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Posted

Hello Devs :) I decided to write to you because I'm pissed off. Why is helping other players punished by you? 

I wanted to help one player. He gave me oem and rpm components.

I biuld gold auguments for him. The transfer cost us both about 80 million credits. Do people in real life have to pay for helping others? 

Please change this mechanism in near future. The solution is quite simple, zero tax if one side of trade does not give anythingto the other.

I've been playing since 2015, during this time I've helped many players. Many of them still play today and pay a subscription. 

Helping others is one of the founddations of swtor. Guys ? Make this game great again, its not that hard. 

  • Like 4
Posted

Gifts are, in fact, treated as taxable income in real life:  It's waived below a certain level, but if you happen to give someone a valuable new car, they are likely on the hook for thousands of dollars in income tax that they might not be able to afford...

Try searching the internet for 'Oprah Gift Tax' for a real life example.

Posted

Agreed. The taxes in this game are too much! I feel like there should be NO taxes on a LOT of stuff in this game. I don't even understand WHY taxation was implemented! I have been playing since launch, and these taxes have not always been in the game. Please, remove them!

 

Posted
2 minutes ago, Dacaidan said:

Agreed, the current taxation is completely ridiculous, especially when it comes to gifting.

a lot of people have complain about that part all when there have post on the forum there plans about the economy chance that its going to hurt the people that give new players free stuff.

and a lot of other players think why there do this way with the trade tax is there not like it if you give things for free to other players.

Posted
11 minutes ago, Dacaidan said:

True. It's the new players with little credits that take the biggest hit.

on the other side is also that the new players not have to spent a lot of credits at all yet.

since there is no need to buy medic packs at all if you have a walking medic with you all the time.

for gear is that not inportent at all yet for then.

 

the other reason there is a trade tax is so that people use the GTN more since without the trade tax there going to avoid the GTN more.

so in other therms there not going to chance it at all.

Posted

There was crazy inflation not so long time ago... And by "crazy" it isn't exaggerating...

The inflation covered only items exchanged thru the GTN only (not items and NPC services). They just applied taxes on almost anything (a little too much for things outside of trading). Now repair costs hurt... and the pain can be quite unpleasant at times. Even less encouraging to try harder missions and content (expensive experimentation). Before these taxes there were people gifting cheap CC crystals and even some "If you find me then I give you 1 million" cool events for the new players. Now... nothing like that anymore, sadly. And ultimate pack (30 packs per bundle) don't cost over a billion anymore. Old tunings aren't too expensive anymore. Saved some billions during the inflation times (and I knew if they didn't fix inflation it will break the game economy so either they would fix it or it breaks) and waited... Now I have all tunings and nice crystals I always wanted. And most shiny mounts too... Jedi patience helps.

  • 2 weeks later...
Posted

I really hope they revert this and find a new way to get rid of those pesky credits in a manner that would find a way to passively benefit those spending them. Adding new tiers or things to spend them on would be a great way to start.

An amazing mount that can carry more people or never get knocked off, or a new super expensive house that comes with a mission to get new decos, New missions that you could send you companions on to get you stuff or make a new ships in KDY for your personal ship, or an ability to customize sounds weapons make, or a way to stamp gear with new insignias or designs.  Heck even trading a certain amount into cartel coins and make it unlimited to trade with tires traded getting something nice per amount traded in would be fantastic.

I think all of these would get people interested in spending the credits we have stashed atm. I know with the way credits are worth more than cartel coins to me now I'm am spending them wayyyy less now. I only shop for great deals using credits and get the rest with cartel coins.

Posted
13 minutes ago, Argomemnon said:

I really hope they revert this and find a new way to get rid of those pesky credits in a manner that would find a way to passively benefit those spending them. Adding new tiers or things to spend them on would be a great way to start.

trust me a lot of people have suggest a lot of diffrend way's to make sure people are going to spent credits and non of then have been add since there have follow there own way.

also you need to be lucky there have chance some things since the first version of there idea was more worse then version 2 with a lot of more chance's thanks to the feedback from back then.

 

Posted

Oh I get that, I'm just saying I used to do a server santa thing and this year I cant host it even though I was stocking up all year to do it. a 15m platinum item would be murder on my gift giving spree...

Posted
On 11/16/2024 at 3:23 PM, TomaszWeert said:

Please change this mechanism in near future. The solution is quite simple, zero tax if one side of trade does not give anythingto the other.

Yeah, then basically the majority of trades are simply split in two one-way trades thereby circumventing the taxes. Even 50% first, then items, then the further 50% etc. would not cause any taxes. Hence, not going to happen.

 

Posted

I left this post to another topic. I know this is not a good idea though

-

I know the current trade fee is because we need to stop people using it for making real money. But I really really want to trade some items and money with my old and new friends. 

I know we can create or join the same guild, but they still have to wait for 30 days and sub.

I’m thinking it’s possible that we can create some kind of “Family group”? We can add our friends and family into this group to avoid or reduce the fees. (ofc if we want to help new players, we can add them to it too) 

The trading group must have some limits, if we leave the group, it must wait for a long time to rejoin another group. And this group will be legacy bound, so the same legacy (or same account) can't rejoin other’s groups because of creating new characters. And it has a limit to the number of members too. Maybe 8 people? We can form a ops grp.

It doesn’t have to be a “group”, it may be a storage with restrictions just like guild bank or something?

 

Posted
46 minutes ago, VegusAtlantis said:

I know we can create or join the same guild, but they still have to wait for 30 days and sub.

there not need to be sub at all.

there can buy the guild bank access card item from the cartal market when there use that there can use the guild bank also as pref status players.

so there not have to be sub at all to use it its only that with sub you not have to buy the access card from the cartal market to use the guild bank at all.

 

50 minutes ago, VegusAtlantis said:

I’m thinking it’s possible that we can create some kind of “Family group”? We can add our friends and family into this group to avoid or reduce the fees. (ofc if we want to help new players, we can add them to it too)

with your idea the whole point about adding the trade tax has no use at all since people are going to abuse it to avoid the trade tax in the first place.

 

54 minutes ago, VegusAtlantis said:

I know the current trade fee is because we need to stop people using it for making real money. But I really really want to trade some items and money with my old and new friends.

the point for the trade fee is more so that people not going to avoid the GTN fee increase and sell/buyer tax at all so that there not going to use the GTN less.

if you increase the GTN fee and add also a seller and buyers tax and you keep the trade for free people are going to avoid the GTN more and trade with other players more since thats free.

to tax the trade also people are more going to use the GTN more then use the trade with each other.

the point is more that credits are comming back to the game and not are staying with the players at all.

Posted
3 hours ago, Spikanor said:

there not need to be sub at all.

there can buy the guild bank access card item from the cartal market when there use that there can use the guild bank also as pref status players.

so there not have to be sub at all to use it its only that with sub you not have to buy the access card from the cartal market to use the guild bank at all.

My friends are very new f2p accounts, they don't have money and cc to buy guild bank access. And they still have to wait for 30 days to access the guild bank if they unlock or sub. 

Have to wait 30 days to trade with the guild bank. <-- This is my point.

4 hours ago, Spikanor said:
5 hours ago, VegusAtlantis said:

I’m thinking it’s possible that we can create some kind of “Family group”? We can add our friends and family into this group to avoid or reduce the fees. (ofc if we want to help new players, we can add them to it too)

with your idea the whole point about adding the trade tax has no use at all since people are going to abuse it to avoid the trade tax in the first place.

I think it's possible to avoid using this method to make credits. Because you have to wait for a long time to join another "trading group".  You can't reduce the tax or trade without tax outside the "trading group". 

5 hours ago, VegusAtlantis said:

The trading group must have some limits, if we leave the group, it must wait for a long time to rejoin another group. And this group will be legacy bound, so the same legacy (or same account) can't rejoin other’s groups because of creating new characters. And it has a limit to the number of members too. Maybe 8 people? We can form a ops grp.

If someone really using this group to sell items, they have to create many accounts. Also, the sellers and buyers can only join a trading group in a short time. If a buyer left the group and wants to buy something again and the seller doesn't want to pay tax, the buyer needs to wait for a long time to join another group. (My default is one year.)

Posted
8 minutes ago, VegusAtlantis said:

My friends are very new f2p accounts, they don't have money and cc to buy guild bank access. And they still have to wait for 30 days to access the guild bank if they unlock or sub. 

Have to wait 30 days to trade with the guild bank. <-- This is my point.

the reason there add the 30 day's waiting limit to use the guild bank was needed since without it there are avoiding the trade tax easy so the compleet point from it was then useless to add a trade tax in the first place.

13 minutes ago, VegusAtlantis said:

If someone really using this group to sell items, they have to create many accounts. Also, the sellers and buyers can only join a trading group in a short time. If a buyer left the group and wants to buy something again and the seller doesn't want to pay tax, the buyer needs to wait for a long time to join another group. (My default is one year.)

i think you have done something wrong with this one since you have quote your self and you replay to your self also.

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