GuigeekRhadamant Posted September 17 Share Posted September 17 Keeps resetting, no matter what we do. It seems related to the fact that he is half buried and we're out of reach for him. I downed it once on TL with a group while everyone stayed 10m away from him (minimum), but couldn't reproduce it on TH (some people didn't follow the instructions) Link to comment Share on other sites More sharing options...
khamseen_air Posted September 17 Share Posted September 17 Just had this issue on SS, spent 40 minutes trying to get it to move both an imp and a pub side group, just kept resetting. Ground around him was very bad and leaping at him put you under the world. Link to comment Share on other sites More sharing options...
Medullah Posted September 17 Share Posted September 17 Keep him close to his spawn point. If you get him near the buildings he becomes untargetable and resets. Link to comment Share on other sites More sharing options...
vadess Posted September 17 Share Posted September 17 I was in a group on pub side on SF just now, and the same thing kept happening. The man kept resetting. Please fix? Link to comment Share on other sites More sharing options...
Bar-Da-Voya Posted September 17 Share Posted September 17 @JackieKo @EricMusco @KeithKanneg Another bugged DvL boss. C'mon this is getting ridiculous now. Was nothing tested prior to bringing to live? Preeda is floating in air and once pulled he usually evades. If you happen to get him to move, he is not able to be attacked (probably under the ground despite looking like he is above it). Companions can't see him to attack him. People were reporting similar things for the Kingpin bounty boss on Tatooine that spawns on the same ridge further down. How many more of these bugged bosses are we going to run into this Season? 2 Link to comment Share on other sites More sharing options...
GuigeekRhadamant Posted September 17 Author Share Posted September 17 (edited) Workaround: Pull him on the sand, not on the stone platform and not on the texture bug near the pole, a bit to the right is enough. Normally after being out of range of everybody, he'll eventually start to move towards you, then he won't reset. Could not work the first time, you need to do get away slowly from him and tell the group to wait on the sand PS: @JackieKo urgent fix needed Edited September 17 by GuigeekRhadamant Link to comment Share on other sites More sharing options...
Toraak Posted September 17 Share Posted September 17 1 hour ago, Medullah said: Keep him close to his spawn point. If you get him near the buildings he becomes untargetable and resets. no. The trick is to get him on the sand. Keeping him on the rock face he will just keep resetting. 1 Link to comment Share on other sites More sharing options...
twmuse Posted September 17 Share Posted September 17 Yep, second time a high point gs is messed up, will end up probably getting the 7 done naturally before they fix it like last time. Just sad. Link to comment Share on other sites More sharing options...
arunav Posted September 17 Share Posted September 17 (edited) The boss was like this for years, in 5.x. and 6.x. All you have to do to beat it is drag him away from the stone platform to the nearby sand, at a point approximately parallel to where the boss spawns. In order to do so, have your group attack him and run back to the sandy area. A tank only taunting him won't work. Edited September 17 by arunav Link to comment Share on other sites More sharing options...
Kolskeggur Posted September 17 Share Posted September 17 This boss bugs out like crazy and resets a lot. It is possible to kill it, but it's equally possible to make thirty attempts and not get him below 80% before he resets each time. To me, the issue seem obvious, and it should be to anyone who have watched the behaviour of enemies on bridges - he's spawning on a cliff, with a lot of emptiness below. Frequently, he gets stuck hovering above the ground... because, presumably, the engine is confuddling itself. Put the spawn on solid ground would be the very easy solution. Link to comment Share on other sites More sharing options...
swqael Posted September 17 Share Posted September 17 I just saw a group kill him, they pulled him just off the rocks, coordinates 667, -1086. They were able to keep him on that spot and killed him. Link to comment Share on other sites More sharing options...
dinowoman Posted September 17 Share Posted September 17 I was in a group that tried him this afternoon and even on the sand he reset. On the rocks we never got him below 80%. On the sand he got down to 41% and then reset. (I gave up after that and went off to do something else, so I don't know if they eventually managed to kill him.) Link to comment Share on other sites More sharing options...
Traceguy Posted September 18 Share Posted September 18 (edited) Was in a group yesterday, and we couldn't beat him due to resets. After over 15 minutes of trying, the whole group disbanded. On a side note, the medbay is about 1.3km away, which is very discouraging. Maybe it's closer for republic characters? Edited September 18 by Traceguy Link to comment Share on other sites More sharing options...
Ominovin Posted September 18 Share Posted September 18 24 minutes ago, Traceguy said: Was in a group yesterday, and we couldn't beat him due to resets. After over 15 minutes of trying, the whole group disbanded. On a side note, the medbay is about 1.3km away, which is very discouraging. Maybe it's closer for republic characters? Pub respawn point is pretty close on Tatooine. Alderaan, on the other hand, was horrible for my Pub character: The respawn turned out to be nearly two full zones away (I believe 3.1 km was the official distance) for some reason... 1 Link to comment Share on other sites More sharing options...
jeffromgre Posted September 18 Share Posted September 18 24h and not the begining of a dev's answer to this post... Is it holiday time in us ? Link to comment Share on other sites More sharing options...
Dev Post JackieKo Posted September 18 Dev Post Share Posted September 18 Hey everyone, The team is aware of the bug for this particular DvL boss. A hotfix is not possible, but there is a workaround for this bug that other players have noted above. Players will need to pull Preeda onto the sand away from the ridge (the dark brown rocks) where she initially spawns. Be careful not to pull her too far from the spawn point to avoid the fight resetting. The team is working on a fix for this boss, however, it will come in a future patch after the weekly objective is reset. Players will see the fix applied when Preeda is rotated back into the weekly objectives. Until then, please utilize the workaround suggested above. 3 3 Link to comment Share on other sites More sharing options...
DamzTheShadow Posted September 18 Share Posted September 18 3 hours ago, Ominovin said: Pub respawn point is pretty close on Tatooine. Alderaan, on the other hand, was horrible for my Pub character: The respawn turned out to be nearly two full zones away (I believe 3.1 km was the official distance) for some reason... Idk why but that QT point on rep side when you click to go to medcenter is lot further away than actual closest QT point near Fort Alde. The one where medcenter sends you is like in Glarus valley or somewhere near there xD But yea you're right, for tattoine boss Republic has close spawn, and Imps have closer one on Alderaan Link to comment Share on other sites More sharing options...
AndoEyrune Posted September 18 Share Posted September 18 19 minutes ago, JackieKo said: Hey everyone, The team is aware of the bug for this particular DvL boss. A hotfix is not possible, but there is a workaround for this bug that other players have noted above. Players will need to pull Preeda onto the sand away from the ridge (the dark brown rocks) where she initially spawns. Be careful not to pull her too far from the spawn point to avoid the fight resetting. The team is working on a fix for this boss, however, it will come in a future patch after the weekly objective is reset. Players will see the fix applied when Preeda is rotated back into the weekly objectives. Until then, please utilize the workaround suggested above. Great idea. Too bad she doesn't move 90% of the time 🙄 6 Link to comment Share on other sites More sharing options...
Salt-Upon-Wounds Posted September 19 Share Posted September 19 16 hours ago, JackieKo said: Hey everyone, The team is aware of the bug for this particular DvL boss. A hotfix is not possible, but there is a workaround for this bug that other players have noted above. Players will need to pull Preeda onto the sand away from the ridge (the dark brown rocks) where she initially spawns. Be careful not to pull her too far from the spawn point to avoid the fight resetting. The team is working on a fix for this boss, however, it will come in a future patch after the weekly objective is reset. Players will see the fix applied when Preeda is rotated back into the weekly objectives. Until then, please utilize the workaround suggested above. you serious? 2 Link to comment Share on other sites More sharing options...
CharlieFreak Posted September 19 Share Posted September 19 16 hours ago, JackieKo said: Hey everyone, The team is aware of the bug for this particular DvL boss. A hotfix is not possible, but there is a workaround for this bug that other players have noted above. Players will need to pull Preeda onto the sand away from the ridge (the dark brown rocks) where she initially spawns. Be careful not to pull her too far from the spawn point to avoid the fight resetting. The team is working on a fix for this boss, however, it will come in a future patch after the weekly objective is reset. Players will see the fix applied when Preeda is rotated back into the weekly objectives. Until then, please utilize the workaround suggested above. Pull her far but not too far? Well okay then.🤦♂️ Just give all players 12 GS points - it's called an 'apology'. 2 1 Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted September 19 Share Posted September 19 6 hours ago, CharlieFreak said: Pull her far but not too far? Well okay then.🤦♂️ Just give all players 12 GS points - it's called an 'apology'. It's a bit tricky, and having players getting used to not grouping up for bosses makes it even worse. Just one tank not in the group, and clueless about mechs, can screw you over. That said, it is doable, just that everyone has to stay off the rocks, and let the tank(s) do their thing. Also hope like hell no ungrouped players from either faction shows up to ruin it. Link to comment Share on other sites More sharing options...
The_Hightower Posted September 19 Share Posted September 19 Easiest solution is to give a s... on the 4 additional points and do a different objective, I did. Easiest solution for Broadsword is to relocate the spawn of the boss to the sand, i.e. some (dozen) meters east instead of trying to figure out what causes this odd behaviour (which appears to be somehow tied to the brown rock). In case you need the chievo, Preeda will be rotated in at least once, i.e. in 10 weeks and probably again in 20 weeks (since GS7 lasts for another 21 weeks). It's probably fixed by then. Furthermore, I hope/suggest that the current (or a different) DvL boss rotation will remain after GS7 ends and that it becomes a conquest objective to kill two of them, i.e., converting the current GS objective to a conquest objective. Link to comment Share on other sites More sharing options...
Traceguy Posted September 19 Share Posted September 19 (edited) On 9/18/2024 at 11:44 AM, JackieKo said: Hey everyone, The team is aware of the bug for this particular DvL boss. A hotfix is not possible The team is working on a fix for this boss, however, it will come in a future patch after the weekly objective is reset. Just a suggestion, but please have the programmers play test the bosses before their scheduled week. Edited September 19 by Traceguy 2 Link to comment Share on other sites More sharing options...
eabevella Posted September 19 Share Posted September 19 Lol when the boss is bugged, you literally can't taunt him because he won't move even if it's only the tank and they use all the tricks that can hold a nim boss from top parser. And there are places where you can't hit the boss with single target, only aoe works. Why? It's obvious. The whole rock terrain is broken. I bet what bugs the boss is because the rock floor somehow puts the boss under or above it even if the boss is just visually "floating" above it (it's not standing on the rock but floating, indicating some of the coding regarding environment/character positioning is wrong). It explains why sometimes you can't hit boss with single target and the weird floating thing, why the boss can't be reliably kited, and why the boss becomes normal once you somehow get him on the sand. Because the boss is actually "stuck" beneath or above the rock and only when the group is lucky and hit a very narrow spot where the boss doesn't loss los and not "stuck", he will follow the player who has aggro. When I did it on SF, our shadow tank actually got stuck under the rock after using phantom stride on boss, so I think my theory isn't without clues. Why is putting the boss respawn point at the sand not a viable option as a hot fix? People can fight the boss on sand and I bet moving the boss respawn (x,y) is much easier than checking what's wrong with the rock terrain coding. It should be also easy to test. I mean, it's almost friday ffs, why is an simple obvious option to solve the problem not tried? 2 Link to comment Share on other sites More sharing options...
Bar-Da-Voya Posted September 19 Share Posted September 19 3 hours ago, The_Hightower said: Easiest solution is to give a s... on the 4 additional points and do a different objective, I did. Easiest solution for Broadsword is to relocate the spawn of the boss to the sand, i.e. some (dozen) meters east instead of trying to figure out what causes this odd behaviour (which appears to be somehow tied to the brown rock). In case you need the chievo, Preeda will be rotated in at least once, i.e. in 10 weeks and probably again in 20 weeks (since GS7 lasts for another 21 weeks). It's probably fixed by then. Furthermore, I hope/suggest that the current (or a different) DvL boss rotation will remain after GS7 ends and that it becomes a conquest objective to kill two of them, i.e., converting the current GS objective to a conquest objective. I believe the odd behavior is that the boss is floating in the air and if you are lucky and get her to move, she falls under the rocks which is why people are also having trouble with the Tat Kingpin boss that spawns further down the rock. I also noticed a floating archaeology harvest node closer to the Kingpin bounty boss and a tear in the sand texture near the DvL boss so the whole rock area is just messed up right now with multiple texture and design issues as well as the floating/falling through ground bugs that have been around forever now. I'm curious if they are just going to go with the easy fix and move her spawn point and ignore the rest of the issues or if they are going to address all the other issues around the rock as well as fix the bugs. Link to comment Share on other sites More sharing options...
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