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What is with this week's forced PVP on the GS track?


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GS have always "forced" all the types of content. That being said, you can do some of the other objectives, and still get the rewards, maybe not as early.

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It seems weird to me to have them run side by side, but I guess on the bright side, those working on completing PVP Season 5 will have an easier time this week with GS. It's painful enough that PVP doesn't pay you any Blueprint Fragments.

If it increases the queue rates for lowbie arenas, I'll appreciate it a bit more. I enjoy how laid back Arenas are when playing under level 80. It feels more of a "for fun" thing and less of a competition, which brings out the worst in many players.

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3 hours ago, TonyTricicolo said:

Don't we have a pvp season going? Keep the two separate!

Your not Forced to do the PvP objectives. I'm  choosing to either do 5/7 or 6/7 objectives this week, because I refuse to do the PvP ones, and don't like some of the others either. 

 

Do the ones you like. You have plenty of time to still get the 800 points, and 100 weeklies done.

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If you have to either do pvp or miss out on GS objectives and leave progress on the table, sorry that's forced pvp. You either do it or you're punished with delayed progress. You won't change my mind on that. All the more reason I'm glad I canceled my sub since they're not trying to pull the "do pvp and GSF or else" card. pvp and pve need to be kept separate. 

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15 minutes ago, captainbladejk said:

If you have to either do pvp or miss out on GS objectives and leave progress on the table, sorry that's forced pvp. You either do it or you're punished with delayed progress. You won't change my mind on that. All the more reason I'm glad I canceled my sub since they're not trying to pull the "do pvp and GSF or else" card. pvp and pve need to be kept separate. 

there are more than enough objectives there that you can pick other things to do.

If there were only 7 objectives and 2 were PvP related every week I would agree with you, but Galactic Season lasts 20 weeks and you only need to do about 10 weeks worth of conquests to complete all 100 levels.

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1 minute ago, Darkestmonty said:

If there were only 7 objectives and 2 were PvP related every week I would agree with you, but Galactic Season lasts 20 weeks and you only need to do about 10 weeks worth of conquests to complete all 100 levels.

Agree. It's not the first time WZ, Arenas, or GSF have been in Seasons. I normally manage to complete level 100  several weeks early. Completing the achievements for the season is the real challenge.

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15 hours ago, Darkestmonty said:

PvP and GSF related conquests have been part of Galactic Season long before PvP season was around.

True, but it really sucks when you’re playing on a low population server where PvP & GSF isn’t popping. 

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2 hours ago, AFadedMemory said:

Correct me if I’m wrong, but there are 7 purely PVE objectives and 2 purely PVP objectives. (The conquest and trooper/agent objectives can be met with both) if anything it’s force PVE not Forced PVP.

PVP is optional and many players never do it. PVE is mandatory and everyone does it without exception, without pve you won't even leave the starting planet.

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14 minutes ago, Anhkriva said:

PVP is optional and many players never do it. PVE is mandatory

See, forced PVE🤣 not forced PVP.

I understand people would like to have PVE objectives that are fun to play and gives 12 points of GS. Here’s the thing though, GS is also optional. You don’t have to complete it’s objects to get off the starting planet as you say. You don’t need it to craft, farm FP,  heroics, etc. PVP needs greater incentives because the population for those mode are not enough most of the time. There has to be several people for those phases/instances of arena, WZ, GSF to even be accessible.

Now is it worth BS’s time to maintain the population for those game mode. I don’t know. The only reason I would (sorry PVPers) is if these modes were part of the foundational spaghetti code that needs to be maintained and have bugs be regularly reported on or other game mechanics will be negatively impacted.

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On 4/16/2024 at 1:15 PM, Toraak said:

Your not Forced to do the PvP objectives. I'm  choosing to either do 5/7 or 6/7 objectives this week, because I refuse to do the PvP ones, and don't like some of the others either. 

I got all 7 done without doing any PvP. There did seem to be less 12-poing options this week, though. I'm not stressed about it.

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I think you mean why is every week a PVE week? Which, by the way, you don't ever see folks that enjoy PVP complain about here. 

There are more than enough objectives to complete 7 without PVP. 

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On 4/16/2024 at 12:24 PM, captainbladejk said:

If you have to either do pvp or miss out on GS objectives and leave progress on the table, sorry that's forced pvp.

12 minutes ago, xordevoreaux said:

Agreed. I'm ending the week 4/7 because of it.

Considering out of the 11 objectives, only 2 are PVP-related, and we have another 9 to choose from, the two PVP objectives have nothing to do with you "leaving progress on the table" or only completing "4/7". If anything, it's PVP players who are "forced" to do PVE objectives, since there is no way they can complete seven GS weeklies by PVP alone.

It's fine not to like the offered objectives - it's not fine to demand that every objective be curated to your personal liking at the expense of everyone else.

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3 hours ago, VegaMist said:

If anything, it's PVP players who are "forced" to do PVE objectives, since there is no way they can complete seven GS weeklies by PVP alone.

I don't do rails in space, I don't do pvp, I don't do arena, so it looks like we're in the same boat. As long as we remain picky about what we do, there's room to gripe.

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48 minutes ago, xordevoreaux said:

I don't do rails in space, I don't do pvp, I don't do arena, so it looks like we're in the same boat. As long as we remain picky about what we do, there's room to gripe.

OK... You have 8 more to choose from. Oh, and there is always a room to gripe - that room is infinite. ;)

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5 hours ago, VegaMist said:

Considering out of the 11 objectives, only 2 are PVP-related, and we have another 9 to choose from, the two PVP objectives have nothing to do with you "leaving progress on the table" or only completing "4/7".

Which means there needs to be more objectives for folks to pick from. This is an easy fix if they would just do it.

5 hours ago, VegaMist said:

If anything, it's PVP players who are "forced" to do PVE objectives, since there is no way they can complete seven GS weeklies by PVP alone.

It's fine not to like the offered objectives - it's not fine to demand that every objective be curated to your personal liking at the expense of everyone else.

Again this is easily fixed by offering more objectives for people to pick from. Just to quantify it lets say they gave a total of 25 objectives of various types and let people pick which ones they wanted to do. Number could be higher or lower but you get the picture. This is an easy fix if the devs would just do it, but I have no hope of them actually listening to players on anything. I don't see anyone demanding every objective be curated to their liking save for one person in here (not you). 

Now for the line in bold, I reject the argument of pvp players being forced to do pve. I get that they want to do their own thing going against other players and by all means the pvp folks should be able to pvp as much as like they like. Simultaneously though they knowingly joined a game whose main focus has always been pve with the option of pvp gameplay. pvp has never been the main focus of this game and never will be. It's like the folks I used to see during my days of semi-professional MTG that would go to big events with their friends and complain that they couldn't get enough people for side events because too many people were focused on the main event. Like dude most folks are there for the main event, the heck did you think was going to happen. Sorry that you can't get enough folks for the side events you want but you knew that most folks were there for the main event to start with yet want to complain. I'm sorry but no that's not how that works. Doesn't mean folks shouldn't be allowed to partake in side events or that side events aren't valid, it means that they're going to cater (or should rather) to the majority of the people there. Folks there for the main event shouldn't feel pressured to drop just to appease the side event guys. Likewise the side event guys shouldn't be pushed out either. There's no valid reason the event organizers couldn't accommodate both. People who are there for the main event shouldn't feel pressured to partake in side events, and folks there for the side events shouldn't feel like they're being forced to partake in the main event. 

At the end of the day folks are going to like what they like and it's clear here that there needs to be more objectives for people to pick from. The line of logic being used here can also be applied to the conquest changes that enraged most of the playerbase. If we're going to say it has nothing to do with leaving progress on the table because there are other objectives aside from the pvp ones, one could also say the same thing about the change to heroics. One could say that they didn't need to do much else because you still have other objectives you can do besides heroics. 

To conclude incase it wasn't already clear to folks, the solution is more variety of objectives to pick from. 

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4 hours ago, captainbladejk said:

Which means there needs to be more objectives for folks to pick from. This is an easy fix if they would just do it.

We have 11 to pick 7 out of - that's plenty of choices. More choices isn't always better - there are whole usability studies regarding that, but I won't bore you with it.

4 hours ago, captainbladejk said:

I reject the argument of pvp players being forced to do pve

And I reject the argument that PVE players are forced into PVP when they have 9 more options to choose from while only needing 7 which is in the thread's title to begin with. It's not PVP players complaining about PVE objectives - it's PVE players complaining about two, TWO, PVP-focused objectives out of 11 possible offered every once in a while, not even every week. And that, at the very least, is not cool.

Edited by VegaMist
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5 hours ago, VegaMist said:

Considering out of the 11 objectives, only 2 are PVP-related, and we have another 9 to choose from, the two PVP objectives have nothing to do with you "leaving progress on the table" or only completing "4/7". If anything, it's PVP players who are "forced" to do PVE objectives, since there is no way they can complete seven GS weeklies by PVP alone.

It's fine not to like the offered objectives - it's not fine to demand that every objective be curated to your personal liking at the expense of everyone else.

Galactic Season does not force anyone to do anything as doing it is optional.

The second thing is that there is no such thing as a pvp player, this game simply does not allow such a player model. You are either a pve player or a pve + pvp player.

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2 minutes ago, Anhkriva said:

Galactic Season does not force anyone to do anything as doing it is optional.

Did you read the thread's title? If yes, then why are you responding to me?

3 minutes ago, Anhkriva said:

The second thing is that there is no such thing as a pvp player, this game simply does not allow such a player model. You are either a pve player or a pve + pvp player.

Are you trying to redefine the definitions of PVP and PVE players everyone else is using on this forum? You're PVP player if you play PVP. You're PVE player if you play PVE only. No one is going to waste time on typing "PVE + PVP player" since it's completely unnecessary.

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2 hours ago, captainbladejk said:

Which means there needs to be more objectives for folks to pick from. This is an easy fix if they would just do it.

Again this is easily fixed by offering more objectives for people to pick from. Just to quantify it lets say they gave a total of 25 objectives of various types and let people pick which ones they wanted to do. Number could be higher or lower but you get the picture. This is an easy fix if the devs would just do it, but I have no hope of them actually listening to players on anything. I don't see anyone demanding every objective be curated to their liking save for one person in here (not you). 

Now for the line in bold, I reject the argument of pvp players being forced to do pve. I get that they want to do their own thing going against other players and by all means the pvp folks should be able to pvp as much as like they like. Simultaneously though they knowingly joined a game whose main focus has always been pve with the option of pvp gameplay. pvp has never been the main focus of this game and never will be. It's like the folks I used to see during my days of semi-professional MTG that would go to big events with their friends and complain that they couldn't get enough people for side events because too many people were focused on the main event. Like dude most folks are there for the main event, the heck did you think was going to happen. Sorry that you can't get enough folks for the side events you want but you knew that most folks were there for the main event to start with yet want to complain. I'm sorry but no that's not how that works. Doesn't mean folks shouldn't be allowed to partake in side events or that side events aren't valid, it means that they're going to cater (or should rather) to the majority of the people there. Folks there for the main event shouldn't feel pressured to drop just to appease the side event guys. Likewise the side event guys shouldn't be pushed out either. There's no valid reason the event organizers couldn't accommodate both. People who are there for the main event shouldn't feel pressured to partake in side events, and folks there for the side events shouldn't feel like they're being forced to partake in the main event. 

At the end of the day folks are going to like what they like and it's clear here that there needs to be more objectives for people to pick from. The line of logic being used here can also be applied to the conquest changes that enraged most of the playerbase. If we're going to say it has nothing to do with leaving progress on the table because there are other objectives aside from the pvp ones, one could also say the same thing about the change to heroics. One could say that they didn't need to do much else because you still have other objectives you can do besides heroics. 

To conclude incase it wasn't already clear to folks, the solution is more variety of objectives to pick from. 

there are 14 more weeks of Galactic Season left. You can generally do 3 missions a week the whole season and still reach level 100.

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3 hours ago, Anhkriva said:

Galactic Season does not force anyone to do anything as doing it is optional.

The second thing is that there is no such thing as a pvp player, this game simply does not allow such a player model. You are either a pve player or a pve + pvp player.

Not true, plenty of people into  GSF are completely disconnected from pve.  I have a character at level cap who has never left trooper starter walker!  Just pure  GSF from lvl 1, chilling with Gearbox for all eternity. 

 

Edited by Stradlin
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