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Posted

I never really looked into or asked about this change. What reason was given for this change? These used to be massive fun buttons to press, now they are super underwhelming in feel and looks. Could we ever get see these skills great again?

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Posted
36 minutes ago, nastyss said:

I never really looked into or asked about this change. What reason was given for this change? These used to be massive fun buttons to press, now they are super underwhelming in feel and looks. Could we ever get see these skills great again?

Was changed to remove casts/channels from melee dps and, thus, increase their mobility. Hence, they had to replace a 3 sec animation with a 1.5 sec (baseline time of a gcd).

Posted
1 hour ago, The_Hightower said:

Was changed to remove casts/channels from melee dps and, thus, increase their mobility. Hence, they had to replace a 3 sec animation with a 1.5 sec (baseline time of a gcd).

Real bummer decision shouldve just gave it more damage or something to make up for the channel time as these were the bread and butter skills that made this class feel cool. 

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Posted (edited)
35 minutes ago, nastyss said:

Real bummer decision shouldve just gave it more damage or something to make up for the channel time as these were the bread and butter skills that made this class feel cool. 

Short answer, it won't be changed back since it was part of a general class overhaul.
Furthermore, probably the majority of the players would be quite annoyed in case they have to camp for 2.8 secs on Vengenance Jugg (and some or all(?) Mara specs) while Rage Jugg and all other melees just keep moving (which was one of the reasons it has been changed).

Moreover, increasing the damage was not an option, since that would throw them off-balance damage-wise on "training dummy" bosses, like Nefra, Dash'Rode (since you do not move away from the first shield) etc. When this was introduced much more care was taken to balance the specs than nowadays.

Furthermore, simultaneously the mobility of range dps was also increased by allowing key abilities to be casted/channeled while moving (also force choke/force stasis can now be channeled while moving). Thus, they needed to do something about melees, too. In addition, channeled/casted abilities may also be interrupted by knocking/stunning the player (unless immunity from hydraulics, etc. are up), which additionally reduces damage especially in PvP.

Edited by The_Hightower
  • Like 1
Posted (edited)
6 minutes ago, ShenLongKazama said:

I want Master Strike back. :(

On 11/27/2024 at 7:08 AM, The_Hightower said:

Short answer, it won't be changed back since it was part of a general class overhaul.
Furthermore, probably the majority of the players would be quite annoyed in case they have to camp for 2.8 secs on Vengenance Jugg (and some or all(?) Mara specs) while Rage Jugg and all other melees just keep moving (which was one of the reasons it has been changed).

 

Edited by The_Hightower
Posted (edited)

Hello! I was also on of the high parsing Guardians during the 3.x era, I wanted to share some observations about the current state of the Guardian class or classes overall. Comparing the rotation and overall gameplay now to previous iterations, it seems that we have lost several abilities and much of the class's unique identity.

While the improvements in mobility have enhanced performance in certain movement-heavy encounters, this feels like a superficial change. With the frequent augmentation upgrades and a more simplified gameplay approach, even minimal effort can "suffice" to complete high-difficulty content like Nightmare Mode operations. This shift seems to detract from the depth and strategic engagement that the class once offered.

I believe that restoring some of the lost complexity and individuality all Classes could significantly enrich the gameplay experience for both veterans and new players alike. Remove abilities we once had baseline and add them in a hollow selection feels so wrong.

The channel in Master Strike, along with the ability to animation-cancel the channel, added a really fun extra layer of depth to manage, even in hectic fighting situations.

Edited by Nefaras
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