Jump to content

DoTs preventing from capping objectives


Keistown

Recommended Posts

Sorcs/Sages have an ability that cleanses those. Tell your Sorc/Sage to stop being oblivious. Problem solved.

 

Not always one around. On alderaan if I am trying to ninja a flag if I get a dot on me just before I kill the last defender he has plenty of time to fly back down and stop me before I can cap. And I can't even heal up because it gets constantly interrupted due to the dot. Individual dot ticks should NEVER interrupt anything. Application is fine, but individual ticks should not.

Link to comment
Share on other sites

Not always one around. On alderaan if I am trying to ninja a flag if I get a dot on me just before I kill the last defender he has plenty of time to fly back down and stop me before I can cap. And I can't even heal up because it gets constantly interrupted due to the dot. Individual dot ticks should NEVER interrupt anything. Application is fine, but individual ticks should not.
And if you don't have a sorc/sage around at an objective point?

 

You solution is terrible.

As someone has said, Sorcs/Sages populate 50% of all Warzones, on average. Your problem, Forkrul, is with the speeders the fly directly to the cap points. Those should be changed, not the way DoTs work on those trying to cap stuff. Oh, and the application of a DoT doesn't stop them from capping as it takes a few seconds for the first tick to go off, depending on the DoT (assuming it's the insta-cast one with no CD, the one they probably were spamming, it takes 3 seconds). Edited by Herculieas
Link to comment
Share on other sites

First of all, a sage/sorc can only cleanse mental effects, if we are healing specced, we can fix a physical one. We can't touch tech, you need to ask an op/smuggler for that. Second with the numbers, are healing classes going to stay with the larger groups or the solo ones? Its easier to levy firepower healing wise towards a group, especially higher up, because it shields you from being directly targeted healing.
Link to comment
Share on other sites

As someone has said, Sorcs/Sages populate 50% of all Warzones, on average. Your problem, Forkrul, is with the speeders the fly directly to the cap points. Those should be changed, not the way DoTs work on those trying to cap stuff. Oh, and the application of a DoT doesn't stop them from capping as it takes a few seconds for the first tick to go off, depending on the DoT (assuming it's the insta-cast one with no CD, the one they probably were spamming, it takes 3 seconds).

 

And capping a node takes 8 seconds, plenty of time for the dot ticks to interrupt. Dot ticks should NEVER interrupt ANYTHING at all.

Link to comment
Share on other sites

First of all, a sage/sorc can only cleanse mental effects, if we are healing specced, we can fix a physical one. We can't touch tech, you need to ask an op/smuggler for that. Second with the numbers, are healing classes going to stay with the larger groups or the solo ones? Its easier to levy firepower healing wise towards a group, especially higher up, because it shields you from being directly targeted healing.
That's true, but honestly, the problem the OP has is with the Sorc/Sage DoTs (the mental ones that last 15+ seconds).
Link to comment
Share on other sites

Agreed with OP, I cant count the amount of times we have killed everyone before planting the bomb only to sit there not able to plant it cause your doted as they respawn and are back to stop you from capping before the dot is up.

 

Dots should NEVER stop capping in an objective based map.

Link to comment
Share on other sites

You are implying that if you are not a sorc, you must always have one around to capture an objective. Which is stupid.

 

Utterly and completely stupid.

You are implying that Sorcs/Sages are always around to prevent you from capturing an objective. Which is stupid.
Link to comment
Share on other sites

You are implying that Sorcs/Sages are always around to prevent you from capturing an objective. Which is stupid.

 

No we are not, but they should not be able to prevent capping for up to 15 seconds after their death under any circumstance .

Link to comment
Share on other sites

Sorc/Sage - http://www.torhead.com/ability/eAC6Hwj can cleanse all mental and force dots (if spec'd healer adds the removal of physical dots) [Cannot remove technical dots ever]

Operative/Scoundrel - http://www.torhead.com/ability/1Vv05N7 can cleanse all physical and technical dots (if spec'd healer adds the removal of mental) [Cannot remove force dots ever]

Mercenary/Commando http://www.torhead.com/ability/7xsmRBZ - can cleanse all technical and physical dots (if spec'd healer adds the removal of mental dots) [Cannot remove force dots ever]

 

Cooldown 4.5 secs. Additionally if spec'd healer it adds a small heal and reduces the cost.

 

Problems?

Link to comment
Share on other sites

Some DoTs can't be purged (I tried with a heal spec) and both factions can cast the same DoTs. Casting a DoT before dying is strategy and if you don't have a healer around to purge it when someone casts it on you, then you are owned by a better gameplay and lack of teamplay. Also, if you aren't alone and the other guy isn't a healer he still can capture the point and he probably doesn't have a DoT on him. This just makes it more interesting. Learn how to avoid DoTs (i.e. ccing the target when he is low on hp, before he casts it) or stop trying to capture points alone.

 

And saying "what if there isn't a sage/sorcerer around?" is the same as saying "What if I died because there isn't a healer around to keep me alive?". If you died, you died. If you were taking damage, you were taking damage. That's it. Capturing points is easy enough already. Sometimes you can do it with enemies around, just by CCing them. And if they come back your team mates can cc before the enemy attacks you, they don't need to be sages/sorcs for that.

Link to comment
Share on other sites

Without dots stopping caps voidstar would be unplayable, attackers have instant respawn remember. All it takes is them to kill your team via attrition, then they get a free plant. Unless dots buy you a few crucial extra seconds.
Link to comment
Share on other sites

You are implying that Sorcs/Sages are always around to prevent you from capturing an objective. Which is stupid.

 

No, I am not. But if there is one, they have an enormous advantage at cap prevention.

 

As a sage, I literally have a 21 second instant DoT.

Link to comment
Share on other sites

No, I am not. But if there is one, they have an enormous advantage at cap prevention.

 

As a sage, I literally have a 21 second instant DoT.

 

Also, I lol at this.

 

I guess there aren't a lot of Troopers speccing Assault and using their instant 18 second long dot to keep 4 people off nodes at a time indefinitely huh?

Link to comment
Share on other sites

Without dots stopping caps voidstar would be unplayable, attackers have instant respawn remember. All it takes is them to kill your team via attrition, then they get a free plant. Unless dots buy you a few crucial extra seconds.

 

I have been able to defend a side with another shadow (NO dots) against an entire enemy team without issue. Dots are not needed to defend, good use of aoe damage and defensive cooldowns are what you need to defend, not a broken mechanic.

Link to comment
Share on other sites

Sorc/Sage - http://www.torhead.com/ability/eAC6Hwj can cleanse all mental and force dots (if spec'd healer adds the removal of physical dots) [Cannot remove technical dots ever]

Operative/Scoundrel - http://www.torhead.com/ability/1Vv05N7 can cleanse all physical and technical dots (if spec'd healer adds the removal of mental) [Cannot remove force dots ever]

Mercenary/Commando http://www.torhead.com/ability/7xsmRBZ - can cleanse all technical and physical dots (if spec'd healer adds the removal of mental dots) [Cannot remove force dots ever]

 

Cooldown 4.5 secs. Additionally if spec'd healer it adds a small heal and reduces the cost.

 

Problems?

 

You are, once again, implying that one of those 3 out of 8 classes will be around and that their dispel is going to be the one that you need. What if a sorc loses to a warrior in 1v1 combat and leaves a dot on the guardian as he dies in Alderaan? He can just fly back and continue the process and the warrior will never be able to cap.

 

 

Its an awful mechanic that other games have figured out a long time ago.

Link to comment
Share on other sites

Sorc/Sage - http://www.torhead.com/ability/eAC6Hwj can cleanse all mental and force dots (if spec'd healer adds the removal of physical dots) [Cannot remove technical dots ever]

Operative/Scoundrel - http://www.torhead.com/ability/1Vv05N7 can cleanse all physical and technical dots (if spec'd healer adds the removal of mental) [Cannot remove force dots ever]

Mercenary/Commando http://www.torhead.com/ability/7xsmRBZ - can cleanse all technical and physical dots (if spec'd healer adds the removal of mental dots) [Cannot remove force dots ever]

 

Cooldown 4.5 secs. Additionally if spec'd healer it adds a small heal and reduces the cost.

 

Problems?

Also, specced healer, it cleanses BOTH mental and physical DoTs. At least as a Sorc/Sage.
Link to comment
Share on other sites

Seriously? What's next? "This is BS! Taking damage prevents be from capping! It is Brokenz!"

 

I'm not even going to bother explaining why that is completely ridiculous and in no way a sane extrapolation from the current discussion.

Link to comment
Share on other sites

×
×
  • Create New...