wwkingms Posted December 31, 2011 Share Posted December 31, 2011 Resove actualy worked.. but plain and simple it takes to long to build and dissipates way to fast. The reason cc seems seems worse is because you are receiving multiple full length stuns on your way to immunity . In other games DR kicks in right **** the first cc. In Rift for example its full length then half length then IMMUNE, snares included. Now while that's a little carebear it makes sense because no one likes to love control of their character for 10+ seconds while eating dmg. My easy solution . 1.) Using your trinket ability adds HALF a bar of resolve. 2.) After 50% of your resolve bar is full.. all cc lengths are cut in half Will this solve everything? No. But its a start Link to comment Share on other sites More sharing options...
sKyloo Posted December 31, 2011 Share Posted December 31, 2011 upvote! And make the Anti-CC Spell at least 60 seconds and less ... CCs have kinda no CD at all! Link to comment Share on other sites More sharing options...
Jargonaut Posted December 31, 2011 Share Posted December 31, 2011 Trinket? Link to comment Share on other sites More sharing options...
ZeroNeutral Posted December 31, 2011 Share Posted December 31, 2011 I enjoy the CC, especially in Huttball. Seems OK to me, so I disagree. Link to comment Share on other sites More sharing options...
syztem Posted December 31, 2011 Share Posted December 31, 2011 (edited) can feel overwhelming sometimes, but only in outnumbered scenarios or ones where you're focused. i dont think you should be allowed to be attacked in some, though. seriously? being held in the air choking while some ******e works your ribs? or a 10-year knockdown? nah. Edited December 31, 2011 by syztem Link to comment Share on other sites More sharing options...
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