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This is why Resolve does not work in PVP


Oldmaveric

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I Have found Resolve is a bit broken...

 

I can use my Harpoon to pull someone back, then aoe stun them for 2.5 seconds, I can then Cryo them for 4 seconds and that will give them full resolve. BUT I can then Storm them and make them "Immobilized" for 3 seconds. Immobilizing attacks do not count tward resolve I have found. so just me alone I can keep someone in place for 9.5 seconds just gettign cought by 1 person.

 

If you add other peoples Immovilizing attacks thats an extra 3 seconds per person, so in Warzones you have i think 6 other people so that can add an extra 18 seconds if everyone has an immobilizing ability.

 

your best case "stun lock" will be 9.5 seconds

 

Average case "Stun lock" will be 12.5 + or - depending on how many people use their Immobilise

 

your worse case "stun lock" if the other team is good will be 27.5 seconds

 

 

I think that is a bit broken, yes you can cast and attack but if those people are smart enough to do all that they will be smart enough to interupt all of your channled casts. So you are basicly helpless.

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That's not a problem with resolve. If this were WoW all those abilities would be on separate DR anyways.

 

They simply need to tweak things a bit and make it so that the bar fills up and goes white easier. The theory of one CC bar for all CC is great.

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I think they ninja patched this. Tried dueling with my irl buddie tonight. One knockback and one stun made him immune for aprox. 12 seconds same with knockback + mez. Feels like the warhammer "fix". At first there was little to no DR, people flew through the air as everyone and their uncle had several knockbacks. Then, a wild patch appeared and suddenly, no CC in pvp and button mashing was the name of the game.
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Yeah, I lost faith in the Resolve bar. Sounded great pre-launch, was excited to try it, and now I just find myself frustrated playing CC-wars in Warzones.

 

I spend more time worried about which class will spam me with CC's more than I do playing objectives. Even 1v1 it's all about who stuns you first, or who force waves first...

 

... but that's getting on a different internal rant I have with myself :)

Edited by shinacarana
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Immoblise only prevents moving, you can still control your character. I actually agree with it being off the resolve list, as well as movement speed reduction. Those 2 things let you still do stuff with your character. Just you basically need to do it on the spot. If they were added range would be too dominate IMHO.
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I think they ninja patched this. Tried dueling with my irl buddie tonight. One knockback and one stun made him immune for aprox. 12 seconds same with knockback + mez. Feels like the warhammer "fix". At first there was little to no DR, people flew through the air as everyone and their uncle had several knockbacks. Then, a wild patch appeared and suddenly, no CC in pvp and button mashing was the name of the game.

 

If this is true then i belive most players will be very very happy.

And i'm one of them.

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Still eating CC at full resolve, they didn't fix jack

 

This, i just did 3 matches and it' still broken and totally crap like before.

BioWare if you cant make something work plis remove the system because as it

is now it serve no other function then to piss peole off !

Edited by Lord_Karsk
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It's funny people say they are stunned after resolve is full. When I HS someone, their bar is full, when they get up it still is, then about 5 seconds after that it inches down.

 

My buddy was furious, so we fought and he saw he couldn't be stunned after the bar was full. So his conclusion is that the bar works for one person but when another joins in, it negates it lol. And maybe it does, but for 1v1 it works.

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Remove CC from PVP, its unneccessary.

 

Yeah, because insane healers, DPS and zerging like crazy is a better alternative in objective based games.

 

Why can't we just remove thought from PvP? People obvious have a hard time accessing their brains.

 

No, it would be better just to adjust counters to it, like the Resolve system and the CC breaker everyone gets. Tie them together, and maybe add some kind of resistance to a stim or relic.

 

Why do people always want to remove something from a working system, only to break it and then become too lazy to fix something they broke?

Edited by Zeromentor
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  • 3 weeks later...
Remove CC from PVP, its unneccessary.

 

Don't agree entirely.

 

Stuns (as long as there are viable counters to it, which, at the current time, there are not, so the Imps have the advantage at the moment) are fine.

 

Snares and roots on the other hand:

 

Everquest called, they want their outdated game mechanics back.

 

This isn't 1997, and not Everquest. We don't need snares or roots.

 

Get rid of the loss of force run speed while in combat while you're at it!

 

My God, this is supposed to be a fast action animation based game and my Jedi looks like a Geisha girl walking around.

 

Nope.... not feeling it Bioware. Please get rid of the snares and roots. Trust me, the ranged classes have PLENTY of tools and counters to the melee classes running up into their faces.

 

I have played plenty of PvP where I was in the face of the enemy and they fought back well enough without having to snare me or root me.

Edited by Fliguy
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Nope.... not feeling it Bioware. Please get rid of the snares and roots. Trust me, the ranged classes have PLENTY of tools and counters to the melee classes running up into their faces.

 

Such as...?

 

I have a knock-back, force-lift, force slow, and a stun. I can spec into a 2-sec root. Take away roots and snares and I have no counter at all to someone coming at me with an (admittedly broken) resolve bar.

Edited by HenryRearden
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As I put in an earlier thread:

 

Any stun longer then 2 seconds should give a full Resolve bar.

Any CC longer then 5 seconds should give a full Resolve bar.

Knocbacks should give you half a Resolve bar.

Make Resolve bar not tick down before you are out of a CC.

 

With these changes you need to NOT put roots/immobilizes on the Resolve, because that will need to be tested first, since it will most probably make melee classes too good if they put roots on Resolve aswell.

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If you add other peoples Immobilizing attacks thats an extra 3 seconds per person, so in Warzones you have i think 6 other people so that can add an extra 18 seconds if everyone has an immobilizing ability.

 

which is extremely rough against a jedi knight and a sith warrior

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I Have found Resolve is a bit broken...

 

I can use my Harpoon to pull someone back, then aoe stun them for 2.5 seconds, I can then Cryo them for 4 seconds and that will give them full resolve. BUT I can then Storm them and make them "Immobilized" for 3 seconds. Immobilizing attacks do not count tward resolve I have found. so just me alone I can keep someone in place for 9.5 seconds just gettign cought by 1 person.

 

If you add other peoples Immovilizing attacks thats an extra 3 seconds per person, so in Warzones you have i think 6 other people so that can add an extra 18 seconds if everyone has an immobilizing ability.

 

your best case "stun lock" will be 9.5 seconds

 

Average case "Stun lock" will be 12.5 + or - depending on how many people use their Immobilise

 

your worse case "stun lock" if the other team is good will be 27.5 seconds

 

 

I think that is a bit broken, yes you can cast and attack but if those people are smart enough to do all that they will be smart enough to interupt all of your channled casts. So you are basicly helpless.

 

Yes if you have 8+ people focusing on ONE person you can do this.

 

Now how often do 8+ people focus on ONE person and ONE person alone?

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Don't agree entirely.

 

Stuns (as long as there are viable counters to it, which, at the current time, there are not, so the Imps have the advantage at the moment) are fine.

 

Snares and roots on the other hand:

 

Everquest called, they want their outdated game mechanics back.

 

This isn't 1997, and not Everquest. We don't need snares or roots.

 

Get rid of the loss of force run speed while in combat while you're at it!

 

My God, this is supposed to be a fast action animation based game and my Jedi looks like a Geisha girl walking around.

 

Nope.... not feeling it Bioware. Please get rid of the snares and roots. Trust me, the ranged classes have PLENTY of tools and counters to the melee classes running up into their faces.

 

I have played plenty of PvP where I was in the face of the enemy and they fought back well enough without having to snare me or root me.

 

how do imperials have an advantage, both sides have stuns, and quite a few of them.

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