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Confusion with Crafting Augmentation Kits (MK LVL)


Ivaldiana

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I've probably spent an hour researching this to no avail. Unfortunately, I find myself frustrated with how complicated this is seeming to me.

I have a LVL 45 Jedi Knight, and I am attempting to craft her own gear. I am new to this game, but not MMOs. I've crafted and sold stuff on WOW markets before, so I had no trouble with that. However, I'm trying to make sense of the difference between the rating LVL of gear, MK LVL (mk-1, mk-2, mk-3, etc.), and the MK LVL of the Augmentation Slot Component, because I am trying to apply augments to my armor.

My understanding so far is that I have to craft my own armor (or purchase it on the GTN) and deconstruct that armor to obtain the Augmentation Slot Component, and then I can craft the Augmentation Kit. Is there any way to know what armor will give me each MK LVL of Augmentation Slot Component when deconstructed? It would help a lot with efficiency. I'm trying to not only make it for myself, but for friends and the GTN as well.

Thanks! :)

 

After looking into it a little bit, does the grade rating of the fabric used to craft the clothing have anything to do with this sort of thing? I noticed that a bracer made with a grade 3 luxury fabric had MK-3 augmentation slot component when deconstructed.

Edited by Ivaldiana
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MK levels:

  • On reward gear from ordinary missions (MK-1), heroic missions (MK-2), and Flashpoint bosses (MK-3): this simply defines the strength of the gear compared to other gear of the same base name (Toxic/Carbon-scored/etc.) and a different MK level.  MK-3 > MK-2 > MK-1.
  • On patch 5.X Eternal Commander / Iokath / GEMINI gear (mostly impossible to acquire now except for MK-4 and MK-14 which are crafted and a bit carp): much the same thing, with the same progression of the numbers (bigger > smaller), and with GEMINI > Iokath > Eternal Commander.
  • On Augment Slots and Augmentation Slot Components - defines the maximum Augment MK number that the slot can contain.  Nothing more, nothing less.

Rating level on gear:

  • The bigger it is, the better the gear is, subject to some oddities about the exact stat mix on the gear.  In general, higher Ratings require higher character levels to be used.

Acquiring Augmentation Slot Components:

  • You can deconstruct actual gear that your **character's** crew made (note: not your legacy, but the specific character who's deconstructing it).  This is a not-guaranteed process.
  • You can deconstruct assembly components (the intermediate bits - with names that depend on the crafting skill in question) you craft and then use to craft actual gear) for a 100% chance per component  of getting a slot component.

Grade rating of raw materials:

  • Of course the higher-grade materials produce higher-rating gear when fully crafted.  Which MMORPG have you played where this wasn't the case?  (It works like that in GW2, ESO, Runes of Magic, Allods Online, and probably other MMORPGs that I've played in the past(1).)

EDIT: footnote:

(1) I still play ESO, and very occasionally GW2.

Edited by SteveTheCynic
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Posted (edited)

Thanks so much! That clears a lot of things up for me.

The only MMO I've played is World of Warcraft, but the crafting system is way less complicated than SWTOR's, in my opinion. Of course I'm familiar with the concept that higher grade items create higher quality items. It just wasn't clear which materials craft which items. It has taken me SO much time to consolidate basic information about the game from multiple sources and websites, that's all. But I think I'm getting the hang of it now.

Thanks again for your time!

Clarification: I made this post because was wondering if the grade of the fabric would be a clue as to which Augmentation Slot Component I would receive. I suppose I should just figure that out myself? I'll take a crack at it.

Edited by Ivaldiana
Clarification
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