Zoraida Posted December 31, 2011 Share Posted December 31, 2011 (edited) would just like to point out a few things playing concealment operative to all of those who claim this spec is OP and does to much damage 1/ evasion is a flawed ability which is borderline pointless. It is supposed to reduce all mele and ranged damage by 100% for 3 seconds yet I still get bombarded with dots and all kinds of damage because it doesnt protect against the abilities which 80% of people primarily use making our other ability cloaking screen a pointless escape mechanism when we are brought straight back out of stealth and destroyed 2/ we are medium armour and not very difficult to kill especially when some of our major defensive abilities are flawed 3/ to do a lot of damage we have to chain abilities which is easily interupted by cc's. also it is very difficult to put out a lot of damage when it only takes 1 of our stuns to make a player immune for a significant amount of time. To add to this tanks and healers are borderline impossible to kill 4/ we have 0 utility and easily knocked of platforms, pulled into acid pits and so forth making it pointless to try kill that person waiting to recieve a pass on the high up platform to score the point. You know that after aproximately 2 seconds of attacking him your going to get knocked off while he recieves the pass and sprints away and I am not complaining here, nothing will ever get me to change my class/spec even though I consider it to be imbalanced atm but to those of you who claim concealment operative is OP really need to take a look at the facts Edited December 31, 2011 by Zoraida Link to comment Share on other sites More sharing options...
Aidank Posted December 31, 2011 Share Posted December 31, 2011 we have 0 utility and easily knocked of platforms, pulled into acid pits and so forth making it pointless to try kill that person waiting to recieve a pass on the high up platform to score the point. You know that after aproximately 2 seconds of attacking him your going to get knocked off while he recieves the pass and sprints away You realize every other class in the game has this exact same problem right? If your positioning is terrible and you stand between people with knockbacks and acid pits frequently it's not a problem with your class. Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 You realize every other class in the game has this exact same problem right? If your positioning is terrible and you stand between people with knockbacks and acid pits frequently it's not a problem with your class. not every class has this problem. because a good player who plays a class with pushback utility will always get the other player off before its done to himself Link to comment Share on other sites More sharing options...
Aidank Posted December 31, 2011 Share Posted December 31, 2011 not every class has this problem. because a good player who plays a class with pushback utility will always get the other player off before its done to himself No, A good player doesn't stand in a position where he's going to get knocked into an acid pit. Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 (edited) No, A good player doesn't stand in a position where he's going to get knocked into an acid pit. you fail to miss the point, if i have the ball and i am pulled/pushed back into a firepit trying to score the point theres nothing i can do about that when im on the high platform trying to cross and score, positioning doesnt even come into the scenario and while defending and i see some player on the high platform waiting for a pass it is pointless that i attack and try to stop him when im pushed off... no amount of positioning is going to help you avoid being pushed off a platform Edited December 31, 2011 by Zoraida Link to comment Share on other sites More sharing options...
OnlineV Posted December 31, 2011 Share Posted December 31, 2011 it's clear that concealment operative is OPed for sure and there're reasons why people are complaining. 3 knife swings can kill one player in 5 secs, you dont know what the problem is? Operative has heal, aoe ability, stealth and does INSANE DMG. Link to comment Share on other sites More sharing options...
Calcifar Posted December 31, 2011 Share Posted December 31, 2011 The prolems you point out are true for any melee class and most classes overall, just that most dont have stealth and over- the- top burst dmg. I disagree with your opinion on this balancing out the operative and scoundrals dmg. Link to comment Share on other sites More sharing options...
Aidank Posted December 31, 2011 Share Posted December 31, 2011 (edited) you fail to miss the point, if i have the ball and i am pulled/pushed back into a firepit trying to score the point theres nothing i can doabout that Yes there is, it's a little thing called not standing between the sorcerer and the fire pit. 0 . . . # X . . . Pretend the hash tag is the firepit, the sorcerer is the 0, and you're the X. Now if they use a knockback you don't get killed by fire congratulations. and while defending and i see some player waiting on the high platform waiting for a pass it is pointless that i attack and try to stop him when im pushed off... no amount of positioning is going to help you avoid being pushed off a platform ___________________ . . . . . 0 . X . . . . . . . . ___________________ Pretend they're the 0 and you're the X. If they use a pushback now you're not pushed off the platform congratulations. Edited December 31, 2011 by Aidank Link to comment Share on other sites More sharing options...
rlpirate Posted December 31, 2011 Share Posted December 31, 2011 (edited) would just like to point out a few things playing concealment operative to all of those who claim this spec is OP and does to much damage 1/ evasion is a flawed ability which is borderline pointless. It is supposed to reduce all mele and ranged damage by 100% for 3 seconds yet I still get bombarded with dots and all kinds of damage because it doesnt protect against the abilities which 80% of people primarily use making our other ability cloaking screen a pointless escape mechanism when we are brought straight back out of stealth and destroyed 2/ we are medium armour and not very difficult to kill especially when some of our major defensive abilities are flawed 3/ to do a lot of damage we have to chain abilities which is easily interupted by cc's. also it is very difficult to put out a lot of damage when it only takes 1 of our stuns to make a player immune for a significant amount of time. To add to this tanks and healers are borderline impossible to kill 4/ we have 0 utility and easily knocked of platforms, pulled into acid pits and so forth making it pointless to try kill that person waiting to recieve a pass on the high up platform to score the point. You know that after aproximately 2 seconds of attacking him your going to get knocked off while he recieves the pass and sprints away and I am not complaining here, nothing will ever get me to change my class/spec even though I consider it to be imbalanced atm but to those of you who claim concealment operative is OP really need to take a look at the facts most of the stuff ur listing is just silly. Ur a cloak class, u should die easy for the simple fact that ur main defense is ur cloak, anymore armor is just stupid. And ur dmg being interupted by cc? thats the same with everyone else same goes for the platforms. There gonna get a nerf, and that nerf is gonna be to the cc. Edited December 31, 2011 by rlpirate Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 it's clear that concealment operative is OPed for sure and there're reasons why people are complaining. 3 knife swings can kill one player in 5 secs, you dont know what the problem is? Operative has heal, aoe ability, stealth and does INSANE DMG. maybe that is the case at lvl 50 but im 46 currently and i cant kill a lvl 15 even with 3 knife swings. and at the end of the day we still have a lot of flawed defence abilities that are useless. to heal we have to cast and it takes a long time and besides that they arnt very strong.... if by stealth you think were op 90% of the time when i use cloaking screen it fails due to dot effects and and damage being taken even when i use evasion your pretty clueless, theres nothing OP at all about this spec Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 Yes there is, it's a little thing called not standing between the sorcerer and the fire pit. 0 . . . # X . . . Pretend the hash tag is the firepit, the sorcerer is the 0, and you're the X. Now if they use a knockback you don't get killed by fire congratulations. ___________________ . . . . . 0 . X . . . . . . . . ___________________ Pretend they're the 0 and you're the X. If they use a pushback now you're not pushed off the platform congratulations. movements speed is reduced when you have the ball and you can hardly position yourself not to get knocked off a platform when trying to cross and score a point Link to comment Share on other sites More sharing options...
KismetTKM Posted December 31, 2011 Share Posted December 31, 2011 most of the stuff ur listing is just silly. Ur a cloak class, u should die easy for the simple fact that ur main defense is ur cloak, anymore armor is just stupid. And ur dmg being interupted by cc? thats the same with everyone else same goes for the platforms. There gonna get a nerf, and that nerf is gonna be to the cc. The CC? You mean, one stun? Jarring Strike: Our knockdown from stealth gives you a full white resolve bar (immunity). Debilitate: Our out of stealth stun, also gives you a full white resolve bar (immunity).* Sleep Dart: Our in-stealth mezz (sap) gives you a full white resolve bar (immunity). An Operative can only stun you once before you become completely immune... Why do you feel that our CC needs nerfed? *Not completely sure on this, not in-game atm to make certain. Link to comment Share on other sites More sharing options...
Reenolols Posted December 31, 2011 Share Posted December 31, 2011 maybe that is the case at lvl 50 but im 46 currently and i cant kill a lvl 15 even with 3 knife swings. and at the end of the day we still have a lot of flawed defence abilities that are useless. to heal we have to cast and it takes a long time and besides that they arnt very strong.... if by stealth you think were op 90% of the time when i use cloaking screen it fails due to dot effects and and damage being taken even when i use evasion your pretty clueless, theres nothing OP at all about this spec You don't cloak without using evasion. Evasion's only uses are: To remove dots to cloak; to break snare/dots to get out of los when cloak is on cd; fighting maras/juggs. Our class is incredibly survivable man, you have to manage and keep track of all your cd's. Don't engage a fight if you don't have the upper hand, simple as that. We are OP and need a bit of a nerf, it's easy to see when you play it properly. Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 You don't cloak without using evasion. Evasion's only uses are: To remove dots to cloak; to break snare/dots to get out of los when cloak is on cd; fighting maras/juggs. Our class is incredibly survivable man, you have to manage and keep track of all your cd's. Don't engage a fight if you don't have the upper hand, simple as that. We are OP and need a bit of a nerf, it's easy to see when you play it properly. do you even play an operative? clealry not. read what im writing please, even when i use evasion and then 1 second later use cloaking screen it fails to remove dot effects and i am still being damaged Link to comment Share on other sites More sharing options...
Reenolols Posted December 31, 2011 Share Posted December 31, 2011 do you even play an operative? clealry not. read what im writing please, even when i use evasion and then 1 second later use cloaking screen it fails to remove dot effects and i am still being damaged I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough? Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 (edited) I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough? when theres a green bubble around me that is evasion and it doesnt remove dots or stop me taking damage for the 3 seconds it is supposed to. I have spoken to other operatives with this same problem which is what lead me to believe you do not play operative Edited December 31, 2011 by Zoraida Link to comment Share on other sites More sharing options...
rlpirate Posted December 31, 2011 Share Posted December 31, 2011 The CC? You mean, one stun? Jarring Strike: Our knockdown from stealth gives you a full white resolve bar (immunity). Debilitate: Our out of stealth stun, also gives you a full white resolve bar (immunity).* Sleep Dart: Our in-stealth mezz (sap) gives you a full white resolve bar (immunity). An Operative can only stun you once before you become completely immune... Why do you feel that our CC needs nerfed? *Not completely sure on this, not in-game atm to make certain. i wish that was true but the last time i mixed it up with an operative it went like this. He stuns, i break stun to fight him, he stuns again and now im traped for like wat feels like the longest stun duration in the game(i just took my hands off the controls at that point). If its supposed to full resolve and give me immunity then the resolve bar isnt working as intended(it doesnt work at all if u ask me). The dmg output is fine but the cc gives them too much leverage, u can stay and go for the kill or u can run clear across the map. Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 (edited) i wish that was true but the last time i mixed it up with an operative it went like this. He stuns, i break stun to fight him, he stuns again and now im traped for like wat feels like the longest stun duration in the game(i just took my hands off the controls at that point). If its supposed to full resolve and give me immunity then the resolve bar isnt working as intended(it doesnt work at all if u ask me). The dmg output is fine but the cc gives them too much leverage, u can stay and go for the kill or u can run clear across the map. that cant be true things have changed since the last patch. I can only stun once and then im stuck with a resolve bar which means it is impossible to stun one after another straight off the bat Edited December 31, 2011 by Zoraida Link to comment Share on other sites More sharing options...
KismetTKM Posted December 31, 2011 Share Posted December 31, 2011 i wish that was true but the last time i mixed it up with an operative it went like this. He stuns, i break stun to fight him, he stuns again and now im traped for like wat feels like the longest stun duration in the game(i just took my hands off the controls at that point). If its supposed to full resolve and give me immunity then the resolve bar isnt working as intended(it doesnt work at all if u ask me). The dmg output is fine but the cc gives them too much leverage, u can stay and go for the kill or u can run clear across the map. Are you sure what he did after you broke his initial stun wasn't just a root? Because Ops can talent Sever Tendon to cause it to root instead of just be a snare. I've caught many people with this who get up after a knockdown and just stand there. Since they can't move I guess they assume they're still stunned. For some reason, roots don't factor into the CC formula onto your resolve bar which is why you can still become rooted/snared while "immune". Which, if you think about it, makes no sense at all. Since keeping somebody in one place is still "controlling" them. So really, I would say that's a problem with the resolve system not accepting movement impairment into the immunity equation. Link to comment Share on other sites More sharing options...
Reenolols Posted December 31, 2011 Share Posted December 31, 2011 when theres a green bubble around me that is evasion and it doesnt remove dots or stop me taking damage for the 3 seconds it is supposed to. I have spoked to other operatives with this same problem which is what lead me to believe you do not play operative This has happened to me three times in total. The times it did, it was things removable by my cleanse. To be safe, if I can, I often cleanse if I see a large amount of dots on me before I evasion. You gotta think before complaining. Evasion isn't supposed to stop you from taking damage. It stops ranged and melee damage. This is Mara/Jugg damage, op/sniper autoattack, and some sniper stuff. It doesn't say it stops or blocks dots or all damage. It works as advertised. Link to comment Share on other sites More sharing options...
rlpirate Posted December 31, 2011 Share Posted December 31, 2011 that cant be true things have changed since the last patch. I can only stun once and then im stuck with a resolve bar which means it is impossible to stun one after another straight off the bat when was this patch, last match i played was last night and since then i havent que'd(i hate huttball). If that change is in then its fine. Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 (edited) This has happened to me three times in total. The times it did, it was things removable by my cleanse. To be safe, if I can, I often cleanse if I see a large amount of dots on me before I evasion. You gotta think before complaining. Evasion isn't supposed to stop you from taking damage. It stops ranged and melee damage. This is Mara/Jugg damage, op/sniper autoattack, and some sniper stuff. It doesn't say it stops or blocks dots or all damage. It works as advertised. I use cleanse (toxic scan) aswell but when your being hit like a truck you only get the oppertunity to use so many cooldowns in a small duration and 100% you dont get enough time to use evasion, cleanse and cloaking screen especially when being hit with stuns at the same time as being nuked Edited December 31, 2011 by Zoraida Link to comment Share on other sites More sharing options...
Zoraida Posted December 31, 2011 Author Share Posted December 31, 2011 I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough? who are you... chuck norris? Link to comment Share on other sites More sharing options...
Torn Posted December 31, 2011 Share Posted December 31, 2011 (edited) I play an operative more effectively than you could ever dream to. Evasion removes everything, I guess you're not pressing the button hard enough? This proves you DO NOT play an operative - evasion does NOT take away all DOTs - Our class if fine if not UP against any situation where its not 1v1 - I also have a Shadow and he does WAY more damage in less time and has way more survivability - we rely on a system that makes you immune to it to quickly and we cannot do our burst damage in a short enough time span because of our GCD - I have heard that we get a knockdown that gives us a bit more of an advantage but come on. Everything has strengths and weaknesses, I get nuked down by ranged instantly in warzones as soon as I come out of stealth - we may be the best class 1v1 but so what? I have seen a sith sorc that can sit there and take no damage and kill 3 people. We are good at one thing, how can you come in here and whine about how you want us to be good at nothing? Its sad "QQ your class can kill mine WHAAAAAAAA""" Edited December 31, 2011 by Torn Link to comment Share on other sites More sharing options...
Reenolols Posted December 31, 2011 Share Posted December 31, 2011 This proves you DO NOT play an operative - evasion does NOT take away all DOTs You got me, I don't play one. Link to comment Share on other sites More sharing options...
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