2012 Share Posted January 4, 2012 can someone please shed some light on the rotation on single targets in relation to heat? right now im losing agro to similarly geared assassins and mercenaries who are going all out on trash. should i just do the same? am i suppose to be using my single target taunt as part of my rotation once i inevitably lose agro to their huge burst? Link to comment Share on other sites More sharing options...
xioix Posted January 4, 2012 Share Posted January 4, 2012 Shield absorb - let's say you have 25% of this... what this means is out of 100%, you will reduce the damage by 25% meaning you will still get hit by an amount of 75%. Defensive rating - if you dodge an attack (melee or range), you COMPLETELY avoid any damage! So which one sounds good to you? Link to comment Share on other sites More sharing options...
Ekhhs Posted January 4, 2012 Share Posted January 4, 2012 can someone please shed some light on the rotation on single targets in relation to heat? right now im losing agro to similarly geared assassins and mercenaries who are going all out on trash. should i just do the same? am i suppose to be using my single target taunt as part of my rotation once i inevitably lose agro to their huge burst? There's not a rotation, but a priority system. A post hidden somewhere here on the forums had a list of which abilities did the most damage/generated the most threat. For me personally, on single target I use; Rocket Punch (high damage/threat and needs to be used on CD to take advantage of Flame Shield talent proc) > Rail Shot > Explosive Dart > Flame Burst Rapid Shots, Unload, and Heat Blast can all be used situationally to balance heat from that point forward. You should not be having any threat issues on single target. Make sure you have the highest dps guarded if you still are. It's not necessary to put Guard on a healer, especially in single target scenarios. Link to comment Share on other sites More sharing options...
EzFlyer Posted January 4, 2012 Share Posted January 4, 2012 i'm in same boat basically as OP, i just hit 50 last night, bout to start doin heroics tonight. what's the exact tree you guys are using? i'm pretty sure the 31 pts in shieldtech are obvious, but not positive on the other 10 points. i'm thinking 2 in rocket punch and rest in the middle tree, just not sure which things. thanks in advance Link to comment Share on other sites More sharing options...
Pokupo Posted January 4, 2012 Share Posted January 4, 2012 i'm in same boat basically as OP, i just hit 50 last night, bout to start doin heroics tonight. what's the exact tree you guys are using? i'm pretty sure the 31 pts in shieldtech are obvious, but not positive on the other 10 points. i'm thinking 2 in rocket punch and rest in the middle tree, just not sure which things. thanks in advance Adv.Prototype: Prototype Burn Enhancers 2/2 (I hear we do alot of Flame attacks?) Puncture 3/3 Power Armor 2/2 (2%reduced damage at all times with no DR) Prototype Cylinders 1/1 (more Threat) Link to comment Share on other sites More sharing options...
EzFlyer Posted January 4, 2012 Share Posted January 4, 2012 Adv.Prototype: Prototype Burn Enhancers 2/2 (I hear we do alot of Flame attacks?) Puncture 3/3 Power Armor 2/2 (2%reduced damage at all times with no DR) Prototype Cylinders 1/1 (more Threat) thx dude http://www.forcejunkies.com/wp-content/uploads/2011/12/BH-Tank-Spec.jpg that look right to you? Link to comment Share on other sites More sharing options...
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