philogl Posted January 1, 2012 Share Posted January 1, 2012 When you start casting a spell, the Global Cooldown (GCD) is triggered, as it should. However, when you cancel the cast mid spell, the GCD continues regardless. I can only assume that this is intended to have come this far and still have this in effect. To me this seems like a huge oversight and was really jarring my play-style before I figured out what was going on. I understand this game is very heavily focused on resource management and correct decision making for when and what spell to cast next. With this said, here's some examples of how this punishes the player unnecessarily. 1. You are mid-cast and a boss casts an AoE effect on the ground below you. You have to make the decision to stop casting to move out of the effect and then also wait for the GCD to finish before you can start casting again. You lose valuable DPS time, or as a healer potentially let someone die whilst moving and then waiting for the GCD. 2. A healer chooses to cast some damage in PvP just as their team-mate is burst upon. You cancel the damage spell quickly to start healing then realize you have to wait another second before you can do anything. 3. A DoT is cast on someone mid heal/cast, you cancel your heal to remove the DoT ASAP to avoid huge damage to that player, but you have to wait another second before you can do anything and they take unnecessary damage anyway. In most of these situations you have to make a decision between you taking more damage or your team-mate taking more damage whilst you wait for GCD or choose to stand still to finish the original cast. This does not encourage intelligent decision making. I'm not yet level 50 so can't comment on high level PvP and interrupts. However, juking interrupts is a skill-set that should be transferable between all MMO's. This game says to us that our only option is to cast and pray we aren't interrupted, or juke an interrupt and lose 1.5 seconds of cast time anyway. I see no reason why the GCD should not be reset after you cancel a spell. Am I missing something here? Link to comment Share on other sites More sharing options...
Xandrix Posted January 1, 2012 Share Posted January 1, 2012 I agree, there's no reason the GCD should proc if a spell isn't cast as a result. Link to comment Share on other sites More sharing options...
philogl Posted January 22, 2012 Author Share Posted January 22, 2012 Obviously this is a design choice but no-one else has an issue with this? I am a Combat Medic, the bulk of my healing is through casts with a variety of instant heals that rely on cooldowns (which don't work half the time thanks to the responsiveness of off-GCD abilities, which is another issue entirely). In lvl50 War Zones I can't count the number of times I'll cancel a heal on a player because I notice somebody else has just taken some huge burst and that player will die before I get off GCD. I lose the original heal I could have done, I lose 1.5 seconds and the player still dies whilst I'm waiting even though I haven't cast a single spell. Link to comment Share on other sites More sharing options...
philogl Posted January 22, 2012 Author Share Posted January 22, 2012 Anyone? Link to comment Share on other sites More sharing options...
illiam Posted January 22, 2012 Share Posted January 22, 2012 (edited) I have a problem with this when I am healing, sometimes someone healed the target to full and there is no meaning for me landing my heal so I interrupt it. Getting the global CD in that case is annoying. I guess the "cannot see target" is similar, iI have gotten that warning after a cast, with the heal not landing but ability ending up on CD. I think it is when the target moves out of sight during my cast. Edited January 22, 2012 by illiam Link to comment Share on other sites More sharing options...
philogl Posted January 23, 2012 Author Share Posted January 23, 2012 I have a problem with this when I am healing, sometimes someone healed the target to full and there is no meaning for me landing my heal so I interrupt it. Getting the global CD in that case is annoying. I guess the "cannot see target" is similar, iI have gotten that warning after a cast, with the heal not landing but ability ending up on CD. I think it is when the target moves out of sight during my cast. Yeah there's obviously lots of issues with line of sight and the cast bar (disappearing etc). But yeah, as a cast intensive class making decisions on when to cast is a big deal and having to suffer through GCD because you have to make a new decision makes no sense. Why is there GCD on cancelled spells! Link to comment Share on other sites More sharing options...
philogl Posted January 23, 2012 Author Share Posted January 23, 2012 Does anyone else suffer from this? I'm going crazy every time I cancel a spell to throw down my nuke instant heals! Link to comment Share on other sites More sharing options...
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