TYBERzan Posted January 1, 2012 Share Posted January 1, 2012 It is my oppinion that although this game has great leveling story it lacks the same quality at endgame. My idea to solve this a story driven, repeatable operation that only involves you and the npc/companions you control. If they made it so that you controled the placement, and role of the units (through dialogue options) the dialogue could be made impactful. By forcing people to actualy listen then they would get the story, if this was implemented as an end game operation I think people would prefer this to conventional operations as they are the center of attention, and the story revolves around them. Here is my sample solo op: In the firstpart you go to the site and talk to the comanding officer, he offers a choice of three squadleaders and their squads a tank,dps,orheal. After choosing, you go to the entrance, and start the raid, the mobs will increase in number/power the purpose bing to thin out your squad. The leader would be the onlyrezable one, his troops follow him, he is a guest companion. For the bosses you instruct the troops were to go throigh dialogue, and tell them (by talking to their commander) what tp do. The different encounters would include you healing the squad leader, tanking boss, or dpsing boss/adds the primary boss target is the companion the mobs target tje troops. By the end of the encounter I think that itwould have been a very challenging encounter and a fun break from normal endgame, this would alow for a greater amount of content than found in wow and a way to furher dostinguish from that game. Sorry for any typos my fingers are.to big for the keys on my andrpid screen. Link to comment Share on other sites More sharing options...
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