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Devour Sucks™


Onager

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So yeah, why would anyone going heavy madness take this talent? An underwhelming use for two entire levels worth of talent points, IMO. Parasitism by itself is decent and on a DPS build, seem like better filler points than Sith Defiance (went heavy CC with mine).

 

Just wondering if anyone else actually feels this way. Not sure why these points were even taken in the sticky builds, they're terrible.

 

What it would take for Devour to be worth it? Have it make Death Field heal you for 1% of your total health for each mob hit per point, and have it add 50% to Parasitism's healing per point.

Edited by Onager
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The talent may be weak, but one wants Creeping Terror it is the best use of 2 points.

No, it's not. Pretty much any 2 pointer that doesn't directly contribute to your DPS that you haven't already taken to get to this point is better use as filler to get to Creeping Terror.

 

Why are you taking Parasitism to begin with?

Parasitism isn't all that bad by itself. For soloing or PVP, every little bit helps, and in Operations, it helps cover unavoidable raid damage in small amounts to aid the healers in keeping everyone up. But this thread is more about how Devour sucks rather than mild weakness in Parasitism.

Edited by Onager
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  • 1 month later...
This, and the Sage versions, all got fixed today almost 100% as per my suggestion at the bottom of the OP. Looks like we're not all shouting into the dark here, after all.

 

 

it still sucks...all the passive healing in the madness tree sucks

 

10 minutes of passive healing in that tree would not even add up to one assassin or operative crit...and not evern a good crit, but a meh one at that.

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it still sucks...all the passive healing in the madness tree sucks

 

10 minutes of passive healing in that tree would not even add up to one assassin or operative crit...and not evern a good crit, but a meh one at that.

 

This is no longer true after the latest patch.

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Assuming you're running a 13/28 spec with 35% raid-buffed crit chance (very easy to hit), keeping Affliction up 100%, and casting DF and CD on cooldown:

 

Parasitism

Crushing Darkness is cast 4 times in 60 seconds, for 8 ticks each, totaling 32 ticks per minute. Affliction ticks once per 3 seconds for 20 ticks per minute. 52 ticks per minute, at 35% crit, is 18.2 crits per minutes, for 18.2% of max HP per minute

 

Deathfield

Casting every 15 seconds results in 4% healing per target per minute, for 4-12% total healing.

 

Devour, Deathfield, and Parasitism

Devour straight doubles the healing from both effects, resulting in 36.4% of max HP per minute from Parasitism (at 35% crit) and 8-24% per minute from Death Field. Total this nets to 44.4% - 60.4% of max HP per minute. At 16k HP, that's equivalent to 118.4 - 161.1 HPS, or 0.74% - 1.01% of max HP restored per second.

 

Far from jaw-dropping, but still nothing to scoff at. In similar gear, that's an amount of healing equivalent to a full Static Barrier's absorption every ~20 seconds.

 

On a side note, assuming a 6k Hidden Strike crit, it'd take you about 45 seconds to heal the same amount of damage passively. Far less than the "10 minutes" you predicted.

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Assuming you want to optimize your character to the max, you shouldn't go above 17 in madness anyway.

 

FAIL FAIL FAIL FAIL

 

stop promoting your stupid hybrids

 

if you never played full madness you dont know how much utility creeping terror really is...

 

the fact for pvp it does not trigger resolve on the immob or for pve those 2 seconds to trigger force speed to get away from a champion(most champions dont have the immunity)

 

so please please please bioware pimp this game and kill off all hybrids

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so please please please bioware pimp this game and kill off all hybrids

 

So, because you like Creeping Terror, instead of simply making 31-point builds on level with hybrids (which by the way, our latest sims are showing 31-Madness only about 3% behind 13/28), Bioware needs to actually destroy all chances of any builds being viable except 31 Madness, 31 Lightning, or 31 Corruption in order for you to be happy?

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I wish we really had a drain life capacity in the madness tree. That is what the 31 point talent should have been. Some kind of channelled life drain lightning attack like a buffed version of the WoW Warlock Drain Life. Whatever. A Hybrid's Life for me.....

 

It is sad how bad our 31 point talents are in Lightning and Madness.

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I wish we really had a drain life capacity in the madness tree. That is what the 31 point talent should have been. Some kind of channelled life drain lightning attack like a buffed version of the WoW Warlock Drain Life.

 

or if the 31 point talent (or even a 2/2 or 3/3 talent in second top tier) made force lightning restore x% health, or something like that. (kinda like harness darkness in the assassin tree, but not a proc ability)

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Daellia what are the healing stats if you are full madness and have creeping terror?

 

Adds 20 additional ticks per minute, for 7% additional healing from Parasitism, or 14% with Devour. 25-30% increase in HPS.

Edited by Daellia
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or if the 31 point talent (or even a 2/2 or 3/3 talent in second top tier) made force lightning restore x% health, or something like that. (kinda like harness darkness in the assassin tree, but not a proc ability)

 

that would be insane coupled with the healing abilities we currently have, especially with low tier corruption.

Edited by livnthedream
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Devour, Deathfield, and Parasitism

Devour straight doubles the healing from both effects, resulting in 36.4% of max HP per minute from Parasitism (at 35% crit) and 8-24% per minute from Death Field. Total this nets to 44.4% - 60.4% of max HP per minute. At 16k HP, that's equivalent to 118.4 - 161.1 HPS, or 0.74% - 1.01% of max HP restored per second.

 

 

Adds 20 additional ticks per minute, for 7% additional healing from Parasitism, or 14% with Devour. 25-30% increase in HPS.

 

So with all 3 dots running and using death field we can see 147 - 209 healing per second? or 1-1.3% of max health healed/second? Add in the 2 piece set bonus from pvp gear that seems like a lot of potential healing.

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Adds 20 additional ticks per minute, for 7% additional healing from Parasitism, or 14% with Devour. 25-30% increase in HPS.

 

Would Haunting Presence or Empty Body apply their bonus to this healing? If so that would net you an extra 10%

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Would Haunting Presence or Empty Body apply their bonus to this healing? If so that would net you an extra 10%

 

They both work, though since they are different effects (one is healing done, the other healing received), they stack multiplicatively.

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