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Stat caps/diminishing returns.


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Hello, I am a new/returning player! I cant seem to find much info about stat caps and when diminishing returns kick in @ lvl 80. All I can find is that 7.2% alacrity lowers your gcd.

Any info on how far to push a certain stat before DR kicks in? (Tank stats in particular)

Thank you in advance!

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Diminishing returns are always present, they don't start anywhere. Each stat point more will give less of a % increase. You should split the stats the way you want them to, hit 110% accuracy on DPS (or tanks but that's by default). 

Alacrity is different. Alacrity at certain points gives a significant increase in DPS. For example having 500 points in alacrity will not be a significant increase, having about 7.15% will give you an AVERAGE gcd of 1.4s which is a significant increase. It "rolls" around the 1.4s resulting in 1.3s, 1.4s, 1.5s GCDs, going a little bit beyond that (7.4 - 7.5%) just feels more consistent because it will make hitting 1.5s GCD very unlikely. But technically speaking the most value (if only considering alacrity) gained per stat point is exactly 7.15%. Going above the breakpoint is NOT because of latency!

Also there are things like longer GCDs after a certain combination of abilities (namely fury marauder) but this also doesn't matter and is of no consequence to playstyle, it's just good to know.

Just slap the rest into crit, literally.

For tanks it's different, tanks only "break point stat" is currently unreachable. It varies per class but it is the % of defense that makes you immune to meele/ranged attack WHILE using deflection / saber ward (without predation active), I've been on break for too long but it should be around 28% for sin tank (but not reachable currently, or last time I played). For tank stats you should just get about 500 more shield than absorb, if you feel confident you can run 700 - 1400 crit or whatever. I very strongly recommend using crit crystals on every class, but especially on tanks. 

Do not play alacrity on tanks. People who claim this is good do not know what they're talking about, there is exactly one fight in the game where it COULD make a difference, but it unlikely to even there. I won't get too much into it, but just don't play alacrity on tanks.

If you check out the theorycrafters discord take their opinions with a grain of salt, often times the information is so broken down that they end up being wrong and inaccurate. For 99% of players it's good enough though. Just don't think of it as a "must", most things there are just opinions and nothing more. You would for example find diminishing return charts on theorycrafter discord, but I do not know what information you'd take out of that. In a case like this doing what the discord says is usually correct.

Edited by ZUHFB
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Re: alacrity and GCD.

Alacrity reduces your GCD in 0.1 second decrements, but having a bit more has value because *ability* cooldowns and cast times are reduced on 0.01 second decrements.  If you're blocked on ability cast times and CDs rather than on GCD, add more alacrity, even if it doesn't improve your GCD.

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8 hours ago, SteveTheCynic said:

Re: alacrity and GCD.

Alacrity reduces your GCD in 0.1 second decrements, but having a bit more has value because *ability* cooldowns and cast times are reduced on 0.01 second decrements.  If you're blocked on ability cast times and CDs rather than on GCD, add more alacrity, even if it doesn't improve your GCD.

And as one of my guildmates correctly pointed it out, a super-fast global cooldown doesn't matter if you're a clicker and can't click the buttons as fast as your GCD permits. You're only as good as your eye-brain-finger combo. Being a clicker, my carefully curated mediocrity lands me about a full second behind optimal GCD.

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The cap for alacrity from rating is 30%, but it can't be reached because they use an exponential decay formula similar to y=a*(1-b)^x. As x gets larger, b gets closer to 1, so less and less is decreased from a without ever reaching a. For alacrity the a variable is 30 and alacrity rating is one component in the x exponent (other two are character level and a factor chosen by the developers for each level cap/expansion). The more alacrity rating you have, the closer you get to 30% without ever reaching it, so y=30 is the asymptote.

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