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Thank you SWTOR for eliminating the "Grind".


Klarick

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Thank Gawd the "Grind" is dead! No more standing in the same place for hours on end and grinding a multitude of mobs to gain experience. Thank you - thank you - thank you!

 

Finally an MMO where you can level while participating in immersive, voice-acted quests! All I can say its about darn time someone made an MMO like this! Whoever is going to try to realease an MMO after this one....well...I feel for ya brother. lol. The bar is has been set very high.

 

Thanks again Bioware for doing the unthinkable and putting "Story" into an MMO and making it matter. Thank you for putting RPG back together with MMO. But most of all thank you, beyond words thank you, for eliminating the "MMO-Grind".

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to be fair..it's not the only one. following the chains in rift will level you too..

and i have found...killing as many mobs as you can during the quests will keep you from getting behind the quest line in power..so... there's still a little..

Edited by Magron
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I'm not sure whats funnier -- the fact that this is such a grindy game or that you don't think it is or that you are trolling and I can't tell on my iPhone...

 

You and I must not be playing the same game. Or perhaps you just spacebar'd your way to a grind.

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I can't take any other MMO's seriously. Until they quite literally copy paste what Bioware has done, forget it! Bioware, you should patent the type of questing you have created, I'm sure with the success of SWTOR many game developers will jump to copy it!

 

You heard it here first.

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I'm not sure whats funnier -- the fact that this is such a grindy game or that you don't think it is or that you are trolling and I can't tell on my iPhone...

 

Im lvl 50, I experience no grind what so ever.

 

My guild mate has a lvl 50 assassin, he also had this:

 

A 33 Juggernaut, he deleted it, not sure why.

 

Re-rolled a marauder to lvl 32, still has this character

 

And he just made another Jugg which is at around 27.

Edited by darthdoll
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to be fair..it's not the only one. following the chains in rift will level you too..

 

Agreed I compared this game to Rift before. It seems they used a similiar quest system. 3 quests, 3 quests, new area, 3 quests, 3 quests, new area, 3 quests, new planet.

 

But just cause I was always working on quests did not take away from the grind feeling. I found listening to the people talk a little grindy, and i found running back and forth annoying.

 

But for the most part the lack of grind in this game get's a good rating in my mind.

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Not sure what you're referencing, I do my class quest and boom the next one is 2 levels higher, I have to grind out side quests to get to my story.

 

Some of the subplots are incredible! Did you do the archaeology chain on tatooine? No, no you did not. If you did you'd realize how wrong you are.

 

Robot zombie invasion. Epic bioware *(&^ing EPIC! /slowclap

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Some of the subplots are incredible! Did you do the archaeology chain on tatooine? No, no you did not. If you did you'd realize how wrong you are.

 

Robot zombie invasion. Epic bioware *(&^ing EPIC! /slowclap

 

I didn't realize an opinion could be wrong. I think side quests are a grind, for a game that proclaims FULL STORY, I should be able to go 1-50 on story alone.

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The only quests that get old fast are the "my team/squadron/battalion are complete *(&^ing morons! please do my job for me!!!". It's okay to have those once in a while but at the second quest hub on tatooine (2nd taxi stop) all the quests were just that. Man it grilled me so much I ignored em all and just did my class quests.

 

Once I finished my class quest I went back and did them all for the sake of completion and that's when I uncovered the robot zombie apocalypse archaeology quest chain.

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I can't take any other MMO's seriously. Until they quite literally copy paste what Bioware has done, forget it! Bioware, you should patent the type of questing you have created, I'm sure with the success of SWTOR many game developers will jump to copy it!

 

You heard it here first.

 

copying some elements from swtor would be a great idea. one of the reasons i want this game to do well is so that other developers pay mind to the more immersive, roleplaying-oriented elements of an MMO.

 

some people think there's not much demand for an mmo with a decent story directive and I was hoping this game might prove them wrong.

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Rofl, you guys are serious about grinding? You guys must be doing something wrong. Sitting in one place? Seriously? I'm always on the move. Coruscant I have to pass mob after mob and normally have to kill them to get where I'm going unless someone has already cleared them.

 

Seriously, you guys are rushing through missions and that's why you have to grind. Take your time on missions, do the bonus missions and you won't be stuck grinding your way everywhere.

 

No wonder they had to dumb this game down. I wish they would come out with MMO that required a bit of intelligence and get rid of some of these fools.

 

The only problem I'll deal with is level 16 elites. Even then I can take them down. The leveling system is great if you know how to use it properly.

 

Again, I'm not sure if the OP is being serious or not, but I have yet to find myself grinding anything to get to the next part in the story. Normally I'm above the story line or right at the level for it. You guys should really learn how to play the game properly instead of complaining about something that isn't there lol

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Some of the subplots are incredible! Did you do the archaeology chain on tatooine? No, no you did not. If you did you'd realize how wrong you are.

 

Robot zombie invasion. Epic bioware *(&^ing EPIC! /slowclap

 

Yes, but a fair amount of the sidequests are not strung together into any sort of narrative. They are just incentivization for killing large numbers of mobs or clicking on clickies.

 

This OP... almost no MMO actually has you grind mobs anymore. Lineage 2 circa 2004 was the last one I played where I actually had to grind mobs. Questing is not the same as grinding, unless you are doing repeatable ones. Most MMOs have started introducing narrative structure to each questing zone. WoW's new old world and Cataclysm quest zones are an example of this. Rift's zones have some story-based questing structure. City of Heroes has story-driven quest lines for each contact, some of them being quite good in the newer zones.

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Rofl, you guys are serious about grinding? You guys must be doing something wrong. Sitting in one place? Seriously? I'm always on the move. Coruscant I have to pass mob after mob and normally have to kill them to get where I'm going unless someone has already cleared them.

 

Seriously, you guys are rushing through missions and that's why you have to grind. Take your time on missions, do the bonus missions and you won't be stuck grinding your way everywhere.

 

No wonder they had to dumb this game down. I wish they would come out with MMO that required a bit of intelligence and get rid of some of these fools.

 

The only problem I'll deal with is level 16 elites. Even then I can take them down. The leveling system is great if you know how to use it properly.

 

Again, I'm not sure if the OP is being serious or not, but I have yet to find myself grinding anything to get to the next part in the story. Normally I'm above the story line or right at the level for it. You guys should really learn how to play the game properly instead of complaining about something that isn't there lol

 

 

When you have been playing MMO's for as long as I have ...

 

Kill x of this, retrieve this isn't fun, it never was or ever will be. I am glad you can spend time immersing yourself in every little mundane quest you're sent on.

Edited by Liberate
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I didn't realize an opinion could be wrong. I think side quests are a grind, for a game that proclaims FULL STORY, I should be able to go 1-50 on story alone.

 

Then it wouldn't be an MMO. It would just be a cinematic game with levels like the original Star Wars: Knights of the Old Republic.

 

Grinding should be considered as standing in one place or looking for mobs instead of following a certain mission for experience points.

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Yes, but a fair amount of the sidequests are not strung together into any sort of narrative. They are just incentivization for killing large numbers of mobs or clicking on clickies.

 

This OP... almost no MMO actually has you grind mobs anymore. Lineage 2 circa 2004 was the last one I played where I actually had to grind mobs. Questing is not the same as grinding, unless you are doing repeatable ones. Most MMOs have started introducing narrative structure to each questing zone. WoW's new old world and Cataclysm quest zones are an example of this. Rift's zones have some story-based questing structure. City of Heroes has story-driven quest lines for each contact, some of them being quite good in the newer zones.

 

That's somewhat true with WoW. Cataclysm patch made the old Azeroth have a much more cohesive plot for each region you're questing in and I'm glad they did.

 

I'm not sure if saying there's no grind in WoW or SWTOR is right since what qualifies as a 'grind' and what not isn't really clearly defined. it might be pushing it but maybe SWTOR gave blizzard an incentive to drive WoW's plot forward.

 

they also do seem to have implemented PvP elements from Warhammer at an earlier time fairly quickly... could be wrong, idk.

Edited by BrainSplatter
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Even if the quest is please go kill 10 driods, you now understand the meaning of why this guy is asking you to kill them, sometimes it might be shallow but it has infinitely more depth than MMO's of old where you don't even interact with the NPC, you're simply racing to get the damn quest of the NPC to get to the killing faster to hand the bear asses to this NPC to get your exp to get you to end game to get gear.

 

Not in SWTOR. When you don't want to do a quest you get to mock the NPC and then decline the quest. Simply glorious I do say.

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Then it wouldn't be an MMO. It would just be a cinematic game with levels like the original Star Wars: Knights of the Old Republic.

 

Grinding should be considered as standing in one place or looking for mobs instead of following a certain mission for experience points.

 

Exactly right. Take games like KOTOR or Mass Effect. They also have their 'class missions' that advance their story and their side missions that don't. The only difference is that the side missions here are done in the MMO world.

 

There is no grind so far, unless you count doing quests a grind..... and if that's the case, what is not a grind in your book?

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