SoH-Floyd Posted December 31, 2011 Share Posted December 31, 2011 Hey fellow Marauders. I'm in my mid-20s right now, with about 150 skill in Archeaology, Artificing, and Treasure Hunting. I'm very conflicted, though. I'm being told by lots of people that Artificing is great; make your own hilts, sell mods on the GTN, etc. As of yet, I have seen very little return, but at this point in the profession, I am not concerned with that. It's end-game profit that I am majorly concerned about right now. Is Artificing a viable profession for Marauder both in terms of application towards my own gear AND profit? I have heard that all the best end-game hilts are found and not crafted. Please lend me some helpful advice. Now is the time for me to drop these and relearn new professions if necessary. Link to comment Share on other sites More sharing options...
Mindl Posted December 31, 2011 Share Posted December 31, 2011 I've made a lot of money selling the Adv Might Hilts while leveling up. Also keeping my lightsaber crystal and hilt up to date keeps my dps while leveling from falling behind my level. Almost 400 Artifice at level 42 and it has worked out well for me so far. Link to comment Share on other sites More sharing options...
Nmaharg Posted December 31, 2011 Share Posted December 31, 2011 Epic hilts are irreplaceable. If you're a marauder without artifice or a friend who has it you're losing out imo. Link to comment Share on other sites More sharing options...
Kodokai Posted January 1, 2012 Share Posted January 1, 2012 400 Artie here, you get to craft an epic relic 380 power or crit n surge rating by 235 for 20 secs. Amongst hilts/sabers you can Reverse n get epic quality Link to comment Share on other sites More sharing options...
SoH-Floyd Posted January 1, 2012 Author Share Posted January 1, 2012 Is there more use to the profession than a couple equippables end-game? I'm very much leaning towards ditching it all for Biochem. Link to comment Share on other sites More sharing options...
Kricys Posted January 1, 2012 Share Posted January 1, 2012 I switched to bio chem. Rakata reusables are way too good. 8k overall heal, 592 surge rating cooldown, might or endurance perma stims. Link to comment Share on other sites More sharing options...
Kibaken Posted January 1, 2012 Share Posted January 1, 2012 I switched to bio chem. Rakata reusables are way too good. 8k overall heal, 592 surge rating cooldown, might or endurance perma stims. This. I'm also thinking of switching. The only benefit you get out of Artificing in end-game is that you get your BIS trinkets early. The hilts/mods you can make are replaceable by Ilum dailies. At this point every profession is extremely weak compared to BioChem. Link to comment Share on other sites More sharing options...
Kodokai Posted January 1, 2012 Share Posted January 1, 2012 (edited) I switched to bio chem. Rakata reusables are way too good. 8k overall heal, 592 surge rating cooldown, might or endurance perma stims. Yes, im so *********** tempted to do that aswel man. Its good in pve/pvp/peeveeEVERYTHING. Edited January 1, 2012 by Kodokai Link to comment Share on other sites More sharing options...
Kricys Posted January 1, 2012 Share Posted January 1, 2012 Yes, im so *********** tempted to do that aswel man. Its good in pve/pvp/peeveeEVERYTHING. Got everything maxed. Just waiting on drops from hard modes. Link to comment Share on other sites More sharing options...
BarcodeX Posted January 1, 2012 Share Posted January 1, 2012 (edited) If you plan on making money NOW, don't bother. If you're going to do it for yourself or friends get it. I hit 400 artifice like at lvl 40 and milked the Galatic Market no other; however, it's at the point now where a lot of people are at 350+ and I'm hardly selling anything even if I'm undercutting. Made a good mil off that, but it looks like artifice will only serve to provide me and my fellow guildmates with mods and such. It's a shame that the actual sabers you can craft at 400 artifice are not as good as the 48+ lightsabers; however, I'm not sure if you can reverse engineer the sabers to get a schematic of the higher version since the one you already craft is orange. Edited January 1, 2012 by BarcodeX Link to comment Share on other sites More sharing options...
Kodokai Posted January 1, 2012 Share Posted January 1, 2012 Got everything maxed. Just waiting on drops from hard modes. Same, sitting on 400, 370, 389... No one is ever around to go hardmodes & BP end boss is bugged. Link to comment Share on other sites More sharing options...
shadowcreaper Posted January 1, 2012 Share Posted January 1, 2012 (edited) Im level 23 atm with artifice of around 70 with other skills a lot higher. So far im crafting stuff that is below avg/avg drop of the quest reward mods, Currently i can craft Hilts with + S+E of around 6 of so,Mods with+3-4 critical that pretty much it, not very impressed or maybe i have exspectations too high for this?? what should i expect as i get higher up? Also so far i havnt tried selling anything on markets but what exactly do you sell on markets anyhow, given i imagine it pretty full of stuff. Just seems artifice is no way a money maker at all, maybe lose a lot more than you gain, who knows but il stick untill i max out Edited January 1, 2012 by shadowcreaper Link to comment Share on other sites More sharing options...
memoriesofprey Posted January 1, 2012 Share Posted January 1, 2012 I can't seem to sell mid-level Might (20-40) stuff, even if they're blues and purples for 2000-3000 credits a piece. Note, that at those prices, I'm basically just getting some credits back to minimize losses. I'm pretty much in it to support myself and my friends on lightsaber mods until 48, at this point. Link to comment Share on other sites More sharing options...
BarcodeX Posted January 1, 2012 Share Posted January 1, 2012 I can't seem to sell mid-level Might (20-40) stuff, even if they're blues and purples for 2000-3000 credits a piece. Note, that at those prices, I'm basically just getting some credits back to minimize losses. I'm pretty much in it to support myself and my friends on lightsaber mods until 48, at this point. Yep. For those starting artificing now or just recently to make money off it, probably won't. I made a good mil since I was one of the first artifice (well I don't actually know if I was the first but my stuff was the only high grade stuff on the market). Now, I can hardly sell anything now. I do make 10-30k here and there. I'm thinking of making a mass load of purple lvl 40+ stuff and just storing them to sell for future use and then just dropping artificing and getting biochem. Link to comment Share on other sites More sharing options...
shadowcreaper Posted January 1, 2012 Share Posted January 1, 2012 Yep. For those starting artificing now or just recently to make money off it, probably won't. I made a good mil since I was one of the first artifice (well I don't actually know if I was the first but my stuff was the only high grade stuff on the market). Now, I can hardly sell anything now. I do make 10-30k here and there. I'm thinking of making a mass load of purple lvl 40+ stuff and just storing them to sell for future use and then just dropping artificing and getting biochem. im going to max out artifice for my kit then il rethink and see how it looks. i might roll biochem later on but first i want those dam mods:cool: Link to comment Share on other sites More sharing options...
SoH-Floyd Posted January 2, 2012 Author Share Posted January 2, 2012 Thank you for the input, everybody. I'm definitely switching to Biochem tonight. Link to comment Share on other sites More sharing options...
Hyfy Posted January 3, 2012 Share Posted January 3, 2012 Thank you for the input, everybody. I'm definitely switching to Biochem tonight. I did Biochem on my sniper and the medkits are seriously incredible, the never ending gobstopper kits that heal you and your companion. The Stims and implants are great too. I have t done it yet but I can foresee someone making some pretty good bank on selling the medkits and such. I am working synth weaving on my mara right now though and slowly working it up but after I get to 50 and all the things I need out of it I'll be switching to Biochem on her too. The heals where you have none are really helpful for when your soloing in particular. Especially if you don't want to run with Quinn. Link to comment Share on other sites More sharing options...
EasymodeX Posted January 3, 2012 Share Posted January 3, 2012 Same, sitting on 400, 370, 389... No one is ever around to go hardmodes & BP end boss is bugged. I was getting annoyed until I got 4 of those mats from 1 EV run. Then, we get signal. Move zig move zig take off every zig FOR GREAT JUSTICE Link to comment Share on other sites More sharing options...
Nightsmoke Posted January 3, 2012 Share Posted January 3, 2012 The way i look at it is if you already maxed it out why drop it and re roll something else? I am sure your planning on making an alot and just have that alt go Biochem or whatever. Link to comment Share on other sites More sharing options...
Phlaago Posted January 3, 2012 Share Posted January 3, 2012 The way i look at it is if you already maxed it out why drop it and re roll something else? I am sure your planning on making an alot and just have that alt go Biochem or whatever. Because rakata medpacks/stims/adrenals bind on pickup which makes it bound to the crafter... also the resuable medpacks/stims/consumables/adrenals that biochemists make require biochem skill to even use.. making them useless for non biochemists.. its not apparant at first unless you really look closely, or you mail some to your other chars that dont have biochem and try to use it and see the item greyed out and a red "requires biochem (1)" for the lvl8 reusables... unless I stockpile a truckload of blue quality adrenals and medpacks i will probably ditch armormech on my sniper and go biochem just to stack up surge rating for pvp. I will probably have to wait and see how sick the material requirements are for the stuff thats actually consumed on use... if its managable for my requirements i can let my alt biochem for me. Link to comment Share on other sites More sharing options...
Hyfy Posted January 3, 2012 Share Posted January 3, 2012 Because rakata medpacks/stims/adrenals bind on pickup which makes it bound to the crafter... also the resuable medpacks/stims/consumables/adrenals that biochemists make require biochem skill to even use.. making them useless for non biochemists.. its not apparant at first unless you really look closely, or you mail some to your other chars that dont have biochem and try to use it and see the item greyed out and a red "requires biochem (1)" for the lvl8 reusables... unless I stockpile a truckload of blue quality adrenals and medpacks i will probably ditch armormech on my sniper and go biochem just to stack up surge rating for pvp. I will probably have to wait and see how sick the material requirements are for the stuff thats actually consumed on use... if its managable for my requirements i can let my alt biochem for me. It's not terribly bad until you start getting into the purple consumables because they use some off the wall mats. You end up having to send your companions out on crew missions to find em. Link to comment Share on other sites More sharing options...
Phlaago Posted January 3, 2012 Share Posted January 3, 2012 Im level 23 atm with artifice of around 70 with other skills a lot higher. So far im crafting stuff that is below avg/avg drop of the quest reward mods, Currently i can craft Hilts with + S+E of around 6 of so, Mods with+3-4 critical that pretty much it, not very impressed or maybe i have exspectations too high for this?? what should i expect as i get higher up? Also so far i havnt tried selling anything on markets but what exactly do you sell on markets anyhow, given i imagine it pretty full of stuff. Just seems artifice is no way a money maker at all, maybe lose a lot more than you gain, who knows but il stick untill i max out Are you familiar with the reverse engineering mechanic at all? the greens that everyone makes will not sell for crap... altough its alot cheaper to make and replace hilts/mods when their material costs are cheap. (next time i try to replace an artifact quality hilt or barrel i will just save myself some credits and buy a new weapon, guess i need to find out if there is another way of removing mods from weapons other than dropping it in inventory). anyway, craft 5-10 greens... open inventory and click the "reverse engineering" button near the top right corner... now rightclick 1 green at a time and you get some mats back from the items as they are destroyed... if you are lucky you get a schematic for a blue item as well.. now craft blues.. these you can try to sell a few of or try to reverse engineer again for a chance to get purple quality which will definatly sell unless the market is flooded already... the road to purple quality for 1 item varies... I once had 3 green armorpieces to RE and got 3 blue schematics for them.. on the other hand this weekend i made like 40 pairs of blue boots before i got a purple schematic.. make sure you tack on a bit extra besides materialcosts when you sell purples though... the cost involved in getting the schematic needs to be recovered... if you dont plan on actively crafting much besides for your own needs.. just pick a few items you notice are lacking from the galactic market and RE to blue schematics and put a few up now and then... they wont sell for as much but you dont really have to pay much to get there either. Link to comment Share on other sites More sharing options...
zoranporan Posted January 5, 2012 Share Posted January 5, 2012 i had 400 artifice at around lvl 32 or something, and tbh i crafted maybe a total of 6 items that i actully used up to lvl 47, every other crystal, ench i got from buying them off commandation mods vendor on every planet i got to; cheaper at higher level, then spending 2k credits per mission, sending comp's out just to get random crap material. for me artifice was no good, tho i didn't really put much effort into it other the just maxing it out. yesterday i switched to biochem for the stimps and packs. and i dont regret it one sec, not only do you get 2 extra medals in wz's from using packs (medic and surgeon, 2.5k/5k singel heal), but you get a much better stat increase from a stim then you do with a new hilt, crystal, ench. some might argue that the relics you get from artifice at 50 are great (the artifact ones), imo they are not ! yes they do increase your crit/power/surge/ w/e for an amount of time, but they do not benifit to your stats. if im not totally mistaken (cba research right now) then you can get prototype relics form the dark/light vendors at lvl 50, that have +52 endurance on them, they are not unique so you can equip two of them, and get +104 endurance extra, and they come with an on use bonus. as for leveling biochem, heres a guide i found on the these forums wich is great for leveling up any cs. the amount of materials needed is actully less then the guide suggests since it does'nt include reverse engineering: The post: http://www.swtor.com/community/showthread.php?t=5432 Google docs spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0ApFZQPDxUk6WdGpra1B6UzJXWUotX21iWk41YmlVbkE&hl=en_US#gid=0 Link to comment Share on other sites More sharing options...
Draexnael Posted January 5, 2012 Share Posted January 5, 2012 I went Biochem and haven't looked back Link to comment Share on other sites More sharing options...
AcaciaDragon Posted January 5, 2012 Share Posted January 5, 2012 Hey fellow Marauders. I'm in my mid-20s right now, with about 150 skill in Archeaology, Artificing, and Treasure Hunting. I'm very conflicted, though. I'm being told by lots of people that Artificing is great; make your own hilts, sell mods on the GTN, etc. As of yet, I have seen very little return, but at this point in the profession, I am not concerned with that. It's end-game profit that I am majorly concerned about right now. Is Artificing a viable profession for Marauder both in terms of application towards my own gear AND profit? I have heard that all the best end-game hilts are found and not crafted. Please lend me some helpful advice. Now is the time for me to drop these and relearn new professions if necessary. the game has been out for while now, the window of oppurtunity is gone as most players have leveled up well past the point of needing those, other there are enough artificers out there to where the demand is not that great. At this point the only return you will see will be at max level when everyone will be needing lvl 50 gear and the demand for epic quality stuff is greater. no point in spending money on an epic that will be replaced 2 levels later. Link to comment Share on other sites More sharing options...
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