Ninjaboy Posted December 31, 2011 Share Posted December 31, 2011 Whilst I like a bit of speech, I feel the long dialogue in non-class quests a bore. Can't BW spice things up and make the characters funny, weird or just say only two lines for small side-quests? There are so many combinations of how to use interactions simply not explored. Its the same formula nearly every time. ~ Link to comment Share on other sites More sharing options...
Nighenhale Posted December 31, 2011 Share Posted December 31, 2011 Whilst I like a bit of speech, I feel the long dialogue in non-class quests a bore. Can't BW spice things up and make the characters funny, weird or just say only two lines for small side-quests? There are so many combinations of how to use interactions simply not explored. Its the same formula nearly every time. ~ Just a question, but have you ever played a Bioware game before? If you have, why did this come as a surprise? Would you buy a shooter and complain there is too little dialogue and too much boring shooting? Ofcourse you won't because you bought the game for the shooting. SW:ToR is all about the story, so asking them to nerf it is kinda silly, don't you think? I love what they did with it and have yet to find any dialogue a bore, but I am used to Bioware games and the way they handled it in other games was the reason I preordered this one. I can understand that if you are a spacebar player that it sucks, but I hope they won't change the dialogue so less people with little patience will spacebar through it. Funny and weird characters though, yeah the more the better! Link to comment Share on other sites More sharing options...
Ninjaboy Posted December 31, 2011 Author Share Posted December 31, 2011 I think its because I've played almost every voiced BW game that I'm over the same formula! Link to comment Share on other sites More sharing options...
fro_do_fraggins Posted December 31, 2011 Share Posted December 31, 2011 (edited) This game could have used some editing when it comes to the side quest dialog and choices. Future games should focus on dialog on main quests and come up with something else for the menial side quests. Thank god for the spacebar. Edited December 31, 2011 by fro_do_fraggins Link to comment Share on other sites More sharing options...
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