Jump to content

Why everyone hates Huttball


Knifewrench

Recommended Posts

Because nobody knows how to play it.

 

That's the short answer. Here's the long one:

 

Because every game that's entered, it's almost always dominated now by a pubstomper premade or ruined by bads who are always *********** up at the worst possible places. Obviously, the premades are geared and fully knowledgeable players who actually have their pass keys bound. They know how to use every CC, sprint, charge, etc. in their arsenal to get them to the goalline. And once they're well ahead, they don't need to cap six times. Since the objective is less points than playing team deathmatch, just leave it at that and go around farming lowbies who have no chance in competing.

 

Now... let's say there was no premade. Your teammate has the ball and you're smart enough to stand on the above ledge or ahead of the fire blockade. Do they pass it? No. Why? "I got stunned..." but the whole answer is "I got stunned while I was try to figure out where on my UI I put the pass button. And I was still looking for it when I wasn't stunned. If they don't do that excuse, then maybe they're just derpy enough to crawl forward with four people burning them dead.

 

The really briliant parts of this game are when people stand in the wrong place all the time. And they just keep doing it. Someone runs out to the edge of a platform just outside of spawn to watch a warrior carrying the ball get heal spammed through 5 DPS and then the warrior charges onto them and gets a score. Or everyone finally makes it to the ball carrier but it's the last ramp they need to go down and their resolve bar is already maxed so they can just limp past because everyone else has the DPS of a wet noodle.

 

The popular solution is to bracket it off so that 50s are facing other 50s. But everyone whines about queue times. I feel it is the lesser evil because I'd rather wait and do other stuff while having a chance to win at these games than get farmed by premades. Plus, doesn't Buttball already do the work of alleviating queue times because of faction imbalances? What's even the problem with implementing this system besides longer queue times? It's a hell of a lesser chance of getting bads or newbies because if they did grind warzones for experience at least they'd be up against people who are on the same skill level. (That is until people try doing twinks in response to getting splatted at level cap on their mains)

 

For now, all we can really do is just get our medals by getting the easy kills then AFK'ing once we get a sufficient amount. Attempting to actually win the game is too much of a headache because all of the teammates lack enough coordination skills.

Edited by Knifewrench
Link to comment
Share on other sites

Wrong.

 

I hate huttball because avoiding combat any way possible while simultaneously holding/passing the ball to the person in the best location to score.

 

I do not play warzone to avoid combat. I play Warzones to kill people. And straight up killing people in huttball is how you lose.

 

In the other 2 warzones, I kill people by a door, and by a turret, and kill anyone attempting to capture said objective. I SEEK combat in those warzones. Therefore they are superior.

Link to comment
Share on other sites

I have only played HuttBall a dozen times or so but I agree. I have no idea what I am doing. Being thrown the ball is simply a death mark, eveyone ganks me. Most people I play with are just killing each other and no one even cares where the ball is, and its such a meat grind that tryig to find someone to throw it to is almost impossible. I would love to be able to exclude Huttball from my PvP queue.
Link to comment
Share on other sites

For the same reason everyone hated ring of valor in wow, timed fire pits and buggy air lifts are more novelty than actual pvp.

 

 

Nothing is wrong with huttball as a gametype, but the map is god awful.

 

Oh yeah, I forgot to include the RNG air vents. I just avoided those altogether.

Link to comment
Share on other sites

Wrong.

 

I hate huttball because avoiding combat any way possible while simultaneously holding/passing the ball to the person in the best location to score.

 

I do not play warzone to avoid combat. I play Warzones to kill people. And straight up killing people in huttball is how you lose.

 

In the other 2 warzones, I kill people by a door, and by a turret, and kill anyone attempting to capture said objective. I SEEK combat in those warzones. Therefore they are superior.

 

 

quoted for truth.

Link to comment
Share on other sites

What you actually get in enough times to have a love/hate relationship with it? I've qued for /bgs nonstop for 4 hours...not 1 huttball! Its literaly Void star over and over and over....They need to add a better que system into this game. I joined to play something different, and Huttball seems interesting enough (when people will listen on how to play), but the simple fact on a server that has log-in ques (probably dominated by the empire as well)....Republic players DONT get into huttball because of crappy que system.
Link to comment
Share on other sites

Wrong.

 

I hate huttball because avoiding combat any way possible while simultaneously holding/passing the ball to the person in the best location to score.

 

I do not play warzone to avoid combat. I play Warzones to kill people. And straight up killing people in huttball is how you lose.

 

In the other 2 warzones, I kill people by a door, and by a turret, and kill anyone attempting to capture said objective. I SEEK combat in those warzones. Therefore they are superior.

 

That's a pretty valid point, too. Which is why Alterac Valley and Isle of Conquest were so goddamn dreadful.

Link to comment
Share on other sites

In reality there are a ton of reasons why you will lose huttball. Not just because passes don't work out (although that's important).

 

It's just a warzone that requires a lot of teamwork while PuG groups utterly lack that by definition. So if you've got a couple people playing together (and truly together), you'll probably win.

 

And then, on the other hand, you will get those angry people who shout at you for not passing the ball ("OMG *** WHY DIDN'T you PASS NAB") as they raced past you while you were being stunlocked to death.

If your teammates allow you to be stunlocked in the first place it's bad play, not by you in particular, by the team.

Edited by Fdzzaigl
Link to comment
Share on other sites

And then, on the other hand, you will get those angry people who shout at you for not passing the ball ("OMG *** WHY DIDN'T you PASS NAB") as they raced past you while you were being stunlocked to death.

If your teammates allow you to be stunlocked in the first place it's bad play, not by you in particular, by the team.

 

THIS!!!

Have played in Huttball many times, but there was, luckily, only one time where one player (maybe the OP?) constantly shouted "PASS THE BALL!" "OMG" and so on. In that game I had the ball twice, one time the nearest player was over 30m away, no way to throw the ball that far, but that person doesn't matter, he just screamed "OMG! WHY THE HELL DIDN'T YOU PASS THE BALL?!?".

The second time someone throw the ball to me and a second later I was surrounded by at least 6 "enemy" players who immediately stun me... but not once or twice, no they stunned me 4 times (the first I countered immediately) 'till I was dead without any chance of doing something... and again was shouted at by the same person who, that time at least, never did anything to stop those players from stunning me.

It was pretty much the same with all other players, they got shouted at, even if they didn't stand any chance at all to throw the ball. That was my worst huttball experience ever and I hope I will never play huttball with that player again. (And yes, I have my keybindings, but there can be a lot of situations where you are simply unable to throw the ball, either because there is no friendly player nearby or because you're getting stunned all the time.)

 

Of course there are people who will just keep standing where they are, even when they get the ball, but there are also people who are doing their best and they will still be shouted at, even when it is definitely not their fault.

Edited by Starfleet
Link to comment
Share on other sites

It's just a warzone that requires a lot of teamwork while PuG groups utterly lack that by definition. So if you've got a couple people playing together (and truly together), you'll probably win.

 

Why are PUGs playing this, then?

Edited by Knifewrench
Link to comment
Share on other sites

I really like the idea of HuttBall... Problem is, there are way too many problems with the map, and with no tiers...

 

In my humble opinion, there are a few things that need to change:

 

1. Diminishing Returns. The CC is ridiculous.

2. The map, ranged have such an advantage it's not even funny on this map.

3. Tiers. I'm sick of getting steam rolled on my server by the same lvl 50 pre-mades. I understand people are having fun with their pre-made group. However a team full of 50's just slaughters a pub group of 20-40's. Actually, every time i end up with the hutball, at this point i'm dead before I can even target a teammate to pass. I understand i'm not a 50, but come on... It's just not even fun. At the very least, a full team of 50's going against a pre-made of 50's would stand a chance. Anything less, good luck.

 

If they fixed those 3 things, I think huttball would be a lot of fun. Just my opinion, i'm sure some kids are going to show up and scream "Learn to play!" "Level up noob" etc. :rolleyes:

Link to comment
Share on other sites

For the same reason everyone hated ring of valor in wow, timed fire pits and buggy air lifts are more novelty than actual pvp.

 

 

Nothing is wrong with huttball as a gametype, but the map is god awful.

 

This. The laggyness of the game does not help either. At least in WoW, when you were standing outside the fire, you weren't taking damage as if you were in the fire.

 

Would be alright if when I hit the air lift I actually air lifted... instead of 1 second after hitting it.

Link to comment
Share on other sites

I find Huttball to be the most frustrating WZ and at the same time, the most rewarding.

 

It just feels great when you finally play with other people who know *** they are supposed to be doing moreso than in any other WZ. In Huttball, if you have well coordinated people, it is a work of art. As lvl 50, I usually end up in Huttball teams with low levels against a pre-made Huttball group of 4 level 50s. Today, we won 2 times against such a pre-made because of coordination. The best PvP moments so far in TOR for me!

Link to comment
Share on other sites

Oh, those frigging air vents. Man, talk about pointless. Bad enough you get tossed every which way by players, but then they added a piece of the environment to do it too? No thanks, I spend enough time airborne as it is. I should be getting Jump Pay for this nonsense.
Link to comment
Share on other sites

It's a non-pug friendly warzone. Thats exactly what it is. Its a warzone that requires alot of teamwork and thats not even including when you have two organized teams going head to head.

 

There are other reasons I'm sure that revolve around other mechanics such as the horrible resolve bar, the traps, the broken mechanics in some classes, the lack of diminishing returns, the ease at which an organized team can easily outscore and then farm poor teams, level 50s in top pvp gear to which the bolster system cannot addresss, a poor matching system that pits valor 40, 50, 60 players against those that havnt done warzones before.

Link to comment
Share on other sites

×
×
  • Create New...