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pvp from a concealment operative's perspective


Zoraida

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would just like to point out a few things playing concealment operative to all of those who claim this spec is OP and does to much damage

 

1/ evasion is a flawed ability which is borderline pointless. It is supposed to reduce all mele and ranged damage by 100% for 3 seconds yet I still get bombarded with dots and all kinds of damage because it doesnt protect against the abilities which 80% of people primarily use making our other ability cloaking screen a pointless escape mechanism when we are brought straight back out of stealth and destroyed

 

2/ we are medium armour and not very difficult to kill especially when some of our major defensive abilities are flawed

 

3/ to do a lot of damage we have to chain abilities which is easily interupted by cc's. also it is very difficult to put out a lot of damage when it only takes 1 of our stuns to make a player immune for a significant amount of time. To add to this tanks and healers are borderline impossible to kill

 

4/ we have 0 utility and easily knocked of platforms, pulled into acid pits and so forth making it pointless to try kill that person waiting to recieve a pass on the high up platform to score the point. You know that after aproximately 2 seconds of attacking him your going to get knocked off while he recieves the pass and sprints away

 

and I am not complaining here, nothing will ever get me to change my class/spec even though I consider it to be imbalanced atm but to those of you who claim concealment operative is OP really need to take a look at the facts

Edited by Zoraida
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we have 0 utility and easily knocked of platforms, pulled into acid pits and so forth making it pointless to try kill that person waiting to recieve a pass on the high up platform to score the point. You know that after aproximately 2 seconds of attacking him your going to get knocked off while he recieves the pass and sprints away

 

 

You realize every other class in the game has this exact same problem right? If your positioning is terrible and you stand between people with knockbacks and acid pits frequently it's not a problem with your class.

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You realize every other class in the game has this exact same problem right? If your positioning is terrible and you stand between people with knockbacks and acid pits frequently it's not a problem with your class.

 

not every class has this problem. because a good player who plays a class with pushback utility will always get the other player off before its done to himself

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not every class has this problem. because a good player who plays a class with pushback utility will always get the other player off before its done to himself

 

No, A good player doesn't stand in a position where he's going to get knocked into an acid pit.

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No, A good player doesn't stand in a position where he's going to get knocked into an acid pit.

 

you fail to miss the point, if i have the ball and i am pulled/pushed back into a firepit trying to score the point theres nothing i can do about that when im on the high platform trying to cross and score, positioning doesnt even come into the scenario

 

and while defending and i see some player on the high platform waiting for a pass it is pointless that i attack and try to stop him when im pushed off... no amount of positioning is going to help you avoid being pushed off a platform

Edited by Zoraida
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it's clear that concealment operative is OPed for sure and there're reasons why people are complaining. 3 knife swings can kill one player in 5 secs, you dont know what the problem is? Operative has heal, aoe ability, stealth and does INSANE DMG.
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you fail to miss the point, if i have the ball and i am pulled/pushed back into a firepit trying to score the point theres nothing i can doabout that

Yes there is, it's a little thing called not standing between the sorcerer and the fire pit.

 

0 . . . #

X . . .

 

Pretend the hash tag is the firepit, the sorcerer is the 0, and you're the X. Now if they use a knockback you don't get killed by fire congratulations.

 

 

and while defending and i see some player waiting on the high platform waiting for a pass it is pointless that i attack and try to stop him when im pushed off... no amount of positioning is going to help you avoid being pushed off a platform

 

___________________

 

. . . . . 0 . X . . . . . . . .

___________________

 

Pretend they're the 0 and you're the X. If they use a pushback now you're not pushed off the platform congratulations.

Edited by Aidank
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would just like to point out a few things playing concealment operative to all of those who claim this spec is OP and does to much damage

 

1/ evasion is a flawed ability which is borderline pointless. It is supposed to reduce all mele and ranged damage by 100% for 3 seconds yet I still get bombarded with dots and all kinds of damage because it doesnt protect against the abilities which 80% of people primarily use making our other ability cloaking screen a pointless escape mechanism when we are brought straight back out of stealth and destroyed

 

2/ we are medium armour and not very difficult to kill especially when some of our major defensive abilities are flawed

 

3/ to do a lot of damage we have to chain abilities which is easily interupted by cc's. also it is very difficult to put out a lot of damage when it only takes 1 of our stuns to make a player immune for a significant amount of time. To add to this tanks and healers are borderline impossible to kill

 

4/ we have 0 utility and easily knocked of platforms, pulled into acid pits and so forth making it pointless to try kill that person waiting to recieve a pass on the high up platform to score the point. You know that after aproximately 2 seconds of attacking him your going to get knocked off while he recieves the pass and sprints away

 

and I am not complaining here, nothing will ever get me to change my class/spec even though I consider it to be imbalanced atm but to those of you who claim concealment operative is OP really need to take a look at the facts

 

most of the stuff ur listing is just silly. Ur a cloak class, u should die easy for the simple fact that ur main defense is ur cloak, anymore armor is just stupid. And ur dmg being interupted by cc? thats the same with everyone else same goes for the platforms.

 

There gonna get a nerf, and that nerf is gonna be to the cc.

Edited by rlpirate
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it's clear that concealment operative is OPed for sure and there're reasons why people are complaining. 3 knife swings can kill one player in 5 secs, you dont know what the problem is? Operative has heal, aoe ability, stealth and does INSANE DMG.

 

maybe that is the case at lvl 50 but im 46 currently and i cant kill a lvl 15 even with 3 knife swings. and at the end of the day we still have a lot of flawed defence abilities that are useless. to heal we have to cast and it takes a long time and besides that they arnt very strong.... if by stealth you think were op 90% of the time when i use cloaking screen it fails due to dot effects and and damage being taken even when i use evasion

 

your pretty clueless, theres nothing OP at all about this spec

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Yes there is, it's a little thing called not standing between the sorcerer and the fire pit.

 

0 . . . #

X . . .

 

Pretend the hash tag is the firepit, the sorcerer is the 0, and you're the X. Now if they use a knockback you don't get killed by fire congratulations.

 

 

 

 

___________________

 

. . . . . 0 . X . . . . . . . .

___________________

 

Pretend they're the 0 and you're the X. If they use a pushback now you're not pushed off the platform congratulations.

 

movements speed is reduced when you have the ball and you can hardly position yourself not to get knocked off a platform when trying to cross and score a point

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most of the stuff ur listing is just silly. Ur a cloak class, u should die easy for the simple fact that ur main defense is ur cloak, anymore armor is just stupid. And ur dmg being interupted by cc? thats the same with everyone else same goes for the platforms.

 

There gonna get a nerf, and that nerf is gonna be to the cc.

 

The CC? You mean, one stun?

 

Jarring Strike: Our knockdown from stealth gives you a full white resolve bar (immunity).

 

Debilitate: Our out of stealth stun, also gives you a full white resolve bar (immunity).*

 

Sleep Dart: Our in-stealth mezz (sap) gives you a full white resolve bar (immunity).

 

 

An Operative can only stun you once before you become completely immune... Why do you feel that our CC needs nerfed?

 

 

 

*Not completely sure on this, not in-game atm to make certain.

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maybe that is the case at lvl 50 but im 46 currently and i cant kill a lvl 15 even with 3 knife swings. and at the end of the day we still have a lot of flawed defence abilities that are useless. to heal we have to cast and it takes a long time and besides that they arnt very strong.... if by stealth you think were op 90% of the time when i use cloaking screen it fails due to dot effects and and damage being taken even when i use evasion

 

your pretty clueless, theres nothing OP at all about this spec

 

You don't cloak without using evasion. Evasion's only uses are: To remove dots to cloak; to break snare/dots to get out of los when cloak is on cd; fighting maras/juggs. Our class is incredibly survivable man, you have to manage and keep track of all your cd's. Don't engage a fight if you don't have the upper hand, simple as that. We are OP and need a bit of a nerf, it's easy to see when you play it properly.

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You don't cloak without using evasion. Evasion's only uses are: To remove dots to cloak; to break snare/dots to get out of los when cloak is on cd; fighting maras/juggs. Our class is incredibly survivable man, you have to manage and keep track of all your cd's. Don't engage a fight if you don't have the upper hand, simple as that. We are OP and need a bit of a nerf, it's easy to see when you play it properly.

 

do you even play an operative? clealry not. read what im writing please, even when i use evasion and then 1 second later use cloaking screen it fails to remove dot effects and i am still being damaged

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do you even play an operative? clealry not. read what im writing please, even when i use evasion and then 1 second later use cloaking screen it fails to remove dot effects and i am still being damaged

 

I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough?

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I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough?

 

when theres a green bubble around me that is evasion and it doesnt remove dots or stop me taking damage for the 3 seconds it is supposed to. I have spoken to other operatives with this same problem which is what lead me to believe you do not play operative

Edited by Zoraida
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The CC? You mean, one stun?

 

Jarring Strike: Our knockdown from stealth gives you a full white resolve bar (immunity).

 

Debilitate: Our out of stealth stun, also gives you a full white resolve bar (immunity).*

 

Sleep Dart: Our in-stealth mezz (sap) gives you a full white resolve bar (immunity).

 

 

An Operative can only stun you once before you become completely immune... Why do you feel that our CC needs nerfed?

 

 

 

*Not completely sure on this, not in-game atm to make certain.

 

i wish that was true but the last time i mixed it up with an operative it went like this. He stuns, i break stun to fight him, he stuns again and now im traped for like wat feels like the longest stun duration in the game(i just took my hands off the controls at that point). If its supposed to full resolve and give me immunity then the resolve bar isnt working as intended(it doesnt work at all if u ask me). The dmg output is fine but the cc gives them too much leverage, u can stay and go for the kill or u can run clear across the map.

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i wish that was true but the last time i mixed it up with an operative it went like this. He stuns, i break stun to fight him, he stuns again and now im traped for like wat feels like the longest stun duration in the game(i just took my hands off the controls at that point). If its supposed to full resolve and give me immunity then the resolve bar isnt working as intended(it doesnt work at all if u ask me). The dmg output is fine but the cc gives them too much leverage, u can stay and go for the kill or u can run clear across the map.

 

that cant be true things have changed since the last patch. I can only stun once and then im stuck with a resolve bar which means it is impossible to stun one after another straight off the bat

Edited by Zoraida
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i wish that was true but the last time i mixed it up with an operative it went like this. He stuns, i break stun to fight him, he stuns again and now im traped for like wat feels like the longest stun duration in the game(i just took my hands off the controls at that point). If its supposed to full resolve and give me immunity then the resolve bar isnt working as intended(it doesnt work at all if u ask me). The dmg output is fine but the cc gives them too much leverage, u can stay and go for the kill or u can run clear across the map.

 

Are you sure what he did after you broke his initial stun wasn't just a root?

 

Because Ops can talent Sever Tendon to cause it to root instead of just be a snare. I've caught many people with this who get up after a knockdown and just stand there. Since they can't move I guess they assume they're still stunned.

 

For some reason, roots don't factor into the CC formula onto your resolve bar which is why you can still become rooted/snared while "immune". Which, if you think about it, makes no sense at all. Since keeping somebody in one place is still "controlling" them.

 

 

So really, I would say that's a problem with the resolve system not accepting movement impairment into the immunity equation.

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when theres a green bubble around me that is evasion and it doesnt remove dots or stop me taking damage for the 3 seconds it is supposed to. I have spoked to other operatives with this same problem which is what lead me to believe you do not play operative

 

This has happened to me three times in total. The times it did, it was things removable by my cleanse. To be safe, if I can, I often cleanse if I see a large amount of dots on me before I evasion. You gotta think before complaining. Evasion isn't supposed to stop you from taking damage. It stops ranged and melee damage. This is Mara/Jugg damage, op/sniper autoattack, and some sniper stuff. It doesn't say it stops or blocks dots or all damage. It works as advertised.

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that cant be true things have changed since the last patch. I can only stun once and then im stuck with a resolve bar which means it is impossible to stun one after another straight off the bat

 

when was this patch, last match i played was last night and since then i havent que'd(i hate huttball).

 

If that change is in then its fine.

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This has happened to me three times in total. The times it did, it was things removable by my cleanse. To be safe, if I can, I often cleanse if I see a large amount of dots on me before I evasion. You gotta think before complaining. Evasion isn't supposed to stop you from taking damage. It stops ranged and melee damage. This is Mara/Jugg damage, op/sniper autoattack, and some sniper stuff. It doesn't say it stops or blocks dots or all damage. It works as advertised.

 

I use cleanse (toxic scan) aswell but when your being hit like a truck you only get the oppertunity to use so many cooldowns in a small duration and 100% you dont get enough time to use evasion, cleanse and cloaking screen especially when being hit with stuns at the same time as being nuked

Edited by Zoraida
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I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough?

 

This proves you DO NOT play an operative - evasion does NOT take away all DOTs - Our class if fine if not UP against any situation where its not 1v1 - I also have a Shadow and he does WAY more damage in less time and has way more survivability - we rely on a system that makes you immune to it to quickly and we cannot do our burst damage in a short enough time span because of our GCD - I have heard that we get a knockdown that gives us a bit more of an advantage but come on. Everything has strengths and weaknesses, I get nuked down by ranged instantly in warzones as soon as I come out of stealth - we may be the best class 1v1 but so what? I have seen a sith sorc that can sit there and take no damage and kill 3 people.

 

We are good at one thing, how can you come in here and whine about how you want us to be good at nothing? Its sad "QQ your class can kill mine WHAAAAAAAA"""

Edited by Torn
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