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No medals for capping in huttball.


Cassp

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Seriously im an immortal jug who are pretty much made to ball carry, i can go 6-0 capping every ball and get 0 medals. and generally people dont vote for people with lower medals unless they notice them doing something spectacular.

 

seriously by playing huttball correctly, you get punished.

Edited by Cassp
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Its not only huttball!Try to capture all doors in void while the rest are farming in middle,you will end with lowest medals/xp and valour!not to even mention about pvp votes Edited by tsupra
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1 Medal for scoring the Huttball.

1 Medal for throwing a touch down.

 

1 Medal for flipping an Alderaan turret.

 

1 Medal for Diffusing a bomb.

1 Medal for Planting a bomb.

 

Medals for Healing a lot without dying as there are currently for Protection.

 

I guess it took a design degree to point this out.

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I haven't taken notice but is there a big difference in rewards between a win and a loss?

 

 

 

ie. in the following two scenarios, which will yield the highest personal reward (not factoring in quest rewards). To simplify, consider huttball only, since that's all the queues most of the time.

 

1. ignore objectives and play like a deathmatch (and lose)

2. rank with zero kills/contribution but win the game through fast caps

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1 Medal for scoring the Huttball.

1 Medal for throwing a touch down.

 

1 Medal for flipping an Alderaan turret.

 

1 Medal for Diffusing a bomb.

1 Medal for Planting a bomb.

 

Medals for Healing a lot without dying as there are currently for Protection.

 

I guess it took a design degree to point this out.

 

If it was 3-4 medals for each of these achievements could be paired with plain farming stuff!ib4 just afk on one base capped in civil war for mass exp and goodies

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Add a medal for capping and people stop wanting to pass (not like they pass right now anyways).

 

Same with capping turrets/bombs.

 

instead of 1-2 people capping/diffusing and 4 people running interference to stop them from getting interrupted, you have 6 people huddled together making an easy target for a single AoE interrupt.

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Add a medal for capping and people stop wanting to pass (not like they pass right now anyways).

 

Same with capping turrets/bombs.

 

instead of 1-2 people capping/diffusing and 4 people running interference to stop them from getting interrupted, you have 6 people huddled together making an easy target for a single AoE interrupt.

 

Well we are open to any suggestions!

 

However medals and any kind of rewards a pvp match offers should be strickly tied to the way of winning a match!Killing ,ddealing,healing and all that stuff if they are done away from the objective should reward close to nothing since they are almost useless!

 

 

Add things like:while defending one of the 2 cannons capped in civil war you gain this and that etc!something that promotes playing to win

 

Or just remove every extra reward and give x to the loosing team and 2x to the winners

Edited by tsupra
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